General wants in Odyssey, basic FPS STUFF without the FLUFF.

Here's hoping they don't try to make ED into some lame shooter.
Here's hoping they do
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Nah, we'll get a detailed description of how they implemented footprints, with discussion of the various custom tread patterns you can buy with ARX.

What it WON'T do is answer any questions about gameplay or 'tenuous' atmospheres or any of the other things that people actually want to know.
...

Dangit.

You're right, aren't you.
 
Survival should be a thing in Odyssey, cause you can't have unlimited food, oxygen. It also adds depth to the game play. If there's sand storms it could damage your space suit.

I wonder if you can hire a side-kick NPC for solo players.
 
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Hmm, if it's just FPS I'll be able to save money by not buying the DLC. I would guess that any improvements to planets etc. would have to appear in the base game too.
 
Survival should be a thing in Odyssey, cause you can't have unlimited food, oxygen. It also adds depth to the game play. If there's sand storms it could damage your space suit.

I wonder if you can hire a side-kick NPC for solo players.
Not happening I'm affraid, sandstorms would need an atmosphere and we cant have those 😖
 
Survival should be a thing in Odyssey, cause you can't have unlimited food, oxygen
Why? We appear to have exactly that in the game currently - imagine the inconvenience if the bell 'pings' and the message "You must refill your Oxygen tank then eat 800 calories and imbibe 1 litre of fluid, immediately!" just as you've shot at that squadron of 8 Elite Snipers....
 
Why? We appear to have exactly that in the game currently - imagine the inconvenience if the bell 'pings' and the message "You must refill your Oxygen tank then eat 800 calories and imbibe 1 litre of fluid, immediately!" just as you've shot at that squadron of 8 Elite Snipers....
My guess would be they're conditioned by other existing first person games that consider resource management demands as fun.

The irony is, you're right that we don't have that (we don't ever need to buy sustenance) but what they're looking for is already in the game (materials, synthesis, srv health/fuel/ammo).

So don't count against it... ;)
 
There are a number of fundamental things I wish for in Odyssey, obviously without asking for to much crazy stuff. Quite honestly, I do not know how FD will be able to seamlessly (or maybe not) incorporate this into ED. that being said. I would be quite happy with the following from a FPS view point:

1. Two weapons only (Main & Side arm), ammo limited to what you carry or find, please no "non-sense" in carrying 10 different rifles etc..
2. Med-kit / Revive possibility
3. REMLOCK suit oxygen limit (limit to x hours, otherwise find an Oxy refill station, go back to your ship, or die).
4. Gestures (Hostile/Friendly)
5. Direct Voice Comms in 200m radius, or whatever range. chance to negotiate with opponents if they are Player Characters
6. Ability to Pick-up / Drop Weapons & Equipment
7. No 3rd Person view, immersion breaking.
8. No loot boxes (Arx)
9. Use old-age design for Keyboard/Mouse FPS, Translate to console generation, not the other way around
10. You have my best wishes & good luck.

CMDR Jago
I want realism overruling gameplay choices.
Weapon carrying limit, yay!
Oxygen depleting with time, but also not depleting within a few minutes.
Crushing gravity.
No insta-heal even with those super new nano-explain-away-meds.
No instant fast travel even with that space taxi service we all assume will happen due to the concept art we saw.
No artificial gravity because it would be convenient.
 
I want more elite ranks for cooking, weapon-mods, armor-mods, diplomacy, explosives, first aid, lore-master.

I want experimental mech (mods) that have diff effects for your commander depending on gameplay. Rebirth, resistances to fire, ice, gas, poison.

I want rares to matter more to the Commanders and have uses.

I want to be able to loot corpses that don't have a rebuy for their stuff to be contained for pickup.

I want King and Admiral ranks to mean something for access as well as all the factions you have built a trust with being relevant to a total unlock.

I want parachutes for diving out of the ships at high altitudes to sneak into Thargoid bases that are in the atmosphere and not on the ground.

I want a translator for other beings.

I want a special cargo rack that can capture those odd glowing things in space for special experimental effects on armor, weapons, and ship.

I want INRA to be great again - the mycoid virus isn't gone.

I want rare items like halfium and anti-matter containment to be used in actual engine crafting - engineers offering more unlocks.

I want to be able to sell engineered modules to players from my FC.

I want the bank of Zaonce to hold our credits, not the Pilots Federation. And those credits should be transferable and used on a auction house. Think of all the new players Chinese farmers would bring to this game.

I want training scenarios that are historical lore events - like the battle that Jacques lost his body and ended up serving drinks to pay back the investors for 100 years.

I want the CLUB to actually be in the game with a quest chain to unlock.

I want the Dark Wheel to be in the game, with a quest chain to unlock recruitment.

I want there to be unique drops in lore. Because if everyone has something and is special - no one is. Let some legends be born.

I want a grappling hook and caves to explore under the ocean.

I want treasure to hunt. Maps with real hints - no more pointless beacons that a pirate may of hidden a cache.

I want there to be a secondary ARX - legend ARX - you get for free for game completion. All the permits. King Admiral. Visiting all the Generation Ships. Having all the archived commander codex entries, all engineers unlocked, galaxy regions visited, all rares collected, world firsts, allied with 100 factions, all power play items unlocked, power play items should be able to be combined to create another object.

I want these legend ARX to be used to unlock hints to finding more lore. A way point leading to a puzzle to something of relevance.

I want Ian Bell to be funded with a team to develop his own DLC. He was part of the magic - he is missed.

I want SRV options. Passengers, gunnar, more cargo, submarine add on, ammonia resistances, stealth. wall climbing tires.

Mazes. Dungeons. Base Stars. Historical places from the books.

NPC to interact with, to get or give information that would drive a narrative.

Keep the game skill based. Group mechanics and timing, resistances, special engineered weapons and armor needed to pass gear checks in the game. Players should feel like they worked together to solve a puzzle - not that they got the best gear from zerging or time-sinks.

Give players some more badges or medals that other players can see on inspection. Bring the E-Peen envy. You have players that have been playing this version for five years now. New players should know who they can ask questions to.

Keep commander weapons non gimbals.

Have commander damage reflect what they were hit with - flame thrower - or 4A beam laser charred remlok legs left after being hit.

Allow players to steal ships, but put a detonation timer on them - that could last an hour.

Let us be able to find and board a Thargoid/ Guardian Fleet carrier.

Let us have own mining stations that we could pick up cargo once a month. Other players could take them as well if we don't pick hidden planet.

Give us end game content that effects the rest of the galaxy. And updates everyone on squads completing hard goals through the pilot federation computer.

Make things impossible to kill - without using the right tools and squad.

I want monthly side grades to slowly increase our armor or gear from quests that require a party. If you want to keep a player base on a RPG-MMO offer a reason to login monthly that's a side grade, then re-balance with the next years patch to let new players catch up with veteran ones for expansion drops. Take a lesson from Blizzard on keeping a core player group.

I see that most FDEV accounts have not logged in months. Are we forsaken as a player base despite pumping in millions to you in DLC gifts. Lot of us don't care about the DLC and were happy to support your company more given the chance. Add a monthly subscription if that means more interaction from the devs and more story-chain and side grade possibility for logging in each week.

Galaxy wide bounties should be able to be placed on commanders.

A lottery should be added we could opt into daily.

A casino should be added in Shinrata or for purchase in fleet carriers so squad members can gamble their credits among each other while not flying.

I could do this all day. I forgot who was asking.
 
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I'd like to see a traditional vertical thrust lander using similar mechanics to Braben's early "Virus" game for local surface exploration and as a small multi personal carrier. Perhaps a variant powerful enough to achieve orbit and dockable to low orbit stations or FC's. Also like the idea of a multi person repulsor type hovercraft similar to that of Jonny Quest fame:
 

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I'd like to see a traditional vertical thrust lander using similar mechanics to Braben's early "Virus" game for local surface exploration and as a small multi personal carrier. Perhaps a variant powerful enough to achieve orbit and dockable to low orbit stations or FC's. Also like the idea of a multi person repulsor type hovercraft similar to that of Jonny Quest fame:
From what we could see of the trailer, that seems to be how the jet packs (and come to think of it the SRV boost) work.
 
This raises an interesting point.

The game is currently sold with a PEGI-7 rating; "Game content with scenes or sounds that can possibly frightening to younger children should fall in this category. Very mild forms of violence (implied, non-detailed, or non-realistic violence) are acceptable for a game with a PEGI 7 rating." https://pegi.info/what-do-the-labels-mean

They could get around it by simply making it so that damage doesn't directly affect our pilots, but instead simply damages their suits which in turn leaves the environment to kill us as all current evidence points towards us only being allowed onto non-breathable atmospheres. A "dead" player that has sustained critical damage to their armour would simply have a matter of seconds/minutes before they perish from decompression/burning/asphyxiation/poisoning/other rather than projectiles killing us directly, putting them on a strict timer to get to safety.

Different planets could even have a different "time to kill" count to help determine the lethality of them, with vacuums giving us a couple of minutes before we blackout while the superheated atmospheres of boiling rock/metal would give us a fraction of a second before death. These values could even be further changed through the use of gene mods and cybernetics to impart resistances to certain environmental hazards.
 
This raises an interesting point.

The game is currently sold with a PEGI-7 rating; "Game content with scenes or sounds that can possibly frightening to younger children should fall in this category. Very mild forms of violence (implied, non-detailed, or non-realistic violence) are acceptable for a game with a PEGI 7 rating." https://pegi.info/what-do-the-labels-mean
The frontier store indicates an ESRB Teen rating (https://www.frontierstore.net/games/elite-dangerous-cat/elite-dangerous.html) https://www.esrb.org/ratings-guide/ - which is 13+ for the US. It also shows PEGI7 though. I guess the drug references are too much for our US colleagues, though ESRB Teen should be fine with a bit more violence.
 
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