Gankers' rights movement?

Most games are a focused on being co-operative enjoyable experience for everyone.
In my 16 years of playing multiplayer games, every game I've played has you killing other players and Elite is just a sandbox that allows you to do anything. You are literally trying to make up your own rules. I don't want to play your hand holding simulator.

You say no salt when every single post of yours is super salty name calling and belittling 😂
 
In my 16 years of playing multiplayer games, every game I've played has you killing other players and Elite is just a sandbox that allows you to do anything. You are literally trying to make up your own rules. I don't want to play your hand holding simulator.

And across all of them ganking is seen as an undesirable activity.
It's not about rules it's about simply leaving other people who aren't interested in your chosen style of gameplay alone.

You say no salt when every single post of yours is super salty name calling and belittling 😂

In the post above
its silly that people get so upset about dying in this game.
That's belittling, as is the little laugh emoji
Invalidating anyone holding a different perspective on your actions
Standard bully behaviour.

It's interesting that despite your repeated assertions that you don't care and it's all meaningless you still continue to try to justify your actions.
 
I don't know whether to envy or pity you. Because you'll never feel how these people perceive the game. The experience of this 'little' death is hard to communicate if you see all what happens in the game more from a 'mental third person view'. It certainly helps to keep you cool, that's for sure. :)
I've been ganked. For the first year I played this game I got ganked many times and never thought twice about it. I can guarantee I have triple the amount of rebuys as most of you. I even took a rebuy in my PvP Vette that has a 46 million rebuy the other day. I think a better question is, why is it such a big deal if you die in this game? You lose a few credits and respawn at a station. So what's the big deal?
 
I've been ganked. For the first year I played this game I got ganked many times and never thought twice about it. I can guarantee I have triple the amount of rebuys as most of you. I even took a rebuy in my PvP Vette that has a 46 million rebuy the other day. I think a better question is, why is it such a big deal if you die in this game? You lose a few credits and respawn at a station. So what's the big deal?
For explorer that makes you loose possible weeks or months worth of data, usually big bunches of "first discovered" stuff. And well credits, if you really like mining thats not a problem. If you do not like mining that is the problem. Assuming that you really had rebuy money on hand. If not, well thats a bigger problem. Better like mining a lot.
 
And across all of them ganking is seen as an undesirable activity.
It's not about rules it's about simply leaving other people who aren't interested in your chosen style of gameplay alone.



In the post above
That's belittling, as is the little laugh emoji
Invalidating anyone holding a different perspective on your actions
Standard bully behaviour.

It's interesting that despite your repeated assertions that you don't care and it's all meaningless you still continue to try to justify your actions.
Why should I leave anyone alone in a video game? If I'm playing Call of Duty or Battlefield, am I supposed to just leave players alone that don't want to be shot? Why is Elite any different? Because you said so?
Oh Maggie, you post nothing but hateful comments, call me a bully for the way I choose play a video game then try to prop yourself up as some sort of righteous player. Please keep telling me how you're not salty.
 
For explorer that makes you loose possible weeks or months worth of data, usually big bunches of "first discovered" stuff. And well credits, if you really like mining thats not a problem. If you do not like mining that is the problem. Assuming that you really had rebuy money on hand. If not, well thats a bigger problem. Better like mining a lot.
If you have that much data, why are they in open and why would they risk taking it to a player hotspot?
If you lose credits who cares. You can just get more.
 
If you have that much data, why are they in open and why would they risk taking it to a player hotspot?
If you lose credits who cares. You can just get more.
You asked why people care about their ship ending in rebuy screen. I provided answer. Yes I do not fly in open when in last legs of exploration expedition.
For credits, yeah one can get more. But either one should like mining or doing some other usually grindy task over and over again.
 
I usually knock out their thrusters and make them solve a math equation or answer LOTR or Star Wars trivia questions for their survival. I'm not just ganking, I'm educating.

I had someone do this to me, they wanted me to sing songs for them. We'd had a fight and their rails had wrecked most of my modules so I said fair enough, blow my ship up, no drama. He got quite irate, turns out it took ages for him to actually blow up my completely disabled hull tank FGS.

In the end I suggested he try a little harder or I would need to synth oxygen. I could have logged, or rebooted but credits are sufficiently easy it was more fun to bait the ganker and take the rebuy. Saved me running the gauntlet to dock at Jameson too, win all round I reckon!

It's only a game folks!
 
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I would love if there was a way for players to hunt other players with notoriety (or have a special notoriety for player killing for this purpose) and get good rewards for completing a bounty. There could be a system-wide message by the controlling faction or something if someone is gaining notoriety quickly from killing other players so that commanders can be on their toes, and there could be mechanics like using the nav beacons and wakes for bounty hunters to keep tracking the target into other systems if they start running. Of course there would still be people who leave open forever etc but at least it could generate some actual gameplay for the lawful players who want to hunt criminal players.

You can do this right now thanks to a wealth of information and tools both inside and outside the game. Biggest payday I ever had in Elite was bagging a notorious seal clubber for 100 million credits.
 
Take lawfuls and their desire for a Bubble wide police force. That's just holding a gun to everyone's head and calling it protection.

I can appreciate a more libertarian anarchist view of things, even if I think seal clubbers suck.

Although, saying that, I was recently attacked by a couple of guys in a single session before the system cops moved in and helped me destroy them. One thing I love about the Cobra is that its speed buys me time before backup arrives. Unless I'm facing a griefer ship which throws weird alien slime at me and destroys my engines.

#BlueLivesMatter
 
I can appreciate a more libertarian anarchist view of things, even if I think seal clubbers suck.

Although, saying that, I was recently attacked by a couple of guys in a single session before the system cops moved in and helped me destroy them. One thing I love about the Cobra is that its speed buys me time before backup arrives. Unless I'm facing a griefer ship which throws weird alien slime at me and destroys my engines.

#BlueLivesMatter

That might have been rail guns. They have a micro gimbal effect that makes it easier to shoot at range. Long range mods are popular for this very reason.

When facing such a foe, staying close and evading is preferable.
 
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