[VR user] I have noticed rubber banding at space ports, I'd say nearly every time. I have a reasonable wired Internet connection. I'm also experiencing occasional freezes of maybe half a second, about once every few minutes. Stuttering also occurs. This is all since the original September update.
The performance drop in Has Res, started for me since the introduction of Chapter Four: Beyond. I then upgraded from the GTX 970, that was doing okay with a bit of tweaking before C4B set down to 60FPS in SteamVR For Windows Mixed Reality (Lenovo Explorer) to a 1660ti which is give or take either way a 1070 with 6GB GDDR6 as opposed to 8GB GDDR5. I still had to dial everything down as before with the 970, and lowering the in game Super Sampling setting and/or HMD Quality setting (which is only required in these scenario's because of the new fog performance hit) produced an affect that is difficult to describe, but I'll attempt to below:
I don't have the technical vocabulary, so I'll try to describe it as close as I can with the below example:
Let's take a shape; here we'll cut a circle from cardboard. Cut another slightly larger say another eight of it's diameter from glass that has a geometric grid of raised prominent ridges that intensify in height (perpendicular to the face of the circle) towards the edges. Lay the glass circle on top of the first circle. Now, facing this move the glass circle towards yourself until you see the refraction occur from the ridges on the glass and keep it at that distance. Now turn the glass clockwise and anti clockwise, or sway your head and observe how the image of objects refracting at the edge and it's intensity reducing toward the centre. Now imagine every object in the res site has its very own tailor shaped ridged glass overlay: That's as close as I can get it.
Apparently this can be cured by turning Volumetric FX to 'Ultra', but seeing as this occurs in my case when trying to dial down SS and HMD settings , that is obviously not a suitable option. If there was a 'Turn Ring System Fog Off' graphics setting, maybe that would sort it.
It's only in Rings that this occurs for me. The performance takes a dive where it didn't before Chapter Four. This was the chapter that introduced new graphics fx 'improvements'.
This issue was reported in the in the Bugs Forum, nearly a year ago. In fact it was reported during the Beta, along with the pirate patch over one eye monoscopic/stereoscopic combination magic experience of the new exploration overlay menu immersion suspender. Then it got released anyway.