Go stuff yourselves : I'm enjoying the game.

Point being, this game has a great amount of variety and while no one aspect is hugely developed, combining them all does add a surprising amount of depth. A lot of people love to complain and yeah, I get that the Devs need a bit of prodding every now and then - but criticism should be constructive or it may get lost as salt.

Problem is people play games as achievement farms. As you said, combining all aspects of gameplay it gives considerable depth to the game. However people are used to max out/grind one aspect to the ground before moving to something else. When FD developed this game they said it is something they can pick up after stressful day and just relax flying into space. ED delivers that in spades. Now incoming core gameplay updates might add more dimension on lot of things. Maybe those who wants to do certain things with depth will be happy this time.
 
  • Like (+1)
Reactions: HBK
I might get frustrated with the game if I ever had sufficient hours to play it that I had the luxury of time to get frustrated.

But I do not. Now, that IS frustrating :D

I'm enjoying it too so rep for you, Sir. :cool:
 
Let's not kid ourselves, the game has a lot of issues, especially in the game part.

Still, I can't stop coming back to it, so FD must have done something right.

Best advice I can give is to play the game at one's own pace. Don't force yourself to play the game because "I want that Cutter". Yet, if you somehow feel like it, don't hesitate to grind for hours. It can be fun too (mining is relaxing, RES/CZ grinding is fun barrel shooting, etc).

Just, don't let the game play you. Play the game instead.
 
Last edited:
well said OP, I've been playing sinace day 1 Alpha, of all the things the game may do wrong, it does an awful, awful lot very, very right. Its the little things, even more so when trying to eat a sandwich while wearign VR whilst sat on a local planet just chilling out. nobody is actually doing that for many, many years yet. Its abotu as close to 'The Martian' as i'll ever get
 
I totally get this thread...now. The other night I to was a bit salty. I was grinding my way through mining for the engineering, and this ( personally I don't care for mining) along with the recent revelation of the exploit used by a large number of PvP'ers, just pushed me over the edge. After a salty post ( which I regret), I finished my grind and decided to take a break form the eng's. then i made a change. Logged into Mobius, grabed my ASP and took off. I'm no ~10K out and just enjoying the views. The game became no fun, not cause of the game, but because of me. If I play in Pg I don't have to worry about grinding eng to keep up with people, which can't actually be done since the exploit. I love the game, and am now enjoying it more because I have simply changed my own attitude.

Looking forward to 2.4
 
Well written OP. Those who enjoy the game for what it is (while of course, always hoping for more) and mix things up can enjoy the game for a long time.

Those who want the game to be something it isn't, are always going to be dissapointed, or those who try and play the game in a way it wasn't designed to be played. And of course, those poor poor people who grind. No wonder they get salty. I'd be salty if i grinded all the time. Hell, i'd have quit a long time ago if i played the game as a grind.
 
Last edited:
I have never asked too much out of Elite Dangerous. I bought a lifetime pass at the beta and I barely had a gaming PC at launch. I played anyway at 10fps.[/

well, in that case i can see why you didn't even notice planets succumbing to the beige plague.

your post is spot on, dude, i concur and it's pretty much how i take it myself, but you seriously can't think that the previous statement is a good opening for calling people to go stuff themselves on game experience issues. good you enjoy your experience in your own way, i do the same, but there are still issues. and if others have issues with the game and bother to express them, why is this an issue for you? you gotta love the drama ...
 
Still loving ED and still 30+!
No rush, no grind, just flying about the space lanes doing whatever I feel like that day - missions, trading, mining, exploring, whatever. Just bought an XBox controller so I can finally get serious about the SRV.
My only complaint is that I can't play more.
 
I have never asked too much out of Elite Dangerous. I bought a lifetime pass at the beta and I barely had a gaming PC at launch. I played anyway at 10fps.

I knew it would be a procedural generation collections of looping of short game loops from the get-go with rotating veneers.
Much like most sandbox games, and not unlike....well Elite 1 & 2.

I've played the old fashioned dungeon crawlers and it's like Wow you worked for 20 hours and leveled up, and all you got was a new model, an extra 1 in your stats but the game loops are still the same.
Yet people are infurariated when this effectively is what happens in ED, and I have to wonder if some of these people ever played games back in the 80's.

I've been trying to unlock some of the engineers, and one guy who opted to be my co-pilot was like "meh - engineers are pure grind". So what have you been doing since launch I asked. Bounty hunting in Rez sites....that's it.
For Two years????? yep.

It's no wonder people get upset if they just stick to one type of gameloop.

For some of these engineers unlocks, I've had to do bounty hunting, combat bond collections, mining, exploring and I'm having "fun". That's if you called Flying a heavily modified Adder ("Maxie Power") into conflict zones fun that is ;) Sure resting on a specific material/commodity drop can be infuriating.

Before that I was making a mint with passengers in my dolphin and my orca.

2 months Exploring before and of course trading and mining in the very begining.
And now I've decided to sign up to prismatic shield giving lady. It's my first power-play interaction.


I docked the other day, only to transfer over the weapons & kit I wanted to upgrade from the adjacent system.
During the time, I cashed in bounties, check up on powerplay progress, planned my next set of actions. (lavian brandy unlock, surplus bonds to "the general", meander back to imperial space to work on that powerplay and work parallel with gaining rank to get to a I-Clipper). Then my kit arrived. So it was then to the engineers workshop and throwing a few materials, leveling up neatly to level 5 in minutes (surplus materials :D).
I was having a tonne of fun, and I hadn't even left space-dock yet to fly.


During this time I check out E3, saw all the thargoid stuff, and think, cool, that's yet another avenue to play with later on.
And with the chained missions, an emphasis on story, that "co-op/singleplayer" experience people wanted to have, might be there in the future,
but I know the cannon people, who go to the outer depths of space to investigate these wayward places and are first to report back, *DO* have their singleplayer experience and are true pioneers.

I don't get people who grind like crazy for days on end to get that level20 veneer change, burn out, melt down on the forums, and "quit" the game.

Just play the game when you have time and desire to play, alter your career when you get bored.
The game isn't going anyway.
Don't stress the game. Take those breaks (seriously who plays the same gameloop day-in and day out for years on end) play other stuff if you like
Then come back to just relax in space (and yes I play in Open, just not all the time)

Repped for relaxation.
 
Last edited:
I don't grind, ever

Smart man. Grinding is a fundamentally hollow experience. You might as well be playing candy crush (because it too is repetitive).

Elite is a spaceship flying game. Every single one of us daydreamed when we were kids of taking the controls of a Star Wars-like spaceship and flying out into the black. We all wanted this, and now here's a game that let's us do it with 30 different ships, each with a unique personality.

And yet, some people fixate on just one particular ship and insist on grinding to get it, as though you can't have fun until you get that one ship.

This is a game that you dreamed about when you were a little kid. If you're not having fun, then there's something wrong with you; and it's not something that a cutter is magically going to fix. If you're not having fun every time you fly, then you're not going to have fun when you get a cutter either.

Plus, this game is going to be around for years. I fully expect to be landing on earth-like planets one day. I don't need to grind, because there's plenty of time between now and earth-likes (probably three or four years) for me to build up money and rank just through having fun.
 
1. Get MARTUUK to grade 3-4 to discover MARCO QWENT.
2. Become allied with Sirius Corporation to meet him.
3. Provide 25 units of Modular Terminals to unlock him.
4. Rank up with him to grade 3-4 to discover PALIN.
5. Attain a maximum distance from your career start location of at least 5,000 light years to get an invite.
6. Provide 25 units of Unknown Fragments to unlock him.
7. Rank him up to grade 5.

Eek! That's about three years away at current rates of progress for me.

(54 here)
 
So do some of the players.
Nothing is perfect.

Yet, a number of baffling design decisions were made e.g. for the past year.

You can't fault people for complaining when some the so-called game loops are becoming an utter mess.

Many times I feel like I'm enjoying the game despite its faults, not thanks to its qualities.

There's fun to be had in there. It just has a nasty tendency to be hidden under an incredible amount of clearly undesigned mechanics.

And it's a shame, 'cause when crap's not getting in the way, this game is unlike any other. In a big, big way.
 
Last edited:
Back
Top Bottom