News Gamescom 2016: Day Three - Complete

Make delay with ships re-location is imo really good idea (based on the transported ship's jump range and distance). Only "itself" have possibility transport your ships will be huge change, which I personally really like much ... finally can make some order in my ships placed around the bubble. All other announced changes .... just awesome!
 
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Instant transport I feel will really break the game. A delay for the transport would be more realistic and maintain the size of the galaxy.
 
i absolutely like this part

It’s a mysterious place, the Milky Way

There’s so much more out there that we haven’t even touched on in these livestreams… puzzles to solve, mysterious abandoned structures, geographical marvels and ancient sites. We’ll leave these for you to find Commander. Good luck out there.

should i suppose that these ''things'' are in 2.2 and nothing is already on 2.1, ..right ??
 
(mod hat off)

All wonderful news, except for "but transportation is instantaneous" - I really hope the team have a look hard look at that insta-teleport mechanic and introduce a delay. On one hand we've got stars getting larger in hyperspace to "increase immersion", and on the other, we have immersion breaking (and game breaking in some cases) insta-teleport.... :/

I 1000000% agree with you, the"transportation is instantaneous" is my ONLY negative point here, however to me its a abomination, a glitch in the brain, its a utterly horrible game mechanic.
 
So, you're saying you can't keep playing until your other ship arrives? Like was said in another thread on this subject-when you order stuff online, do you put your entire life on hold until it arrives? I sure hope not. Same here. As for the gameplay experience, non-instantaneous transport forces the player to think and plan ahead. If they see in GalNet that a CG might be starting in a few days, but their current ship isn't up to the task, then they can get their other ship transported so that it will arrive in time for the CG. The way it is currently being planned is just an Immersion breaking "instant gratification" button for the same grinders who got upset that it took them more than a week to get class 5 Engineer upgrades. Really pathetic if you ask me.

Just to be a devil's advocate, one of my underlying assumptions in this game is that all the instantaneous things that happen in the game (outfitting, cargo loading, meeting with the locals, repairing and refueling, etc.) happen during my downtime (i.e. when I'm asleep, at work, at the doctor's, out with friends, etc.) since I don't play 24/7, but my commander is in the game 24/7, and as such has a lot of free time. When I play the game, I'm not playing purely in real time, but playing the "interesting" parts of her life.

As such, it doesn't break my immersion that transport is instantaneous. I would simply assume that my commander has thought ahead :O[woah]:eek: and sent them on ahead while waiting for cargo to load, repairs to be made, and fuel to be pumped into my ship.

I'm not saying I don't want it to take time. I would prefer it that way, quite frankly. But the difference between good immersive game play and an annoying waste of time for me would be:

1) If I have to stay logged into the game for my ships to move. If I can transfer a ship to my current theatre of operation when I log out for the night, and have that ship transported while both my commander and I get our beauty sleep, would go a long way toward reducing that annoyance factor.

2) If I can send a ship on ahead to my destination, as opposed to waiting until I get to my destination and then call for a ship. You know, actually having to think strategically, as opposed to assuming I'm doing so.
 
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Big up for Frontier for these new addtions/improvement to visuals, gameplay and QoL. Thank you David and team.

Adding my content again;

I thank Fdev for the ship transfer! Don't think Fdev have mentioned the length of time but, maybe it won't be "hit that button and it will be there"

A jump between, a 2 ly or 10 or 40 ly system, is instantaneous. FSD charge / jump animation, in hyperspace animation and arrival animation is like 1 minute? If this taken into account for distance etc, that would be acceptable. But even if instaneous, current jumping between systems in not realistic in the time it takes anyway. All take the same time whetehr 2 or 10 or 45 ly. 2000 ly takes but a lazy hour or so? Seriously, while we are at it, we have planes in space...and in 3032? Yaw was nerfed in flight model! I can't customize the HUD colors in game! Take it easy guys!
 
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Love everything announced at gamescon apart from the instantaneous transportation of ships from one station to another.
I'm keeping my fingers crossed that FD put a travel time in with the cost.
 
Hopefully an intermediate solution ..

Insta relocation for ships is arcade joke for me... totally disagree

(After barebones, I hope in future transport might go on to include other features "bad delivery drivers", "downright criminal ones" and maybe even options to send ships to a new station, ahead of you. That's my wishlist anyway)

2.2 is looking a sweet update all over to me. Really looking forward to it, especially the astronomical updates. Also enjoying the vids from Cologne. Big up FD.
 
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Hijack the transports - Hatch limpets give you the passengers from buses - or the drone ships from NPC's

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do we have any survey for that matter ?

Insta relocation for ships is arcade joke for me... totally disagree
Make it cost lots and offer the more realistic of us a big hanger each.
 
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Since we can hire NPC crew and pilot our Ship launched fighters, why not hire them to haul it in transport ships, and hire escorts with them. This wouldn't be immersion breaking while adding more unique NPCs in system. You can even wing up with other cmdrs who can add dummy transports or increased escorts.

Also add the ability to build these ships from a distance so ensure jump range of the convoy are matching. Assign a general order to the NPC wing and give you alerts throughout their journey.

As a PvP'er this instant shipment of module can be be a possible exploit. It will also make pirating popular again, adding risk to moving modules. After all, in the event modules are stolen or lost, with the new system of gathering resources for engineers, it would be less painful to make that item again.

Edit: For stealing Modules. The pirate ship will be required to have an empty slot with the same Module Size/Class to properly pirate it, but if the transport ship is lost during transit, nothing till be lost other than just the rebuy. Insurance.
 
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Looking great...hopefully will also tackle some of my wanted list: -https://forums.frontier.co.uk/showt...lready-Suggested-long-long-ago-in-Suggestions

yes. The number one - the missclick with selling a ship - that should be done. Rebuy and UI change like this: http://imgur.com/pAg3qaU

I still have a hope they do not make transfer an instant. According to the poll:
https://forums.frontier.co.uk/showt...-Instant-Ship-and-Module-Transport-Yay-or-Nay
the most of people want ship transfer, and the most do not want it instant.
 
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How about an order for transfer to your location or location of your choice, you pick the time frame, 3hr. to 24hr. game time. That way you can plan to meet you ship when you log on to play the game. The faster it get to you and the farther the ship cost more plus the size of the ship.

Can your ship be Hijacked on route ???

Is there a crew or just a Auto-Pilot unit installed (At a Fee).

Can your ship get "LOST IN SPACE" ( and you have to find it ), what route did it take ( do you get a map of it ?).

We could have a lot of fun with this...
 
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