Wow, that's a huge log this time around. Going to highlight a few that I think stood out.
- Randomise the asteroid composition instead of using the deterministic seed to prevent people quitting and reloading repeatedly after finding a good asteroid to get around the chunk limit
What does this mean, functionally? I'm glad to see the mining trick phased out, it was immersion-breaking. I'm not sure I follow how this is going to change mining though.
- Improve the galaxy map/background. Shader now allows us to fade out the core near the glow preventing the world whiting out, map now looks fluffier and more real. Current BG brightness/look is paintained in the default playspace but will improve further out
No more white noise and flying through milk? Awesome. Not enough time before work to check it out firsthand yet though.
- Retain selected fire group when rebuying ship
This was annoying, glad to see it gone.
- Secret added
OOOoooooo....
- Medium landing pads reset rotation after launch
Nice, I hope this is the last we see of this one.
- The Anaconda now uses the front Cargo doors as the actual cargo scoop
Heh.. I can't wait to see a stream-vid of someone trying to fly a sidewinder into one.
- Malfunctions shouldn't eject mission critical cargo
Oh damn, that would suck.
- Dropped the distance of AI turning up from the capitals to 500LY's from 1000LY's. AI should stop appearing that beyond that distance from the capital systems, when in uninhabited systems
No more NPC encounters of any kind when exploring deep space, then?
- Supermassive black holes should not have infinite density
Heheh.. because if they did, none of us would be here to snark on that anyways.
- If a ship has a bounty with their own faction, attacking them won't make their faction hostile to you
Because nothing says "I'm just doing my job" like attacking a ship with 'wanted' stamped on it, then getting jumped by everything in the vicinity. I've been taking the 'let them shoot me first' approach, but sometimes even that doesn't work.
- Make rank up missions a bit more obvious
Can we also find rewards for raising those ranks abit more obvious, too? I mean, it's nice to know how we can build rank more effectively. But the 'why' would be good as well.
Overall a good day.

Been hearing alot of reports about keyboard issues though, may just take the easy route and stick with Diablo III or Wing Commander a few days until that gets resolved.