Horizons Give up..

Eravate? You're seriously trying to earn your way out of a hauler in Eravate?

Get away from there, or at the very least drop a line to some of the vet players who aren't attacking you in there. Either they're waiting to pick off the amateurs you're having problems with and will wing up with you or they know someone who is.

Only 3 types of players hang around Eravate.

1: Rare traders in group or Solo.

2: People who think they're pirates, but are really just learning how to do everything wrong.

3: Real pirates who're picking on the amateurs to clear the shame from their memory of having done the same thing in the past.
 
Erm.. I'm just really confused. Who's David? And is this a letter to him? Or to the forum? And is this letter from you or someone else? Because you have a forum level of competent which seems inconsistent with you being in a sidey.. Or did you lose your ship and end up in a sidey? Like I say, bit confused.

I would suspect that the OP was referring to "The Braben" and styled their post as a letter in an act of whimsy.
 

nats

Banned
I do feel that piracy is a bit prolific in the game at the moment - specially in starter systems and community goal systems - they really are dangerous places. Elsewhere it isnt too bad unless you take on a dodgy mission or fly around with loads of gold or something. But I agree that police ships should be more active especially in the central high population systems. There should be practically NO pirates in those places and you should be able to travel around with reasonable safety as you could in Frontier Elite II. The anarchic systems and systems at war though - thats a different matter. Piracy should be rife, they should be DEADLY places to visit. I feel the game needs more variation between these sorts of systems.

But also I feel friendly NPCs should give you warnings about anarchic systems etc when you are in stations in, or whilst travelling near these dangerous systems. There are mechanics for helping players out without resorting to give information on forums and in help files. We should get these sorts of clues from inside the game itself, as we should get information on community goals and everything else going on. I feel there is too much emphasis on obtaining news from outside the game. That needs to change, its immersion-breaking.

NPCs should be a lot more helpful, you should be able to hire them as wingmen or escorts, you should be able to fly in peace in some systems.
 
I do feel that piracy is a bit prolific in the game at the moment - specially in starter systems and community goal systems - they really are dangerous places. Elsewhere it isnt too bad unless you take on a dodgy mission or fly around with loads of gold or something. But I agree that police ships should be more active especially in the central high population systems. There should be practically NO pirates in those places and you should be able to travel around with reasonable safety as you could in Frontier Elite II. The anarchic systems and systems at war though - thats a different matter. Piracy should be rife, they should be DEADLY places to visit. I feel the game needs more variation between these sorts of systems.

But also I feel friendly NPCs should give you warnings about anarchic systems etc when you are in stations in, or whilst travelling near these dangerous systems. There are mechanics for helping players out without resorting to give information on forums and in help files. We should get these sorts of clues from inside the game itself, as we should get information on community goals and everything else going on. I feel there is too much emphasis on obtaining news from outside the game. That needs to change, its immersion-breaking.

NPCs should be a lot more helpful, you should be able to hire them as wingmen or escorts, you should be able to fly in peace in some systems.

Agreed. Local activity info could be provided for stable state systems via GalMap, Nav Beacons or News Boards giving 'generalised' stats on 'Number of In-System Murders Last 12-24 Hrs' say, assisting newer players and traders to plan their movements better by providing them a small degree of subjective advantage. On balance pirates could also gain advantage (may need to work at though) since stat info over 12-24 hrs can change significantly and or be skilfully manipulated; many, including myself, often discovered to their loss when attempting to traverse dangerous parts of Eve Online space when relying stats only.
 
The category you're describing isn't "pirates", I don't understand how any pirate would want to blow up a hauler for fun unless you gave them reason to. If they did it for fun, then I highly doubt they are pirates (at least for me).
 
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thank for the replies.
to answer some question.
my competent forum level is from a lot of posts and a long of time on here .
I was in a asp. but hassled ,and blasted,even when dropping cargo...
At combat I,M pretty good, I think, .( with my DK2 rift I do have an advantage in vision )... yet the "boo hoo get better " mob. seem to be those in Gangs .. so even with a high rating and skills.. Nothing is going to help you when dropping out of SC and facing off against 2 pythons, or 3 cobras.etc
Keeping to known ' safe' areas , doesn't 'seem' to help much.as security patrols are none existent
Was not always in Evarate when these events happened . 'seemed ' a few people took a dislike and followed me around .. maybe I a bit paranoid?
MY funds slowly dropped and dropped. I keep playing and dropped back to a hauler because to loses are becoming to much I couldn't afford a re buy--couldn't afford insurance in the end...A ramming in the docking door ended the hauler at ,I think, styx running to I bootis.
I played from P Beta. as a explorer, I travelled during 2015 - 2016 out to the edge rim and did a quarter turn of the galaxy in the sidewinder.-- which is how I got my rating up.
Since returning have played in open and nothing but hassle.. .
But no mans sky and some pretty great games are coming VERY SOOn. and will be putting my valuable time into playing them instead of grinding and getting pushed back,

i'll come back after engineers ,just to have a look,will be in Mobius, but I lost heart with this for now.... HOping those that constantly hassle people, get bored too,,, and move on.
 
Sounds like you should have stayed around the Ovid/I-Bootis/Aulin region, plenty of high paying missions. I've been back out here for a few weeks trucking to planatery ports, literally all I see around this region in open is a rediculous amount of newbies in sidewinders.
 
I played from P Beta. as a explorer, I travelled during 2015 - 2016 out to the edge rim and did a quarter turn of the galaxy in the sidewinder.-- which is how I got my rating up.
Since returning have played in open and nothing but hassle.. .


My emphasis of the quote .... I salute you for your endurance and courage ..... that is no small achievement ! [praise]7
 
I was so spooked by the tales about the dangers of open, that I spent a whole year in Solo. I've been in Open for almost 6 months, & have *never* been attacked by another commander-whether pirates or griefers.
 
Always depends on where you are. Where in game, in what time zone and also real world place (e.g. unlikely to be in the same instance with pilots on oversea connections 1000 miles away from you). So call yourself lucky then, open is a lottery according to what people you're connected with. Personally I still enjoy the game very much in solo. That is where the game really shines to me. Early backer here and still not bored. But I also love the possibility to fly in open every once in a while...

p.s. and I don't care about pirates whining about the game being so empty, really not my problem. :p

Yeah, after all, you are playing in Elite: No Danger at all mode, where everything is really the same thing you just saw and merely an illusion of being something different. Elite without the chance of meeting other commanders is like a curry without the curry flavouring. This bland predictability does appeal to a certain type of person though.
 
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Yeah, after all, you are playing in Elite: No Danger at all mode, where everything is really the same thing you just saw and merely an illusion of being something different. Elite without the chance of meeting other commanders is like a curry without the curry flavouring. This bland predictability does appeal to a certain type of person though.
Sorry, but Elite: Dangerous doesn't mean that the players are the dangerous part, it means 'everything' is dangerous, and they are clearly working towards that end.
But yeah this whole, using the name to indicate that things such as this is part of it, is flawed, because there is very little, if any, danger to the attacker, this is also getting fixed.
 
I find it very 'odd' nay, amusing, that now days on the frontier forums,-and other chat areas-It seems those playing as pirates are now complaining that it's not fair to have groups, and solo play.. because thats where 'most 'players are now heading.

Solo and private have spoiled ED imo because they are cop out modes. Much better if people were all in open, facing the same dangers, forming alliances to deal with them and banding together against pirates. Elite could have been an epic struggle between good and evil, but now it's just a turgid void of predictability.

It could have been a truly great game, but has pandered to those still stuck in 1984.

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Sorry, but Elite: Dangerous doesn't mean that the players are the dangerous part, it means 'everything' is dangerous, and they are clearly working towards that end.
But yeah this whole, using the name to indicate that things such as this is part of it, is flawed, because there is very little, if any, danger to the attacker, this is also getting fixed.

Spawning more NPCs is hardly a fix. All it is is a little bandage for the wimps. 'There, there, there, mummy kiss it better.'
 
Sure. For certain people ED isn't much more than a slightly enhanced pew pew game cause they never expected something else and never played something else. Now all they can imagine is flying around in specialized combat ships. For them the game *must* be boring, of course it's too easy then. Just wonder why these kids are still around wasting their time with moaning about why the game's so boring. You also could just move along, don't you?

Yeah, well, unarmed, unshielded and unescorted traders should actually feel like they are in danger, imo.
 
Yeah, well, unarmed, unshielded and unescorted traders should actually feel like they are in danger, imo.

Hmmm, not sure if this is the same Bigduke posting.. Dude you are coming across like a 12yr old. For the record I would have prefered an online only mode, that doesn't mean I go around belittling cmdr's that prefer PvE only modes. We are all adults here right?
 
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Solo and private have spoiled ED imo because they are cop out modes. Much better if people were all in open, facing the same dangers, forming alliances to deal with them and banding together against pirates. Elite could have been an epic struggle between good and evil, but now it's just a turgid void of predictability.

It could have been a truly great game, but has pandered to those still stuck in 1984.

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Spawning more NPCs is hardly a fix. All it is is a little bandage for the wimps. 'There, there, there, mummy kiss it better.'



What's the matter, not enough people in open for you to shoot up and make yourself feel "big"?

Why not have a special mode for all those who just want to shoot people up? - Oh wait they have that don't they or is "Arena" not to the taste of those who like to take their highly upgraded ships to overpower others?
 
hi David.
no the reason i'm stuck in a side winder (, cos of persons who play in open as ..eerrrrm"pirates'
which is o.k . if that s how 'they' want to play and i do think it gives the game some spice.
Yet/ But, it's alright for the 'PRO- pirate players to say.."boo hoo, learn to play-fly better'.
when most players,who are in trading /exploring, Generally single fly around the game -open- environment-.
The pirate player, on the other hand, tend to play in groups of Two's and threes. and in the massive big ships.
--On just ONE trip through Everate i was hit 3 times , twice by the same group.....WOW thats some great flying/challenge guys..
3 cobras on a single hauler-- Also been taken out by 2 imperials couriers at the same time.and the sad list continued till I just gave up playing this game.
I find it very 'odd' nay, amusing, that now days on the frontier forums,-and other chat areas-It seems those playing as pirates are now complaining that it's not fair to have groups, and solo play.. because thats where 'most 'players are now heading.
--if you pull all the apples off the tree,and keep doing it.....you soon run out of fruit to pick lol...
As for the 'game' .I think crime V punishment is needing a fix. as there is no punishment.And no difference in any system. no matter if its a high 'civilized' or 'anarchy' system . the police level is the same .. crap...

Having played the 'elite - frontiers game of old, you know your taking a 'risk' travelling through anarchy systems -but the rewards are great.
Try picking a fight in leeesti and police jump from everywhere.. they 'swarm' you. It's Unfortunate this is not the same for EDH.it would give those PVP +pirate players the challenge they so desire.
well ,this turned into a rant about a tired, old subject, that is not going to change .Apologies

Hi Christina,
If you get out of those starter systems your playing experience will improve dramatically.
You will still occasionally get killed, but not by massed wings of ganking adolescents "playing it their way".
If you hit me up with a PM I will direct you to a good trade route and drop you some free cargo so you get a quick advance in your fortunes (if required).
There does come a point where the losses are an inconvenience and not a catastrophe.
Don't give up just yet.
 
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