getting to elite in combat

Its boiling down to "i dont think its right so its wrong"

Nobody is punishing anybody really,if you dont need assistance in combat dont get any and it wont cost you a penny.

Yes, yes they are. They're literally punishing you for using a game feature that you already PAID FOR by also making it twice as hard to rank up in combat. That's nothing but terrible game design and ignoring it - as you seem to be so very good at - is not going to convince anyone otherwise. Players should be encouraged to use game features, not be punished for it. That's just basic game design 101.
 
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Yes, yes they are. They're literally punishing you for using a game feature that you already PAID FOR by also making it twice as hard to rank up in combat. That's nothing but terrible game design and ignoring it - as you seem to be so very good at - is not going to convince anyone otherwise. Players should be encouraged to use game features, not be punished for it. That's just basic game design 101.

I don't understand this 'I'm being punished' thing either.

Just choose which is currently more important to you right now. Either gaining rank quickly or have fun using an NPC (and ranking them up).
Where's the fire to do either? Patience, take your time, no rush, you don't HAVE to do both right now.

Once you have finally ranked up and have billions all this 'worry' about NPC stealing credits and XP will be irrelevant.
 
What is needed to get from Deadly to Elite in combat?
I am at 70% and it usually takes 2 - 2,5 million for 1% advance
but the last one took 3.3 million.
Is it independent of money and just on elite/deadly kills?

Man I've been Deadly for like 6 months and barely see a percent, better off letting it come naturally imo.
 
Man I've been Deadly for like 6 months and barely see a percent, better off letting it come naturally imo.

I choose to see that as the way it's intended. Grinding only leads to dissatisfaction and complaining.

Don't get me wrong, I get wanting something *now*. I really do. But what if you then get it? Is your life complete? No, it isn't. Then it's time to grind for the next thing, and the next thing, and the next thing. Until you're burnt out, and start hating the game, and the fact you spent so much time on something that is essentially a game. I've been there. I played those games. I quit those games.

My advice, stop seeing it as a race, and just enjoy the ride. And if you don't enjoy the ride without a race, build a racing viper and start actually racing :D

Apologies for the off-topic.
 
Once you have finally ranked up and have billions all this 'worry' about NPC stealing credits and XP will be irrelevant.

None of which helps me in the slightest at the moment. Its all very well to sit in your Elite combat ivory tower, swimming in your billions and regally pronounce that NPC's who steal half a peasant's XP are fine. Because it no longer affects you in the slightest. But to those of us trying to work our way up it sure as hell feels like the game is punishing us for using SLF's. I stand by what I said, its a horrible design decision to punish lower level players - and only lower level players - for using a game feature they already paid and paid well for. This sort of bizarro game design only happens in ED, any other MMO would reward you for doing the exact same thing.
 
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Watch this video by Down to Earth Astronomy. Near the beginning of the video he shows a graph detailing the combat XP gain. It's based on what you're current rank is versus the rank of who you're fighting. It is regardless of ship, evidently.

[video=youtube;r5l0f77779M]https://www.youtube.com/watch?v=r5l0f77779M[/video]
 
None of which helps me in the slightest at the moment. Its all very well to sit in your Elite combat ivory tower, swimming in your billions and regally pronounce that NPC's who steal half a peasant's XP are fine. Because it no longer affects you in the slightest. But to those of us trying to work our way up it sure as hell feels like the game is punishing us for using SLF's. I stand by what I said, its a horrible design decision to punish lower level players - and only lower level players - for using a game feature they already paid and paid well for. This sort of thing only happens in ED, any other MMO would reward you for doing the exact same thing.

It barely affects anyone in the slightest!

The game doesn't really have enough tied to the ranks for the ranks to really matter that much. There is very little difference in what my CMDR does or can do as a combat Elite vs. when he was an Expert or whatever. You get access to a few more missions and if you get Elite in anything you get access to Shinrarta, which has one engineer with mostly duplicate BPs and a 10% discount (which is beaten elsewhere).

Your PF rank isn't analogous to "level" in games with more abstract advancement systems.
 
In terms of credits, you're hiring a partner. If your ship gets blown up, your partner dies. 10% is fairly low to pay to a partner who runs the risk of actually dying (unlike you yourself).

Apart from that, combat becomes *a lot* easier with a crewmember. Running from combat even more so. 50% XP is a fair price to pay for even being able to fight and survive those fights you normally couldn't (and you can always opt to leave the crew at home, if you must must must grind).

A lot people here who reached Elite, did so *before* we had crewmembers. And easy engineering. And guardian weapons. There's more training wheels available now than there ever have been before.

As to 'levels', there are no significant levels. There's plenty of ways to make a living in this game. Yes, also with crewmembers. Even more with crewmembers.

So, I for one, am quite glad with these 'horrible design decisions', and the 'bizarro game design'. And I'm quite sure I am not alone in this.
 
I went from 0% Deadly to 25% in 3 days, a 2 hour session here, a 3 hour session the, etc...

If you are going for rank forget money.

If you see an elite sidewinder and an elite Anaconda, go for the Sidewinder first, he will give you XP exactly the same as the Anaconda will, you will get paid 8k as opposed to 250k credits but you also kill him in 5 seconds instead of 30 seconds or more.

By that time the Anaconda might be in a fight and be down to 50% then you can take hime out.

As a deadly fighter at a CNB I fight non stop, and mostly see deadly and elite, and even fought a wing of three elites yesterday, at one time.

I am crazy, literally, and when I set myself to something I HAVE to do it or I get very angry.

But once I get my last elite here in combat I can relax and do a little of everything as my goals will have been met. Enjoy, but if you want to make rank faster, the only way is to spend time in combat.

Go to a compromised nav beacon.

And get into an engineered Vette with all efficient beams, anything else and you waste time running back for supplies.

Two huge efficient beams melt shields and hulls.
 
That is NOT what I want out of being able to have a crew. I want a crew I can hold onto, get attached to, and build my own personal narrative with - and not feel like I'm being beaten in the shins for having one.

Funny that,ive become quite attached to my crew member that ive levelled from expert.

Mostly because i know what it takes to get them levelled. I would be very sad if she died.
 
Yes, yes they are. They're literally punishing you for using a game feature that you already PAID FOR by also making it twice as hard to rank up in combat. That's nothing but terrible game design and ignoring it - as you seem to be so very good at - is not going to convince anyone otherwise. Players should be encouraged to use game features, not be punished for it. That's just basic game design 101.

Sorry,didnt realise you were a game design expert:D

Dont use an SLF all the time if you dont want to share XP. Honestly go solo to a CNB,smash small elite ships and watch your XP go up. Why you want super high combat rank when it means very little is beyond me though.
 
Ok, but then people should not complain about engineered ships and weak NPCs.

If it's part of the game to double the amount of NPCs that have to be grinded, then it's only logical to provide tools for the player to speed up the grind.

Outside ranking, having multicrew does not make any sense. They take 10% of what you earn the whole month just to help out that one hour where you feel like blowing up stuff.

You wont catch me complaining about that. We can set our own difficulty ragrding combat with ship choice. Players who complain about that stuff usually go round in invincible cutters or corvettes and wonder why they feel there is no challenge.

Anyway,thargoids offer difficult combat now. If players want a challenge they can take down Medusas solo.
 
Sorry,didnt realise you were a game design expert:D

I'm intrigued, why would I need to be an expert at game design to make the observation that punishing players for using game features is bad game design? Its like expecting someone to be a hydrodynamics expert to observe that water is wet.

Dont use an SLF all the time if you dont want to share XP.

Wow, what a brilliant solution, I never would have thought of that. You must be an actual rocket scientist or something! Who would have thought that if I dont want to get punished by a terrible game mechanic, all I have to do is not use it?
 
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I'm intrigued, why would I need to be an expert at game design to make the observation that punishing players for using game features is bad game design? Its like expecting someone to be a hydrodynamics expert to observe that water is wet.



Wow, what a brilliant solution, I never would have thought of that. You must be an actual rocket scientist or something! Who would have thought that if I dont want to get punished by a terrible game mechanic, all I have to do is not use it?

Well your just giving your opinion about crew,same as me. You seem pretty worked up over it. Relax.

If you looked at elite objectivly you might be able to see the whole game is based on trade offs. Crew have trade offs,just like evrything else in the game,you might not like it but its consistent,sometimes annoying for some but thems the breaks.

If you want elite crew you earn them. If you only care about XP dont use one. Thats the trade off.

Its an option,not a utility you have a right to at no cost. Thems the breaks.

Also there is a suggestions forum so no harm adding to a thread over there about this or even create one of you own where you can put forward your case if there are no threads.
 
Well your just giving your opinion about crew,same as me. You seem pretty worked up over it. Relax.

If you looked at elite objectivly you might be able to see the whole game is based on trade offs. Crew have trade offs,just like evrything else in the game,you might not like it but its consistent,sometimes annoying for some but thems the breaks.

If you want elite crew you earn them. If you only care about XP dont use one. Thats the trade off.

Its an option,not a utility you have a right to at no cost. Thems the breaks.

Also there is a suggestions forum so no harm adding to a thread over there about this or even create one of you own where you can put forward your case if there are no threads.

That's right I'm just giving my opinion about a game mechanic in a game forum, so there's really no need for anyone to be an expert to do that is there? So why dont you relax and stop with the "expert" nonsense? It makes no sense at all and only makes you sound like the one who is "worked up".

And the trade-off for SLF pilots is credits, multiple millions and in some cases billions of credits that you pay whether they are fighting or whether they are lying back in the pilot lounge sipping pina coladas and telling tall combat tales. That IS the trade off, you pay the price, you gain the benefit. Well in most games anyway. But having them also suck 50% of your combat experience in addition to that is just going beyond trade-offs and beyond a joke into pure player punishment, particularly when it only affects players who are lower level than Elite. Its just bad, grindy game design to further extend the grind in a game already infested to the brim with endless grind.
 
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That's right I'm just giving my opinion about a game mechanic in a game forum, so there's really no need for anyone to be an expert to do that is there? So why dont you relax and stop with the "expert" nonsense? It makes no sense at all and only makes you sound like the one who is "worked up".

And the trade-off for SLF pilots is credits, multiple millions and in some cases billions of credits that you pay whether they are fighting or whether they are lying back in the pilot lounge sipping pina coladas and telling tall combat tales. That IS the trade off, you pay the price, you gain the benefit. Well in most games anyway. But having them also suck 50% of your combat experience in addition to that is just going beyond a joke into pure player punishment, particularly when it only affects players who are lower level than Elite. Its just bad, grindy game design to further extend the grind in a game already infested to the brim with endless grind.

I used the word expert once,in a bit of jest really. Thought the emoji would have coveyed that. Obviously not.

You were telling me im wrong,hence i joked about what qualifies you to make that assertion. Givin were both only giving opinions yeah?

No,the trade off is XP and credits. Weather you agree with that or not. Thats how it is.

Elite is not other games,its elite.

Looking at other games and applying their logic doesnt work with elite. The game does things its own way. And believe me,theres parts of the game im as frustrated with as you are with crew.

Elite has always been thus,and probably always will be.
 
No,the trade off is XP and credits. Weather you agree with that or not. Thats how it is.

You seem to have an inborn talent for stating the blindingly obvious as if it were some sort of amazing revelation. Yes I know that if I dont like it I dont have to use it, I know this is Elite, I figured that out all by myself. And yes the cost of using SFL pilots is currently credits and 50% of your XP, I know all that, I dont really need you to tell me. The question we're discussing is, do those facts make it a good and fair game mechanic, or is it overly draconian, punishing and grindy? I would say yes to all three and nothing you have said has come close to convincing me otherwise.
 
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You seem to have an amazing talent for stating the blindingly obvious as if it were some sort of amazing revelation. Yes I know that if I dont like it I dont have to use it, I know this is Elite, I figured that out all by myself. And yes the cost of using SFL pilots is currently credits and 50% of your XP, I know that, I dont really need you to tell me. The question we're discussing is, do those facts make it a good and fair game mechanic, or is it overly draconian, punishing and grindy? I would say yes to all three and nothing you have said has come close to convincing me otherwise.

Im not trying to convince you,maybe thats your problem.

Your insisting your opinion is fact,ive stated why i feel the some of the restrictions on crew are there. A counter opinion. Mine no more valid that yours.

You seem to want to get offended by everything i say so ill say best of luck cmdr.

Especially if you have to fly without your crutch,stay safe o7
 
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