Yeah sure, only a true criminal mastermind can come up with a suitable punishment regime for themselves.
From the tone of some of your cohorts comments, a revised C&P is a good idea, as long as it doesn't impact one iota on their playing style. Well here are some of my suggestions, feel free to mock and belittle me because I am not a murderhobo:
First the stick:
- Change unpopulated systems from Anarchy to anything else, Null, Unpopulated, Barren just not Anarchy. Leave that for actual systems run by Anarchist factions.
- Boost the security levels. High Sec should be a haven for clean Commanders, damn scary for anyone with a bounty, instant death for anyone with a notoriety. Likewise Anarchy systems should be knee trembling, terror inducing areas that no clean Commander would consider entering.
- Make the consequences meaningful. You start killing Commanders, you lose your right to SD, basically your permit is locked out for a specific time. If you are stupid enough to have your ships based at Jameson, boo hoo you, that is what you get from beating up with small kids in the sandpit. Oh what you cry, there goes all meaningful PvP, so set the rules that you incur these penalties if the targeted player:
- Is clean and has Report Crimes on.
- Is not a member of any PP faction
- Is not involved in illegal activities like smuggling
- Did not initiate the incidence by interdiction.
- If you continue on your merry killing ways, and you do it in a system with an Engineer, you permanently lose access to that Engineer and any linked to that one. You can get access back but you have to jump through all the hoops again. Same with any other permit locked system, for example Sol.
- Finally (re the consequences) when you finally lose your murderhobo, death dealing, meta build killing ship, your rebuy options are severely restricted, you only have either the free Sidewinder or the basic replacement of the ship you lost (like when you first purchased it). All your high rated modules are gone, all your engineered modules have gone.
Now the carrot:
- Create a new player stream, called Outlaws Anonymous (or whatever, frankly I don't care what you call yourselves). Basically a criminal counterpart to the Pilot's Federation. FD can create a 'home world' for you in a suitable Anarchy system in the bubble, give the new home of badness the same goods as Jameson.
- Give the players a choice to be either law abiding or not. If they stay clean they are members of the Pilots Federation, if not they become members of the Outlaws Anonymous. Make the decision semi-permanent, you can switch between the two but it takes effort and time. No more being the baddest kiddie in the sand pit then swapping shovels and suddenly becoming the teacher's pet. Have some balls, be one or the other, don't fence sit.
- Amend the mission boards, all illegal missions are only available to Outlaws, all clean missions are only available to members of the PF.
- FD can even create a separate rank structure for the new OA, with new decals, specific paint jobs. You will be unique, just like everyone else
