Pretty self-explanatory, IMO every weapon should have a larger pool of ammunition in reserve. I'm thinking somewhere between 25%-50% increase, probably less for missile racks (torpedoes should be unaffected).
For the most part my reasoning comes from having run out of ammo in nearly every friendly 1v1 (large v large especially), and in most cases both ships still had reasonable amounts of shielding left.
Now, I know that high capacity is an available mod, but that wouldn't help the problem; you're just slinging more rounds to get a ~50% increase in overall DPS in double the time (Note: compared to overcharged). That really isn't viable for fighting, where being able to deal more damage in a quicker frame of time is vital - especially in PvP. [Obligatory "PvP in the sense of two or more pilots flying ships specifically geared to fight other human pilots, NOT murderhoboing, etc."]
For the most part my reasoning comes from having run out of ammo in nearly every friendly 1v1 (large v large especially), and in most cases both ships still had reasonable amounts of shielding left.
Now, I know that high capacity is an available mod, but that wouldn't help the problem; you're just slinging more rounds to get a ~50% increase in overall DPS in double the time (Note: compared to overcharged). That really isn't viable for fighting, where being able to deal more damage in a quicker frame of time is vital - especially in PvP. [Obligatory "PvP in the sense of two or more pilots flying ships specifically geared to fight other human pilots, NOT murderhoboing, etc."]
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