Wouldn't us deciding what body we want to be orbiting require us to have access to the system data, what if we don't have that yet i.e its undiscovered by me/you
The simplest option would be to pilot them in SC.
Wouldn't us deciding what body we want to be orbiting require us to have access to the system data, what if we don't have that yet i.e its undiscovered by me/you
Come on now, you know what the poster meant: the over-hyped new ice worlds from FDev that never came. Suddenly pushed out at the last minute. Those.I'm confused here. ED has had ice worlds for a while now....
Except you can't pilot an FC. It is just parked in space at FD's choosing.The simplest option would be to pilot them in SC.
Thinking about it, why are they fixed with 8L+4M+4S at all?Don't worry, it's likely that the first iteration will be a miss anyway
But yeah, they can't be cheap. Though, thinking about it now, would be nice to get smaller, cheaper versions. For example, only with medium and small pads. And just small pads. To sort of have three tiers and allow people with thinner wallets to make some advantage of FCs. So a player could start with the smallest one and then upgrade when they have more funds.
And I don’t recall any megaships with that many pads of any size.Thinking about it, why are they fixed with 8L+4M+4S at all?
If it's a modular design, surely there's scope for a selection of different docking modules and why 8 large when the vast majority of the ships in the game are medium? Is it 8 large pads but no extra storage and only 4 of each of the other pads to get on and off the carrier at a time but there is internal hangar space?
Outposts can't support large pads, carriers must be huge!?
Now really. If system is undiscoverd, it will arrive at main star as usual. Get out with your docked ship, scan the system, get back in the carrier, plot a instant micro-jump to interesting secondary star 800.000 ls furthers with your carrier. Would be nice, wouldn't it.?Wouldn't us deciding what body we want to be orbiting require us to have access to the system data, what if we don't have that yet i.e its undiscovered by me/you
Solo does not break the BGS. PP yes, the BGS no.Yes but solo brakes pp and bgs, and when this big boy comes, it allow even more harm done
I think it’s the advertised ice worlds that was paused that is question.I'm confused here. ED has had ice worlds for a while now....
Yeah, as it's modular... or at least seems to be I can't see a reason not to have smaller, and larger ones through changing modules!Don't worry, it's likely that the first iteration will be a miss anyway
But yeah, they can't be cheap. Though, thinking about it now, would be nice to get smaller, cheaper versions. For example, only with medium and small pads. And just small pads. To sort of have three tiers and allow people with thinner wallets to make some advantage of FCs. So a player could start with the smallest one and then upgrade when they have more funds.
That's what I expect. And it seems a bit weird to me, because I don't know how the hyperspace exit point is going to be chosen? A selected planet? What if it's an unknown system or one without planets? Main star?Except you can't pilot an FC. It is just parked in space at FD's choosing.
Maybe in a year there will be more to it.
Indeed they do - both longitudinally and transversely. Which might be suggestive of a change from the normal drop > spin > reverse into hangar sequence - which may mean that outfitting isn't available.Those pads do seem very close together - is there room for the standard operation of retracting, rotating, and then moving the ship backwards into the fully docked position?
Not necessarily. Maybe they just drop and fields keep enough atmo in the bay for outfitting... It would be a change from standard methods, but with limited space, who knows.Indeed they do - both longitudinally and transversely. Which might be suggestive of a change from the normal drop > spin > reverse into hangar sequence - which may mean that outfitting isn't available.
My thoughts too, but it could well be that they simply don't move backwards.Those pads do seem very close together - is there room for the standard operation of retracting, rotating, and then moving the ship backwards into the fully docked position?
What makes you think it wouldn't be?I'd like to have it confirmed that it's actually available for pilots who fly in solo.
Considering their 'closeness' and if we get legs, are we going to be able to wander around and gawp in wonder at the sight of all our ships lined up so close?Indeed they do - both longitudinally and transversely. Which might be suggestive of a change from the normal drop > spin > reverse into hangar sequence - which may mean that outfitting isn't available.
Quite likely zero as I expect that they will jump from normal space to normal space - and not move at any other time.Top speed should be?