Goddam Bright Cockpit Lighting!!

Because I paid for the bobble heads and cockpit lights and they were barely visible in previous releases.
Fair point.

Also, I'm just getting in game for the first time since last week, station-hopping in Apex right now, so can't really tell: What does the Dashboard Brightness setting do under the graphics quality settings? Could it be the very thing everyone's carping about not having? I've played with it, but I don't know if it affects the Apex lighting or not. Or if it affects lighting at all, really. Nothing really changes when I look at it, and my ship is still at the other end of the system.

EDIT - Yah I see it now - it does indeed make the cockpit dashboard noticeably darker, but it does so by making the ship's HUD darker. I kinda like it.
 
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Speaking of excessive lighting... Does anybody else get an unpleasant blue tint to any illuminated ground surfaces since update 5 (most certainly including lit by the ship/srv headlights), like the there's luminescent chemicals infused in the soil, and you've got a blacklight on?
 
The krait phantom has spotlights shining off the dash now and the proximity warning light are so bright they would wake up new york at midnight
Not sure about other cockpits, but the red warning/proximity lights in the Krait Phantom are now so bright that you cannot see the surface as you approach. On a low lit or dark planet its really bad. Currently heading back to Shinrarta to change ships until the issue is fixed,

Have you checked this on the Issue Tracker? There is a Krait cockpit too bright issue, so you can add to that.
 
Not sure about other cockpits, but the red warning/proximity lights in the Krait Phantom are now so bright that you cannot see the surface as you approach. On a low lit or dark planet its really bad. Currently heading back to Shinrarta to change ships until the issue is fixed,

Have you checked this on the Issue Tracker? There is a Krait cockpit too bright issue, so you can add to that.
Thank you commander I will do that after work o7
 
Everyone asked for brighter starfields. Literally no one asked for brighter cockpits. There's a reason the majority is silent.
Actually, I didn't ask for anything, but I wouldn't have asked for that. I'm fine with the dark starfields. I'm also fine if they are brighter.

What I'm not fine with is the absolute pitch black for the dark side of planets. When approaching in supercruise, sometimes the only way you know your getting closer to the planet is more stars are blocked out by the GREAT BLACK NOTHING COMING RIGHT AT US!!! AAARRGGH!

Seriously, on the planet darkness:

When I'm in my ship, if you're going to leave it that dark for realism/immersion, then for the love of God give me a "computer overlay" something in the hud to show me the planet. You know, kind of like what it does when you've done a planetary scan... until you get too close and that blue highlighting disappears suddenly... or sometimes never displays at all for a planet you scanned before. Nightvision only work once you get with 30 km of the surface, so limited use there.

When I'm on foot: Oh for pity's sake, turn on some lights!! Even with my suit light, I can only see about six feet in front of me! If I jump real high in the air (low G planet), the light illuminates nothing. If I'm approaching a powered down settlement, I have to make sure I'm pointed in the right direction when I leave the ship or I might get lost. And once in the settlement, I stumble around like a blind fool trying to find a Terminal to tell me where the power building is... you know, the building I could easily make out in the distance during the day, but at night may run by several times and not even know it.

I probably wouldn't complain about the on foot stuff so much, but you made nightvision for suits and add on (Ok, I can live with that so far) and then attached it to an engineer 3 tiers deep!!! ARRRRGGH! I've had the mats for three weeks now, but I still haven't managed to unlock Terra Velasquez who in turn needs to introduce me to someone else, who then I have to unlock.

I swear... I love this game universe, but I'm starting to think you're all actually funded by some secret goverment agency trying to make people crack... or possibly get angry enough to turn into the Hulk (and with none of that pesky Gamma Radiation!).
 
It's not the players' fault that some cockpit lights are now too bright. The community rightfully requested brighter cockpits because the state of the release was unacceptable, nothing could be seen within the ships. Why have a modeled interior if you can't see any of it? The developers' job would have been to fix lighting overall. That they screwed it up again is not the community's fault. If anything, it shows that the people in charge of this change still couldn't figure out how to balance it. My opinion is that lighting should have been left just as the way it was in Horizons. Why they decided to "overhaul" it is beyond me - anything Frontier "overhauls" in Elite gets broken (see planetary tech as well). It is extremely disappointing to see, but instead of attacking the community the blame should be put on the developers.
 
When I'm on foot: Oh for pity's sake, turn on some lights!! Even with my suit light, I can only see about six feet in front of me! If I jump real high in the air (low G planet), the light illuminates nothing.
As to planets being dark on approach. Well, that's actually one of the things that I love about Old Duck's shader fixes and made me jump for it immediately. I don't want ambient light where none exists. You should have a crescent of some sort to go by in most cases, and then there's that big orange disc in the middle of your dash.

When it comes to the suit/ship/SRV lights, on the other hand, you're absolutely right (but that's pretty much always been the case). They are all a bit anemic, to put it mildly. Like cheap battery-powered LED "flashlights" from Wal*Mart, not like the floodlights you'd expect to be mounted on your equipment.
 
As to planets being dark on approach. Well, that's actually one of the things that I love about Old Duck's shader fixes and made me jump for it immediately. I don't want ambient light where none exists. You should have a crescent of some sort to go by in most cases, and then there's that big orange disc in the middle of your dash.

When it comes to the suit/ship/SRV lights, on the other hand, you're absolutely right (but that's pretty much always been the case). They are all a bit anemic, to put it mildly. Like cheap battery-powered LED "flashlights" from Wal*Mart, not like the floodlights you'd expect to be mounted on your equipment.
Well that's why I didn't initially complain when the planets were pitch black. I figured they went to that look to increase immersion/realism. I'm ok with that, as long as they can give me a "tactical view" on approach. We have orbit lines and perimeter lines around planets/stars that can be toggled on and off. Why not add "planetary navigation view" or something similar.

Speaking of which, I accidentally turned off those orbit/perimeter lines recently - actually I think one of the patches may have made them off by default as they kept turning off, but I digress. Without those lines, and as dark as space is now... it was like being Captain Newb in space flight again. I wasn't dodging bodies to avoid getting supercruise slowed down to mass effect, I was repeatedly crashing into stars when fuel scooping... what a nightmare.

On planets: with SRVS (even with no night vision), it's doable in the dark. First, you still have a navigation panel. So if you're driving to that settlement you landed less that 1 km from, you set the way point and drive. Or you use the scanner (I've always loved that scanner (when it isn't bugged)). On foot you have... a compass... and a tiny light. No... just no.

So if the majority wants, or FDEV just decides, they want to leave dark sides of planets pitch black, fine. I get it. Just give me some tools so I'm not so crippled when it's that dark. No one is that crippled in the 21st century, by 3302 there should be all sorts of ways to compensate for the pitch blackness.
 

Deleted member 38366

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This is what Combat Aircraft had already in 1960 :
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Frankly, it can't be so difficult to add a few Cockpit Lighting Control knobs into the right Panel -> Ship functions. Everyone would be happy.
 
Well that's why I didn't initially complain when the planets were pitch black. I figured they went to that look to increase immersion/realism. I'm ok with that, as long as they can give me a "tactical view" on approach. We have orbit lines and perimeter lines around planets/stars that can be toggled on and off. Why not add "planetary navigation view" or something similar.

Speaking of which, I accidentally turned off those orbit/perimeter lines recently - actually I think one of the patches may have made them off by default as they kept turning off, but I digress. Without those lines, and as dark as space is now... it was like being Captain Newb in space flight again. I wasn't dodging bodies to avoid getting supercruise slowed down to mass effect, I was repeatedly crashing into stars when fuel scooping... what a nightmare.

On planets: with SRVS (even with no night vision), it's doable in the dark. First, you still have a navigation panel. So if you're driving to that settlement you landed less that 1 km from, you set the way point and drive. Or you use the scanner (I've always loved that scanner (when it isn't bugged)). On foot you have... a compass... and a tiny light. No... just no.

So if the majority wants, or FDEV just decides, they want to leave dark sides of planets pitch black, fine. I get it. Just give me some tools so I'm not so crippled when it's that dark. No one is that crippled in the 21st century, by 3302 there should be all sorts of ways to compensate for the pitch blackness.
I agree completely. Some sort of "nav aid" while flying would be perfectly reasonable, as long as you could turn it off if you didn't need it.

I mean, for Pete's sakes, we can have all the planets turned into giant blue orbs permanently because we fired probes at them that one time, but we can't have a simple wire frame to indicate where they are if we want that? (Incidentally, that's another reason why I love Duck's shaders. It allows you to turn off that blue "Tron" effect without having to switch modes).

And no sort of nav aid on the helmet HUD beyond a compass? Haven't got EDO yet since I just won't play until they fix it, but that's just silly.
 
Whilst I'm fine with things that are dark that should be dark (I've been quite vocal about cartoonishly over-bright backgrounds) I'm fully in agreement with the idea that suit / ship / SRV lights should be somewhat more effective. That said being on screen probably doesn't help; we can see surprisingly well in low light in reality compared to how it works on screen. And as for outlining a planet, that's exactly the sort of thing I'd expect a "planetary approach suite" to be able to do.

Clearly simulated advanced futuristic technology like, erm, a light switch is hard.
 
I dont understand why just because a vocal part of the community complained about the new lighting the silent majority that said nothing now have to suffer this new bright lighting in the cockpit. A lot of us Im sure loved the dark cockpits of the old ships like the Python. Now this has been ruined. We used to fly these older ship because the lighting in say the Krait was ridiculous. I mean who in their right mind drives down the highway in the middle of the night with their internal light on? Let alone explore the depths of space. When you are in a plane flying at 50000 feet at night you dont try look out the window while the cabin lights are on during meal service . Why cant we just choose our on goddam lighting level for the cockpits. This really sucks.
THIS!!! SO MUCH!!!
I've entered the Python now first time in Odyssey and immediatly thought "WHAT HAVE THEY DONE?!?"
It's super ugly now and way too bright for my eyes. I want to have back my old Python Cockpit :(
 
A few months ago folk were complaining you couldnt see anything in the cockpit.

Personally i prefer it as it is now. I would however imagine a lightswitch isn’t beyond the technological knowledge of the 34th century. Would be nice for players to be able to choose which they prefer.
 
I feel like configurable lighting options (color and brightness) for cockpits are long overdue but they have far bigger fish to fry.

Then again, they seem to have the free dev cycles to add random stuff that nobody ever asked for like a delay when picking things up so who knows...
 
Oh yeah, the classic "the silent majority" agree with me, opposed to the people who disagree with me "the vocal minority".
Yes well in this case common sense prevails.

Just what kind of person is more interested in seeing the grills and struts of the inside of their ship than what's actually going on outside? The comparison to drving at night is exact-- it's harder to take in what's going on out there when the dashboard in front of you is lit up like a Christmas tree.
 
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