Not sure about other cockpits, but the red warning/proximity lights in the Krait Phantom are now so bright that you cannot see the surface as you approach. On a low lit or dark planet its really bad. Currently heading back to Shinrarta to change ships until the issue is fixed,The krait phantom has spotlights shining off the dash now and the proximity warning light are so bright they would wake up new york at midnight
Thank you commander I will do that after work o7Not sure about other cockpits, but the red warning/proximity lights in the Krait Phantom are now so bright that you cannot see the surface as you approach. On a low lit or dark planet its really bad. Currently heading back to Shinrarta to change ships until the issue is fixed,
Have you checked this on the Issue Tracker? There is a Krait cockpit too bright issue, so you can add to that.
Actually, I didn't ask for anything, but I wouldn't have asked for that. I'm fine with the dark starfields. I'm also fine if they are brighter.Everyone asked for brighter starfields. Literally no one asked for brighter cockpits. There's a reason the majority is silent.
What I'm not fine with is the absolute pitch black for the dark side of planets...
As to planets being dark on approach. Well, that's actually one of the things that I love about Old Duck's shader fixes and made me jump for it immediately. I don't want ambient light where none exists. You should have a crescent of some sort to go by in most cases, and then there's that big orange disc in the middle of your dash.When I'm on foot: Oh for pity's sake, turn on some lights!! Even with my suit light, I can only see about six feet in front of me! If I jump real high in the air (low G planet), the light illuminates nothing.
Well that's why I didn't initially complain when the planets were pitch black. I figured they went to that look to increase immersion/realism. I'm ok with that, as long as they can give me a "tactical view" on approach. We have orbit lines and perimeter lines around planets/stars that can be toggled on and off. Why not add "planetary navigation view" or something similar.As to planets being dark on approach. Well, that's actually one of the things that I love about Old Duck's shader fixes and made me jump for it immediately. I don't want ambient light where none exists. You should have a crescent of some sort to go by in most cases, and then there's that big orange disc in the middle of your dash.
When it comes to the suit/ship/SRV lights, on the other hand, you're absolutely right (but that's pretty much always been the case). They are all a bit anemic, to put it mildly. Like cheap battery-powered LED "flashlights" from Wal*Mart, not like the floodlights you'd expect to be mounted on your equipment.
I agree completely. Some sort of "nav aid" while flying would be perfectly reasonable, as long as you could turn it off if you didn't need it.Well that's why I didn't initially complain when the planets were pitch black. I figured they went to that look to increase immersion/realism. I'm ok with that, as long as they can give me a "tactical view" on approach. We have orbit lines and perimeter lines around planets/stars that can be toggled on and off. Why not add "planetary navigation view" or something similar.
Speaking of which, I accidentally turned off those orbit/perimeter lines recently - actually I think one of the patches may have made them off by default as they kept turning off, but I digress. Without those lines, and as dark as space is now... it was like being Captain Newb in space flight again. I wasn't dodging bodies to avoid getting supercruise slowed down to mass effect, I was repeatedly crashing into stars when fuel scooping... what a nightmare.
On planets: with SRVS (even with no night vision), it's doable in the dark. First, you still have a navigation panel. So if you're driving to that settlement you landed less that 1 km from, you set the way point and drive. Or you use the scanner (I've always loved that scanner (when it isn't bugged)). On foot you have... a compass... and a tiny light. No... just no.
So if the majority wants, or FDEV just decides, they want to leave dark sides of planets pitch black, fine. I get it. Just give me some tools so I'm not so crippled when it's that dark. No one is that crippled in the 21st century, by 3302 there should be all sorts of ways to compensate for the pitch blackness.
THIS!!! SO MUCH!!!I dont understand why just because a vocal part of the community complained about the new lighting the silent majority that said nothing now have to suffer this new bright lighting in the cockpit. A lot of us Im sure loved the dark cockpits of the old ships like the Python. Now this has been ruined. We used to fly these older ship because the lighting in say the Krait was ridiculous. I mean who in their right mind drives down the highway in the middle of the night with their internal light on? Let alone explore the depths of space. When you are in a plane flying at 50000 feet at night you dont try look out the window while the cabin lights are on during meal service . Why cant we just choose our on goddam lighting level for the cockpits. This really sucks.
Use sunglassTHIS!!! SO MUCH!!!
I've entered the Python now first time in Odyssey and immediatly thought "WHAT HAVE THEY DONE?!?"
It's super ugly now and way too bright for my eyes. I want to have back my old Python Cockpit![]()
You'll find it in Horizons. While it lasts.I want to have back my old Python Cockpit![]()
We can't, they borked cosmetic sunglasses for HolomeUse sunglass![]()
Yes well in this case common sense prevails.Oh yeah, the classic "the silent majority" agree with me, opposed to the people who disagree with me "the vocal minority".