Gankers vs ATR?

There are numerous things which are more or less unlogical for ATR. One from this is ship types and how they appear, then how they act and weapons imo are the last thing which is problem here.

Well yeah. We all know Elite is full of dumb things. But right now we're just talking about ATR.

The ultimate issue is not giving players effective bounty hunting tools. All of these proposed changes to improve ATR just take away jobs from the people that should be doing them: us!
 
... The ultimate issue is not giving players effective bounty hunting tools. All of these proposed changes to improve ATR just take away jobs from the people that should be doing them: us!
This will not solve problem within other game modes, and instancing and blocking and ... well, I know that PvP people not like it, but direct PvP (guns :) ) is fully optional in this game. You can have perfect ingame tools telling you where is an criminal just now, but he can fully ignore all of it due reasons I mentioned. ATR are needed for this game, but it really would be nice if they work little different way like it is now :)
 
This will not solve problem within other game modes, and instancing and blocking and ... well, I know that PvP people not like it, but direct PvP (guns :) ) is fully optional in this game. You can have perfect ingame tools telling you where is an criminal just now, but he can fully ignore all of it due reasons I mentioned. ATR are needed for this game, but it really would be nice if they work little different way like it is now :)

Modes are irrelevant. The crimes are done in Open so they have to come out eventually. Most run in squads and even have BGS they support so there are options there as well for the less scrupulous bounty hunter.

Which, if you have scruples, better rethink those if you want to be a successful hunter in the first place. :p
 
Having a Corvette that does a lot of crime, i have become familiar with the way ATR responds. When you start to kill ships in a system, normal authority ships come, and you can easily keep fighting them almost for ever if in a ship engineered for that. After a while though, area gets in a lockdown, and ATR arrival timer appears. At that point you 'd want to leave, because ATR will kill any ship with a couple of shots. I have survived the first on a few occasions and managed to jump out with no shields and hull damage caused in seconds.

If after your first encounter with ATR you don't jump out of the system, they follow you around, and the timer appears almost instantly when you drop out of supercruise, so you have like a minute, minute and a half to kill ships. You can set a whole system in lockdown by doing this if fast enough. If you jump out of the system and back in, they take longer to appear again. Then the same cycle repeats.

Haven't tried PVP, but i 'd think it works the same way as far as ATR is concerned?
 
Firmly my opinion:

My 'problem' as such is that in ED people don't take responsibility for themselves, and when it does go wrong they ask for ever more draconian measures when in reality they need to realise a lot of survival is down to them.

All ED security is reactive: ATR under certain conditions appear instantly but even then thats not enough. With reverb lasers you still have about a twenty second window to waste the mark or for the target to evade and HW. If you build right, fly right and know what to do you can escape...it won't always work but its better than flying in a straight line for 90 seconds hoping the cops will help- because those cops will scan the victim first and then think about the criminal :D

The best C + P can get is to be reactive (like now) and then use that trigger to discourage further killing by making life more complicated elsewhere. Right now ATR act locally and is largely pointless.

In the end someone has to die to set it off...the trick, William Potter, is not minding its you- or even better it not being you to begin with :D

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Build right = Only PVP high lords can minmax their murderboats, for their main purpose. Others need to fly suboptimal stuff (suboptimal for ships main purpose) And of course you also need to tolerate totally immersion breaking psycho-roleplayers having free rein even in most secure systems. Draconian measures should be applied to make security ratings meaningfull.

Quite luckily there are other modes than open.
 
Build right = Only PVP high lords can minmax their murderboats, for their main purpose. Others need to fly suboptimal stuff (suboptimal for ships main purpose) And of course you also need to tolerate totally immersion breaking psycho-roleplayers having free rein even in most secure systems. Draconian measures should be applied to make security ratings meaningfull.

Quite luckily there are other modes than open.

Once bagged 100 million in bounties flying a suboptimal FDL. Maybe I'm just lucky?
 
Build right = Only PVP high lords can minmax their murderboats, for their main purpose. Others need to fly suboptimal stuff (suboptimal for ships main purpose) And of course you also need to tolerate totally immersion breaking psycho-roleplayers having free rein even in most secure systems. Draconian measures should be applied to make security ratings meaningfull.

Quite luckily there are other modes than open.
Yes. So why do so many chose a wrong mode for them and later come here whining and demanding changes to open ?
Also again a case of veiled name calling...
 
Yes. So why do so many chose a wrong mode for them and later come here whining and demanding changes to open ?
Also again a case of veiled name calling...
Well I think idea of game designers for open was not to create simple murderfest. Sadly that's the experience quite many people have when they somehow mistakenly take default mode of Elite. (Solo as default would help especially nb's.)
 
Build right = Only PVP high lords can minmax their murderboats, for their main purpose. Others need to fly suboptimal stuff (suboptimal for ships main purpose) And of course you also need to tolerate totally immersion breaking psycho-roleplayers having free rein even in most secure systems. Draconian measures should be applied to make security ratings meaningfull.

Quite luckily there are other modes than open.

You miss the point quite spectacularly.

1: Stop obsessing on " immersion breaking psycho-roleplayers" who want to kill you in a game that allows killing

2: Learn a few basic skills and set your ship up to withstand a few minutes of attack so you can HW

3: Understand when you say 'suboptimal stuff' you are really saying "flying ships that can survive"

4: True suboptimal builds are builds that have no chance of survival at all.
 
You miss the point quite spectacularly.

1: Stop obsessing on " immersion breaking psycho-roleplayers" who want to kill you in a game that allows killing

2: Learn a few basic skills and set your ship up to withstand a few minutes of attack so you can HW

3: Understand when you say 'suboptimal stuff' you are really saying "flying ships that can survive"

4: True suboptimal builds are builds that have no chance of survival at all.

What I'd like people doing their stuff for valid ingame reasons. There simply are very little reasons blasting away exploration ship. Unless its pilot has some bounty. I DO NOT COUNT "lulz" as valid reason, and if some chances how C&P , bounty hunting or insurance policy works drive lulz guys to play their trolling game to some others games, good riddance.
"Hey you loose just some ly's of jump range" Well I do not have any use of that pvp related stuff for 99% of voyage, and perhaps those missing ly's are thing separating me and my goal.

Personally I would remove engineered weapons from game.
 
What I'd like people doing their stuff for valid ingame reasons. There simply are very little reasons blasting away exploration ship. Unless its pilot has some bounty. I DO NOT COUNT "lulz" as valid reason, and if some chances how C&P, bounty hunting or insurance policy chances drive lulz guys to play their trolling game to some others games, good riddance.
"Hey you loose just some ly's of jump range" Well I do have any use of that pvp related stuff for 99% of voyage, and perhaps those missing ly's are thing separating me and my goal.

Personally I would remove engineered weapons from game.

There is no rules for violence, nor do people have to supply a reason for what they do- thats why its unproductive to focus on them.

View them as content to overcome and adapt to achieve that, or use the in game tools to avoid them.
 
What I'd like people doing their stuff for valid ingame reasons. There simply are very little reasons blasting away exploration ship. Unless its pilot has some bounty. I DO NOT COUNT "lulz" as valid reason, and if some chances how C&P , bounty hunting or insurance policy works drive lulz guys to play their trolling game to some others games, good riddance.
"Hey you loose just some ly's of jump range" Well I do not have any use of that pvp related stuff for 99% of voyage, and perhaps those missing ly's are thing separating me and my goal.

Personally I would remove engineered weapons from game.

There's lots of reasons to shoot down an explorer that has nothing to do with bounties. Being part of an enemy squad or helping the BGS of a system I'm trying to undermine are pretty good ones.

What do you think about that?
 
Build right = Only PVP high lords can minmax their murderboats, for their main purpose. Others need to fly suboptimal stuff (suboptimal for ships main purpose) And of course you also need to tolerate totally immersion breaking psycho-roleplayers having free rein even in most secure systems. Draconian measures should be applied to make security ratings meaningfull.

Quite luckily there are other modes than open.


Oops, I'm doing it wrong. All my murderboats have a scoop and can jump 18ly and above, enough for the area I'm in to be self-sufficient.

I really loved then a player tried to collect the bounties on my mission running FdL. He didn't succeed twice, it wasn't even close, but it was fun for the both of us and he ended up on my friends list. The FdL was build for base raids, so not really a min-maxed murderboat.
A lot of players, even combat Elite ranks ones, have bad builds. It shouldn't be possible to kill a Corvette with 3-4 PA volleys. If you ship folds faster than a CZ Eagle something is wrong with the build, period.
 
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