News Gamescom 2016: Day Three - Complete

(mod hat off)

All wonderful news, except for "but transportation is instantaneous" - I really hope the team have a look hard look at that insta-teleport mechanic and introduce a delay. On one hand we've got stars getting larger in hyperspace to "increase immersion", and on the other, we have immersion breaking (and game breaking in some cases) insta-teleport.... :/

Completely agree - very happy with everything but the instant transport (and the production of fighters in the fighter bay to a degree). If we'll be able to insta-teleport ships, why do we even have to transport cargo around at all any more - can't stations, like, insta-teleport stuff around instead? Insta-teleport/transport is a nonsense I'm afraid.....
 
Simply waiting 90 minutes instead of, you know, play the damn game? What "gameplay experience" are we talking about? Waiting is not a gameplay experience. What about those who don't have these "30 to 90 minutes"? There are many who simply don't have much time to play. Instant transfer would allow them to waste less time on travel between locations.

You want to experience "size of the whole galaxy"? I'm fine with that. Just don't use ship transfer service. It's that simple.

The problem with this argument is that the ship transfer service itself makes perfect sense - and everybody who's anybody is going to want to use it. It's not a suitable, nor acceptable, alternative at all to say that if one doesn't like the insta-teleport/transport, don't use the transfer service. But the insta-teleport/transport aspect makes no sense. The FACT is that a key theme of the game is to replicate the vastness of space, that it takes TIME to get anywhere. If it takes me hours to travel from one side of the bubble to the other, but when I get there I can instantly teleport/transport my ships to my location, from wherever they may be at the time, it makes no sense at all, and is completely counter to the whole idea that it takes real effort to travel such distances. To me this is not about gameplay, or enhancing someone's gameplay by being able to get their ships transferred so they can swap to them, or depriving someone by introducing a delay - it's about whether the idea even makes sense in the first place, which insta-teleport/transport doesn't. The QoL improvement is the ability to transfer ships at all, and that's all it needs to be - for it to be instant is not a QoL improvement but rather a significant deviation from established gameplay (ie it takes time to travel somewhere) that diminishes the value in the effort of that travel in the first place.
 
In regards to imagining there's a form of 3D printing going on, that would simply create a duplicate copy, not destroy the original.

There isn't really anything preventing an object, no matter how complex, from being 'locked' just because its dimensions have been scanned (which would probably happen many times for security scans, anyway).

See my post above. In order to reprint your ship, you need data from its mainframe. You can only remove it but not copy, and the mainframe disables itself permanently once you've removed it.
 
What data could you possibly need from it, though?

Contract that proves you've purchased that ship, complete with both yours and seller's e-signatures. Detailed information about all the modules installed on it. Information about engineer upgrades so the sipyard could reprint these too.
 
As someone who's owned a real boat, I can assure you all such legal paper work is kept seperately for practicality's sake. :)

Modules, eh... If I was making a copy of the basic vessel, I could do without those and just buy new ones. I've never even tried to tangle with the whike Engineers thing, either; didn't look terribky intuitive from the videos I've watched. So, for me, none of that would be a barrier to simply copying a ship.

not that I'd need more than one such ship; I'd just sell it for the profit. :)
 
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OMG people ignoring me! because they have diferent opnions and hate everything!! How SOLO of you :)

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Also would make much more sense to have depots on stations for your modules instead of a "cloud"... you should have some space for cargo (as they put on ships... you cant have more than 24 in the shipyard of a station.)

This would make stations "BASES" for players to stay , making then chosing what stations shoud be it's home system...

But yeah... whatever ... I wont use this "expliot" as much i don't use HEAT guns from engineers because well i have decency to see that some things are just too ridiculous game breaking concept....
 
Hi FD / Brett

Some nice QoL changes there - the ability to pay off your fines and cash in bounty chits at any "SIN" station is a welcomed implementation, as is the ability to transport your ships / modules about (for those that have more than 1 :D)
 
Instant ship transfer is something I look forward to. It makes it easier to meet my friends across the bubble and make it much easier to use more ships, especially those with shorter jump ranges. It will safe a whole lot of people a whole lot of time. I like it.
 
OMG people ignoring me! because they have diferent opnions and hate everything!! How SOLO of you :)

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Also would make much more sense to have depots on stations for your modules instead of a "cloud"... you should have some space for cargo (as they put on ships... you cant have more than 24 in the shipyard of a station.)

This would make stations "BASES" for players to stay , making then chosing what stations shoud be it's home system...

But yeah... whatever ... I wont use this "expliot" as much i don't use HEAT guns from engineers because well i have decency to see that some things are just too ridiculous game breaking concept....

Hi there. just to clarify, I was ignoring Biohazard, not you. Not because he has a different opinion to me, but because he is a hater ;).

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Hi FD / Brett

Some nice QoL changes there - the ability to pay off your fines and cash in bounty chits at any "SIN" station is a welcomed implementation, as is the ability to transport your ships / modules about (for those that have more than 1 :D)

transport I like.....instant transport I can do without ;).
 
Yes that is an issue of course, they don't all have them available, and maybe there should only be instant "transport" or brokerage sell/rebuy of ships that the particular station has in it's shipyard and for the others a time delay, I was only making suggestion, no need for the sarcasm, a constructive suggestion would have been more useful.
Sorry about that i wasnt trying to be sarcastic...
 
Loving the live streams from Gamescom.......Can you instantly transport me to October 21st please ;)
 
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Oh my… Hello <INSTA TRAVEL> oppositionists, may I suggest you, if you have nothing else to do in real life and your necessity to spend your whole live in ED is so desperate, use your own watch, wait 1 and half hour and then fly the delivered ship or use corresponding module. There is some people playing Iron Mode (not me btw) and they don’t ask FD to implement Iron Mode for all players. What do you think, isn’t rebuy option a huge immersion breaker?
 
So, you're saying you can't keep playing until your other ship arrives? Like was said in another thread on this subject-when you order stuff online, do you put your entire life on hold until it arrives? I sure hope not. Same here. As for the gameplay experience, non-instantaneous transport forces the player to think and plan ahead. If they see in GalNet that a CG might be starting in a few days, but their current ship isn't up to the task, then they can get their other ship transported so that it will arrive in time for the CG. The way it is currently being planned is just an Immersion breaking "instant gratification" button for the same grinders who got upset that it took them more than a week to get class 5 Engineer upgrades. Really pathetic if you ask me.

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Yep, someone else to add to my ignore list ;).

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Yep, another one to add to my ignore list. Instant Gratification grinders really need to go play CoD. The slower pace of the E: D universe is clearly not their thing.

I think your ignore list must be huge for now ;)
 
it should be looked on more as a brokerage deal. I send a message to a broker in say, Love Station, sell my Anaconda and forward a credit note to jaques Station that I can cash in for a similarly equipped Anaconda there, minus fees of course. Problem solved. There's no instant transport involved, I agree that is immersion breaking, just a business deal between parties that results in me having an Anaconda in Jaques Station instead of Love Station.

I like this idea heartily ^^^^^


I also would like to chime in on the instant-transfer issue: no. Talk about arcady...
I mean, you can fly across the entire Bubble in an hour or three [realtime] in almost any ship.

"Summonable" ships then become nothing but instant weapon platforms, transportable at will.
If you want a space-Uber driver, you're going to have to pay one, and wait a decent interval.

Otherwise, let's get to the space-genie stuff right off; say, magical rainbow lasers & God Weapons.

Reminds me of the guys who rubber-band their Xbox controllers so their character walks into a wall or corner for several hours to level up while the player is doing laundry, yardwork, bathing, sleeping... just to "get to the top."
 
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wow interesting "debate" over insta transportation! I can see both sides if I'm honest, and it's another reason for me disliking the MP focus of the game. Without that no-one would give two hoots how someone else played the game, but if someone can affect someone else's gameplay by insta transporting a bigger more powerful ship, that's a valid issue. Unless FD restrict Instant travel to Solo which then locks out open for a period of time until the ship they transfer would be there in open? That way manipulation of open events would be reduced?

Not sure how fd can fit it into tech lore too, although restricting it to solo makes it a pure gameplay reason.

apart from that I'm really interested by these changes. I still want a destroyed ship to launch it's black box of exploration data to be collected by the unfortunate player. I really can't see what is wrong with that in terms of gameplay or how it affects other players, and makes MORE sense than it just being destroyed as well. That would be a MASSIVE QoL improvement from my point of view.
 
some great news.

but till need some reply on things who need to be fixed as :

- Engineer and remove RNG on module update,
- CQC, AI to flll empty slot and by the way resolve the matchmaking unbalance issue and the waiting for players (average 15 min),
- POWER, when will the rank and rewards will be permanent.
 
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