Horizons Give up..

Get away from Eravate ASAP. Head into Empire or Alliance space. Almost no one out there. If you want a "social" game, then join the Mobius Private Group.

I joined the Mobius group but no one is very social and sending out invites to me for missions and community goals they are working on.
 
Don't give up ! The rewards in this game are great views, great friends and a lot of bang for your buck ! Lots of people will help out, just ask nice, Cant stress enough GET AWAY FROM STARTER SYSTEMS as has already been said, just felt like shouting it a bit ;-) Your first money is easy to make, and get into a Cobra as soon as you can. Makes life a lot more fun.
Fly safe commander o7
 
The whole "problem" can be easily made to go away if Frontier wanted it to. A simple 3 strikes and you're out system can be implemented:

1. OK you kill a CMDR the first time we'll give you benefit, perhaps it was by accident or misjudgement so you get the penalties as they are now.

2. 2nd CMDR kill within 7 days of the first and you LOOSE 95% of your entire in game credit value. For example let's say you have a 'Conda worth 200 Mil with upgrades and 50mil cash, you loose the ship and end up with 12.5 mil and a Sidey instead of 250 mil.

3. 3rd kill within 28 days of the first and your account is reset to 1000cr and a Sidey at a starting system.

See, problem solved. But because the griefers and murderers will start crying to Frontier and it means possible loss of income , what the vast silent majority want will remain just a wish.

And you speak for this 'vast silent majority' do you? Anyway, a chance meeting in space with another commander resulting in a 'dagger in the back' is part of what Elite is all about.
 

Goose4291

Banned
None of what you describe are pirates.

Those are the space murder hoboes. Don't get the two mixed up, pirates will try to take stuff from you without killing you unless you refuse to cooperate.

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The whole "problem" can be easily made to go away if Frontier wanted it to. A simple 3 strikes and you're out system can be implemented:

1. OK you kill a CMDR the first time we'll give you benefit, perhaps it was by accident or misjudgement so you get the penalties as they are now.

2. 2nd CMDR kill within 7 days of the first and you LOOSE 95% of your entire in game credit value. For example let's say you have a 'Conda worth 200 Mil with upgrades and 50mil cash, you loose the ship and end up with 12.5 mil and a Sidey instead of 250 mil.

3. 3rd kill within 28 days of the first and your account is reset to 1000cr and a Sidey at a starting system.

See, problem solved. But because the griefers and murderers will start crying to Frontier and it means possible loss of income , what the vast silent majority want will remain just a wish.

I see. And how would that work with 2 commanders on opposing sides in a CZ?
 
None of what you describe are pirates.

Those are the space murder hoboes. Don't get the two mixed up, pirates will try to take stuff from you without killing you unless you refuse to cooperate.

Pirates don't just kill you? Yeah, right.
 
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Goose4291

Banned
Pirates don't just kill you? Yeah, right.

Meh believe what you want. I'll only speak from my personal experience as someone who's played as a solo trader in open most of my game time.

The only times I've died to actual pirates who wanted cargo was doing something stupid like trying to outrun them in a type 6.
 
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Pirates don't kill you? Yeah, right.

In general they won't try to kill you unless you fail to cooperate. It is the same as modern day piracy, it's not in anyone's interest to destroy the ship, more a case of 'You were caught sleeping, pay the ransom and we'll spare your crew'

In ED it's easy to tell the difference between a 12yr that likes to try and blow things up, or someone that is roleplaying as a pirate.

Experienced Pirates in ED have a limited amount of human targets, there has to be a certain amount of trust, blowing someone up after they cooporate is a stupid move
 
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Goose4291

Banned
Yea, that's why pirates are not psycho killers.

I'm a pirate, not a psycho killer.

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It still amuses me to see people claiming to be pirates when they pirate solo with no cargo space.


Still one of my best interactions:
"Gimme 120t or else!"

"Mate, you're flying a vulture. And I'm flying a cobra."
 
In general they won't try to kill you unless you fail to cooperate. It is the same as modern day piracy, it's not in anyone's interest to destroy the ship, more a case of 'You were caught sleeping, pay the ransom and we'll spare your crew'

In ED it's easy to tell the difference between a 12yr that likes to try and blow things up, or someone that is roleplaying as a pirate.

Experienced Pirates in ED have a limited amount of human targets, there has to be a certain amount of trust, blowing someone up after they cooporate is a stupid move

Sorry, but if they blow up your ship and scoop your cargo without a word, they are still pirates.
 
Sorry, but if they blow up your ship and scoop your cargo without a word, they are still pirates.

True, just not very smart ones, there will obviously be a blur between all out Psycho's and those trying to earn good money from piracy. I've flown escort for traders hundreds of times over the past few years, 90% of my gaming is trucking in Open, just saying it's easy to tell the difference between someone who just likes to blow things up or someone who is a smart pirate.

If someone pulls me out of warp with all guns blazing, I go 4 pips and high wake. The bulk of cmdr's I've met over the years actually make demands before pulling the trigger.

Do you fly cargo ships in open?
 
If they blow up your ship they typically get nothing. That sort of behaviour isn't being a pirate, it's being a (insert favourite expletive here).

As a trucker I generally put Pirates & Wannabe pirates into three categories.

1. The bored newbie in his E rated fighter - Pulls you out of warp in an Eagle or Viper, doesn't realise that a T9 can Equip A8 shields, military armour beam lasers and torps.

2. The Psycho - Pulls you out of Warp, no msg, no cargo scan, just guns blazing.. No way to tell if they are a pirate or murderer.. not hanging around to find out.

3. Pirate with some common sense - Pulls you out of warp, asks you to cut engines, performs a cargo scan, requests a specific amount of cargo or tells you to go on your way. They'll often guarantee you safe travel in the system for a specific amount of time before you will be targeted again (pretty much a tax for operating in the region)


Regarding point 3, if the Pirate is swearing like Joe Pesci in goodfellas, I generally don't cooperate, am lined up for the high wake when they ask me to stop.
 
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3. Pirate with some common sense - Pulls you out of warp, asks you to cut engines, performs a cargo scan, requests a specific amount of cargo or tells you to go on your way. They'll often guarantee you safe travel in the system for a specific amount of time before you will be targeted again (pretty much a tax for operating in the region)

Sounds like me.
 
Well,

As far as I can tell, the "fetch" community goals were put in place to enable piracy. No analogy to FPS sniper here: As a trader you have to go between the entry point and the delivery point. Having been blowd up real gud several times now, without being asked for anything or scanned (several times with both of those too, but I digress) I've noted that defence is far outclassed by offence.

Having taken the trouble to get on "green" terms with the local authorities it is somewhat distressing to see a complete lack of response. I don't advocate the arbitrary you killed another player you lose 'x' approach, but it would be nice, particularly in a system where the locals are building a new        ' Navy Interdictor, to know that the pirate/griefer (doesn't matter which type) is going to get at the least, chased out of the system. When there is a race amongst the waiting vultures to get at the few traders trying to deliver in Prime Time to the community goal station, there is something wrong.
 
community goals

Those places became ground for PK instead of piracy a long time ago. Sensible traders are not in Open, sensible pirates don't go there for piracy since all they'll run into is most likely Pkers who will attack anyone on sight for the fun of it. Pkers go there because they know people will be there.

Basically CG became a ground for Pking 80% of the time, this is speaking from experience.
 
Those places became ground for PK instead of piracy a long time ago. Sensible traders are not in Open, sensible pirates don't go there for piracy since all they'll run into is most likely Pkers who will attack anyone on sight for the fun of it. Pkers go there because they know people will be there.

Basically CG became a ground for Pking 80% of the time, this is speaking from experience.

Aww Fangsy, do I detect a note of disillusioned piracy-weariness?
 
i would like to make clear that REAL pirates i can understand (sort of; its not my thing, but hey); part of me says i wouldnt want them to disappear, even though i wont play open myself they add to the feel of the game if that makes sense. unfortunately the idiots are harming them too and they are getting it from both directions; the idiots attack them same as they attack anyone else, and the rest of us tend to lump them in with the idiots sometimes.
 
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