Go stuff yourselves
Na, but you're welcome to ;-)
Go stuff yourselves
Point being, this game has a great amount of variety and while no one aspect is hugely developed, combining them all does add a surprising amount of depth. A lot of people love to complain and yeah, I get that the Devs need a bit of prodding every now and then - but criticism should be constructive or it may get lost as salt.
You sir are going to get a lot of rep. Here's some.I don't get people who grind like crazy for days on end to get that level20 veneer change, burn out, melt down on the forums, and "quit" the game.
So do some of the players.Let's not kid ourselves, the game has a lot of issues
I don't get people who grind like crazy for days on end to get that level20 veneer change, burn out, melt down on the forums, and "quit" the game.
We still like having you around anyway A_A.Half the time they don't actually quit. The other half the time, they quit the game, but don't quit the forums....
May I ask as to how old everyone in the thread is? My assumption, is that everyone seems to be 30+ in this thread.
I have never asked too much out of Elite Dangerous. I bought a lifetime pass at the beta and I barely had a gaming PC at launch. I played anyway at 10fps.[/
I have never asked too much out of Elite Dangerous. I bought a lifetime pass at the beta and I barely had a gaming PC at launch. I played anyway at 10fps.
I knew it would be a procedural generation collections of looping of short game loops from the get-go with rotating veneers.
Much like most sandbox games, and not unlike....well Elite 1 & 2.
I've played the old fashioned dungeon crawlers and it's like Wow you worked for 20 hours and leveled up, and all you got was a new model, an extra 1 in your stats but the game loops are still the same.
Yet people are infurariated when this effectively is what happens in ED, and I have to wonder if some of these people ever played games back in the 80's.
I've been trying to unlock some of the engineers, and one guy who opted to be my co-pilot was like "meh - engineers are pure grind". So what have you been doing since launch I asked. Bounty hunting in Rez sites....that's it.
For Two years????? yep.
It's no wonder people get upset if they just stick to one type of gameloop.
For some of these engineers unlocks, I've had to do bounty hunting, combat bond collections, mining, exploring and I'm having "fun". That's if you called Flying a heavily modified Adder ("Maxie Power") into conflict zones fun that isSure resting on a specific material/commodity drop can be infuriating.
Before that I was making a mint with passengers in my dolphin and my orca.
2 months Exploring before and of course trading and mining in the very begining.
And now I've decided to sign up to prismatic shield giving lady. It's my first power-play interaction.
I docked the other day, only to transfer over the weapons & kit I wanted to upgrade from the adjacent system.
During the time, I cashed in bounties, check up on powerplay progress, planned my next set of actions. (lavian brandy unlock, surplus bonds to "the general", meander back to imperial space to work on that powerplay and work parallel with gaining rank to get to a I-Clipper). Then my kit arrived. So it was then to the engineers workshop and throwing a few materials, leveling up neatly to level 5 in minutes (surplus materials).
I was having a tonne of fun, and I hadn't even left space-dock yet to fly.
During this time I check out E3, saw all the thargoid stuff, and think, cool, that's yet another avenue to play with later on.
And with the chained missions, an emphasis on story, that "co-op/singleplayer" experience people wanted to have, might be there in the future,
but I know the cannon people, who go to the outer depths of space to investigate these wayward places and are first to report back, *DO* have their singleplayer experience and are true pioneers.
I don't get people who grind like crazy for days on end to get that level20 veneer change, burn out, melt down on the forums, and "quit" the game.
Just play the game when you have time and desire to play, alter your career when you get bored.
The game isn't going anyway.
Don't stress the game. Take those breaks (seriously who plays the same gameloop day-in and day out for years on end) play other stuff if you like
Then come back to just relax in space (and yes I play in Open, just not all the time)
I don't grind, ever
1. Get MARTUUK to grade 3-4 to discover MARCO QWENT.
2. Become allied with Sirius Corporation to meet him.
3. Provide 25 units of Modular Terminals to unlock him.
4. Rank up with him to grade 3-4 to discover PALIN.
5. Attain a maximum distance from your career start location of at least 5,000 light years to get an invite.
6. Provide 25 units of Unknown Fragments to unlock him.
7. Rank him up to grade 5.
Nothing is perfect.So do some of the players.