Gamescom 2015 - What will FD Unveil?

Your intuition

  • Colossal

    Votes: 82 12.8%
  • Major

    Votes: 96 15.0%
  • Fundamental

    Votes: 80 12.5%
  • Cheese souffle

    Votes: 382 59.7%

  • Total voters
    640
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I'm pretty sure they will soon (relatively speaking) give us news regarding the first paid expansion, but people should keep something in mind.

PAX Prime is just a couple of weeks after that and maybe they want to save something for that too?

Showing of a playable build of CQC coupled with details about the next core build (1.4) might be what GamesCom is about and a few weeks later they might reveal the first expansion at PAX Prime.

Or not...just a thought...

An interesting (& reassuring) 6 weeks ahead hopefully!
 
I'm pretty sure they will soon (relatively speaking) give us news regarding the first paid expansion, but people should keep something in mind.

PAX Prime is just a couple of weeks after that and maybe they want to save something for that too?

Showing of a playable build of CQC coupled with details about the next core build (1.4) might be what GamesCom is about and a few weeks later they might reveal the first expansion at PAX Prime.

Or not...just a thought...

The way I read the initial announcement about the announcement at gamescon is that it would be focused on new content for PC (implied it was exclusive/coming to PC first) so I would doubt it would be CQC related.
 
I really hope this announcement isn't just for an expansion. As NeilF said above, what's the point of walking around ships or planetary landings when the basics are still not at all up to scratch? I'd be really hoping theyll sort out the drab and boring missions properly this time, which for me was a huge disappointment after they had claimed to be doing just that for 1.3. Mission revamp and internal communications improvments (possibly between PP factions to give that some sort of purpose) would be great. But I fear there's going to be another trinket thrown our way to distract from the neglect certain aspects of this game is suffering from.
 
The way I read the initial announcement about the announcement at gamescon is that it would be focused on new content for PC (implied it was exclusive/coming to PC first) so I would doubt it would be CQC related.

And that is why I mentioned 1.4.

Having CQC playable on the game floor seems like a no brainier though...it's perfect for that setting.
 
I'm pretty sure they will soon (relatively speaking) give us news regarding the first paid expansion, but people should keep something in mind.

PAX Prime is just a couple of weeks after that and maybe they want to save something for that too?

Showing of a playable build of CQC coupled with details about the next core build (1.4) might be what GamesCom is about and a few weeks later they might reveal the first expansion at PAX Prime.

Or not...just a thought...

Edit: nevermind, didn't read your post properly. Good point.
 
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...and do what though? Think about the gameplay we have in the core game, which really hasn't move on since (before) release...
If we can wonder around our ships & stations what will we actually do?
Given the current approach (& endorsed/embraced by Powerplay), maybe each time you walk around a circuit of a space station you can earn some credits? Or were you hoping for something a little deeper? :)
"expansion announcement" - not that expansion will come the next day or any time soon...
At current updates rate, we will have at least 1.5 before Christmas. So there is a lot of time to make additions to the game. Plus, there are a couple of posts on the forum about "expansion team is separate from core dev team".
as to "why?" and "what for?" questions:
[video=youtube;8yd-m9AR7mY]https://www.youtube.com/watch?v=8yd-m9AR7mY[/video]

I'm pretty sure they will soon (relatively speaking) give us news regarding the first paid expansion, but people should keep something in mind.
PAX Prime is just a couple of weeks after that and maybe they want to save something for that too?
Showing of a playable build of CQC coupled with details about the next core build (1.4) might be what GamesCom is about and a few weeks later they might reveal the first expansion at PAX Prime.
Or not...just a thought...

Totally forgot about PAX Prime. It make sense to separate 1.4 and expansion news for two shows.
 
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I think within Games com and Pax Prime we will get patch 1.4 which will be planetary landing and more missions. They will also unveil walking around your
ship and maybe space stations. That's my 2 cents probably wrong but thought I would put this out there.
 
I think within Games com and Pax Prime we will get patch 1.4 which will be planetary landing and more missions. They will also unveil walking around your
ship and maybe space stations. That's my 2 cents probably wrong but thought I would put this out there.

1.4 will not be planetary landings, of that we can be sure. They may announce planetary landings (probably for Christmas if they do) but we know planetary landings is going to be a paid expansion. I don't know how they will number those, but it seems very unlikely they will just go to 1.4.
 
I more ment for the expansion that the walking would be featured in and the planetary landing sorry.
 
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After this new Dev Update - I think that there will definitely be an expansion announcement at Gamescom :)
Footage from ED official videos shows that some work was done on ships interiors and characters. Plus in "Future..." video (above) tells more about "walking in ships and stations" than "Planetary landings". I didn't see any videos with footage of anything close to planetary landing. There is just a video with a concept.

Before you could land on a planet, you should be able to get out of your ship. It is easier to try procedural generation with stations/outposts (internals) than with planets. Some planets will have cities, bases, etc - so obviously (for me) FD will try it first at something small, like stations/outposts.

With all this and recent addition of "pilots to seats", I think that expansion will be about "Walking in ship and space stations".
And not very likely, but maybe with landings on planets without atmosphere (with small bases on the surface) - but I don't think so.
 
After this new Dev Update - I think that there will definitely be an expansion announcement at Gamescom :)
I think that expansion will be about "Walking in ship and space stations".
And not very likely, but maybe with landings on planets without atmosphere (with small bases on the surface) - but I don't think so.
As I always say when someone suggests this, "to do what?" ™

What interesting activity/gameplay will it add, bearing in mind we're in desperate need of deeper/more interesting things to do across the board IMHO.
 
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As I always say when someone suggests this, "to do what?" ™
What interesting activity/gameplay will it add, bearing in mind we're in desperate need of deeper/more interesting things to do across the board IMHO.

I'll just leave this qoute here
Been discussed to death already but basically I can just quote you. I want those types of environments and way of interacting with the world because it gives a huge potential for "more gameplay diversity like more different and more interesting missions, new ways to earn credits" and so on. ;)
Basicaly, it will give
deeper/more interesting things to do across the board.
And... watch this again
[video=youtube;8yd-m9AR7mY]https://www.youtube.com/watch?v=8yd-m9AR7mY[/video]
 
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I'll just leave this qoute here

Basicaly, it will give

And... watch this again
https://www.youtube.com/watch?v=8yd-m9AR7mY

Again... What will you do? ™

You get out of your chair, turn around... Look down your ships interior... and? Tell me what you'll now that will keep you entertained for countless hours?

Note: When you come up with some ideas, consider how technically challenging they are... and how undoubtably the gameplay/mechanics you're suggesting are far more involved that FD have even managed to put in the core game in six months (nigh on a year infact). eg: RES = never ending queue of Wanteds turning up to commit suicide... why? How complex and logical is that mechanic for example?


Would I like to be proved wrong? Absolutely! Here's hoping FD can produce a stunning amount of new content/enhancements to ED over the coming six months... I need to see something to merit that belief first though. Powerplay has truly worried me TBH!
 
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meh, they'll just re-skin all of 'the outsider' stuff they never used.

Every planet will have an inexplicably procedurally generated version of early 21st Century Washington DC. We'll land, get in a car drive around and beat people up.

It'll take blinkin' ages to load.
 
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"expansion announcement" - not that expansion will come the next day or any time soon...
At current updates rate, we will have at least 1.5 before Christmas. So there is a lot of time to make additions to the game. Plus, there are a couple of posts on the forum about "expansion team is separate from core dev team".
as to "why?" and "what for?" questions:
https://www.youtube.com/watch?v=8yd-m9AR7mY



Totally forgot about PAX Prime. It make sense to separate 1.4 and expansion news for two shows.

Yep... I understand that... But the question still stands. Let's assume this is an announcement for the release you're talking about, to get up and walk around ships and stations, and it will be available say early 2016.
1) The question still stands... You get out of your seat in your ship, look down the interior... and do what? ™ Tell me some things that you'd do that will add to the gameplay and not prove a five minute wonder?
2) Now assuming you've come up with some interesting ideas of what you will do when you get out of that seat, consider in the past 6-12 months, how much the core gameplay has moved on. Consider how most (if not all) of it is simplistic self contained mini-games with none of them actually affecting each other or giving rise to any emergent gameplay. Consider how probably the things you're suggesting are in a different league to what we have in ED (which have had years of development)...

Now, I'm in no way suggesting ED couldn't have a DLC to add the ability for players to wonder around their ships and stations. That's the easy part. The tricky bit is giving them anything of interest/worth to do. And to achieve that would mean giving a level of game mechanics and depth not even witnessed in the core game yet, yet alone a DLC for it.

I'm not trying to be glass half empty here. Just pragmatic and realistic. If we want to get out of the seat of our space ships we need entertaining, engrossing and intelligent activities to do supported by impressive gameplay mechanics. And I'm not sure we even have those yet in the seat.
 
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