Game Over Man!

Why do you need an end game, unless you want the game to end? The whole point for me of Elite is it doesn't have to end. Unless you're a publisher who wants to sell more games why would you include an end game?
 
It's funny how this game does have an endgame but its a sandbox

elite status = grind to end

big ship = grind to end

Wheres the cool stuff? The sandbox or open progression stuffs?
 
Why do you need an end game, unless you want the game to end? The whole point for me of Elite is it doesn't have to end. Unless you're a publisher who wants to sell more games why would you include an end game?

The moment I first flew I was happy. For me the end game comes when the servers close. The galaxy exists for me to explore and I am content with that.

I can see no reason to even mention the term end-game in connection with ED. To think of it as a game where you grind up to a certain level (of ship, money, rank, whatever) and then start doing the important stuff is to entirely miss the point. And is the reason why a chunk of the paying customers are unhappy with the game. Conditioned by WoW and its ilk that the way to go is to level like a madman up to max then look around for stuff to do, they grind mindlessly for hours to get to an Anaconda then wonder why they are bored. I'm even inclined to think that the triple Elite competition was possibly a mistake because it's likely to just encourage people to burn out. Even in WoW and Anarchy Online I've seen so many people who took the quickest (and usually the most boring and repetitive) route to the top then just got bored and gave up.

I want to fly a spaceship. Because it's fun. So I get ED, I get a DK2, and now whenever I feel like it I can strap on a spaceship and go fly it. It's awesome. I can kill stuff, I can trade, I can explore. I can just sit and goggle at the wonders of the universe. I have no special desire to get a Python or Ananconda any time soon. I may go crazy to get a Fer-de-Lance, who knows. But I'm certainly not going to just grind like a madman to get to some imaginary, non-existent end-game. Had enough of that in WoW thanks.

There is no "win", only "play".

Okay, I'll repeat what I said AGAIN (mutters)...

1) I didn't state an opinion on whether Elite needed an End-Game.
2) I didn't ask whether there was enough content currently in the game.

What I asked was... "if you were a Frontier Dev and had to add something that was a layer above the 'Buy Ship' cycle, what would it be?". The spark of the question was someone using the term "End Game". The question wasn't ABOUT End-Game.

Do. you. understand?
 
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The earn credits > buy new ship cycle is ONLY there if your mindset puts it there.

I've been playing since Alpha 2.0 and I'm still only flying a Cobra MkIII. I don't feel this need to upgrade, to get a bigger ship. I'm fine as I am and I'm having fun from exploring and mining occasionally.

You don't need the biggest ship, just play the game and have fun and try to get out of the current generations mindset that the only thing to do in a game is grinding for something better.

There's a whole universe out there.. Go explore it.

A whole GALAXY (not Universe...) and whats the point in exploring it? It serves no purpose. Lets go take forever to fly in system to different colored balls to get some flavor text and pennies for Cr. Exploring has no depth, factions and rep has no depth, trading has no depth. Nothing in ED has depth.

The word End Game seems to scare a lot of people here. They think it only means to see credits roll and a game over screen.

What I'd like to see? The ability to move to an unpopulated system (or even populated ones) and build a small putpost. Send some hired NPC's out to an extraction point and get a small economy going. Maybe pirates take notice once I've got things going smoothly and I'll have to higher and outfit some enforcement patrols. maybe I can post on Galnet that I will offer jobs of trading and enforcement to players for Cr or to have them join my Corporation and help make it prosper. Maybe once I've got things going really well I can build an orbital space station near a planet and have people colonize my system. Then once planetary landings happen I could build a colony and maybe eventually a large city on the planet. Other players can trade, work and try and stop my progress with all of this. Cr could be used for all sorts of things that aren't weapons or ships. Paying wages to your extraction crews (NPC and players), patrol crews. Maybe put up a bounty mission for a notorious NPC or player pirate. Upgrade my outpost or orbital station to attract specfic type of NPC's and players or to serve a specific goal for my Corporation. I of course, could do any of the roles listed above myself to have a more hands on approach too.

Could even at some point send out a construction ship to start expanding to other nearby systems.

Anyways that's just one idea that would get me a lot more interested and involved and it's all "End Game" but doesn't actually end the game, if you know what I mean. It would bring players together, get them to fight over systems. Of course, with 400 billion stars, everyone could expand to their hearts content and never see another player Corp. Just another issue with way too much room in this game.
 
"A whole GALAXY (not Universe...) and whats the point in exploring it? It serves no purpose. Lets go take forever to fly in system to different colored balls to get some flavor text and pennies for Cr. Exploring has no depth, factions and rep has no depth, trading has no depth. Nothing in ED has depth. "

If you say that, why did you buy Elite?
 
"A whole GALAXY (not Universe...) and whats the point in exploring it? It serves no purpose. Lets go take forever to fly in system to different colored balls to get some flavor text and pennies for Cr. Exploring has no depth, factions and rep has no depth, trading has no depth. Nothing in ED has depth. "

If you say that, why did you buy Elite?

Didn't know Elite means a game with absolutely no depth to anything? Stop trying to justify and defend a game that's clearly still in beta stages (and Alpha stage in terms of content and features). Most people agree that this game needs a whole lot more meaningful content and more depth to whats already here.

Give me reasons to do stuff in game. A majority of what is currently available to do in game is monotonous and tedious at best. Why does enriching the game with more depth and better things to do scare some of you so badly?

And of course, just quote that one bit of text from my post instead of commenting on my suggestion of outpost management and building. Good one.
 
Didn't know Elite means a game with absolutely no depth to anything? Stop trying to justify and defend a game that's clearly still in beta stages (and Alpha stage in terms of content and features). Most people agree that this game needs a whole lot more meaningful content and more depth to whats already here.

Give me reasons to do stuff in game. A majority of what is currently available to do in game is monotonous and tedious at best. Why does enriching the game with more depth and better things to do scare some of you so badly?

And of course, just quote that one bit of text from my post instead of commenting on my suggestion of outpost management and building. Good one.

How do you figure that most people agree?
 
Didn't know Elite means a game with absolutely no depth to anything? Stop trying to justify and defend a game that's clearly still in beta stages (and Alpha stage in terms of content and features). Most people agree that this game needs a whole lot more meaningful content and more depth to whats already here.

Give me reasons to do stuff in game. A majority of what is currently available to do in game is monotonous and tedious at best. Why does enriching the game with more depth and better things to do scare some of you so badly?

And of course, just quote that one bit of text from my post instead of commenting on my suggestion of outpost management and building. Good one.

I was just so horrified with that, that I couldn't even read the rest
 
maybe I can post on Galnet that I will offer jobs of trading and enforcement to players for Cr or to have them join my Corporation and help make it prosper. Maybe once I've got things going really well I can build an orbital space station near a planet and have people colonize my system. Then once planetary landings happen I could build a colony and maybe eventually a large city on the planet. Other players can trade, work and try and stop my progress with all of this. Cr could be used for all sorts of things that aren't weapons or ships. Paying wages to your extraction crews (NPC and players), patrol crews. Maybe put up a bounty mission for a notorious NPC or player pirate. Upgrade my outpost or orbital station to attract specfic type of NPC's and players or to serve a specific goal for my Corporation. I of course, could do any of the roles listed above myself to have a more hands on approach too.

Could even at some point send out a construction ship to start expanding to other nearby systems.

So you want Elite to be just like EVE. Why not just go play EVE.
 
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