Modes Going to solo mode

OK, just about had enough of getting ganked every other day in open now. So to the cmdr flying the FDL at Ceos congrats!!!!!!!!! One less cmdr in open, hope you enjoy the dwindling number of open players in game.

bye

3mFWrZJ.gif


could just learn to avoid these... erm door handles

or learn how to irritate them with a fast Ieagle and interdictor... or moan about it on the forums.
 
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Its actually pretty simple to avoid although it is possible it by no means is a given.

However since the BGS affects everything including players indirect PvP is a given in all modes, just not the pew pew variety.

You can keep thinking there is no way to avoid PvP in open thats your observation, my observation is (when in open by the way) if I dont mind getting involved I will, if I dont want to its pretty easy to avoid just by keeping an eye on the scanner or even more simples stay away from the hot spots (I rarely do unless I am out exploring)

No disrespect intended Dietger we both have our opinions neither one is fact.

Ziggy

In soviet Russia the Coffee PvPs you. So ...


No offence taken Kalie,

we are down to cold blooded logic here.
Playing the ignore list is not the game.
 
Gentlemen do not confuse your coffee or your beloved blacklist with, actually playing the game.

Who's confused? In certain situations, the act of getting up for the beverage of your choice - such as coffee - is part of the game. This is particularly true in long-distance racing, such as the A* Challenge; the clock does not stop just because someone needs a caffeine fix, and learning to do things (such as brew and get coffee) during the 13-14 seconds of witchspace is a part of that.
 
We are talking about Open. In Elite.
Not making coffee.

At least I do.

Do you make/drink coffee in Open though, where any [insert expletive of choice] can take it away from you and smash your mug, or even your coffee-maker with no repercussions?
Or do you make/drink coffee in the private and solo arena of your own kitchen, where your coffee is safe from all interaction except some easily avoidable dodgy milk?
 
Who's confused? In certain situations, the act of getting up for the beverage of your choice - such as coffee - is part of the game. This is particularly true in long-distance racing, such as the A* Challenge; the clock does not stop just because someone needs a caffeine fix, and learning to do things (such as brew and get coffee) during the 13-14 seconds of witchspace is a part of that.


Hanekura Shizuka We are not quite there jet. Rep to you !
 
Not refering to a Block List (i think thats what you mean when you say blacklist) at all. In fact I dont have anybody on a block list.

I is still pretty easy for me to avoid PvP in open while I am playing the game in open. Of course like I said its all PvP when you take the BGS into consideration even in Solo.

Of course I am not a real PvPer so I dont really go looking for fights.





I never contradicted this notion.
I was, I am an advocate of Open, claiming Open to be a friendly place.

What I do press though is, If you try to attack me in Open you can.
 
Darkfyre99, admitted I am confused here. What do you mean?

What I mean is that this game, at least in my opinion, seems to be rather unique in that even in Open, matchmaking is based on social filters, as opposed to the filters you'd expect in a more PvP oriented game. Friends lists, block lists, and private groups are more commonly seen in chat programs and sites like Discord than something like, say, Mechwarrior Online (pure PvP) or Rust (pokes it with a 10' pole).

In this game, when the Matchmaking server looks at my connection to determine what instance I should be added to, it will look at my friends list first, my connection with strangers second, and finally my block list. I enjoy a good PvP pirate attempt (sadly, they're vanishingly rare), and consider gankers to be irritants I prefer to avoid.

So if I encounter a fun PvP pirate encounter, and would like to have them as a "nemesis", I can increase my odds of being instanced with them by sending them a friend request. Likewise, if I encounter a particularly unpleasant tanker, I can block them so they're not likely to interrupt my game again with their pathetic attempts at "emergent content".

Can't take credit for the idea, though. One of my victims during my piracy experiment actually sent me a friend request. It's a good idea, so I'm stealing it. :)
 
What I mean is that this game, at least in my opinion, seems to be rather unique in that even in Open, matchmaking is based on social filters, as opposed to the filters you'd expect in a more PvP oriented game. Friends lists, block lists, and private groups are more commonly seen in chat programs and sites like Discord than something like, say, Mechwarrior Online (pure PvP) or Rust (pokes it with a 10' pole).

In this game, when the Matchmaking server looks at my connection to determine what instance I should be added to, it will look at my friends list first, my connection with strangers second, and finally my block list. I enjoy a good PvP pirate attempt (sadly, they're vanishingly rare), and consider gankers to be irritants I prefer to avoid.

So if I encounter a fun PvP pirate encounter, and would like to have them as a "nemesis", I can increase my odds of being instanced with them by sending them a friend request. Likewise, if I encounter a particularly unpleasant tanker, I can block them so they're not likely to interrupt my game again with their pathetic attempts at "emergent content".

Can't take credit for the idea, though. One of my victims during my piracy experiment actually sent me a friend request. It's a good idea, so I'm stealing it. :)





Mechwarrior. The Founding.

I remember.

Racing Caustic Valley in YEN LOW* before he lost the SRMS.
The Noob stombs...
Tourmaline in the Slayer.
Forest in Jäger. Claiming 7. Standing alone, left alive. MY "officer" crying, accusing me , defying his stupid orders, the idiot he was.
Steiner, they thought they where. Calling me an Abstauber.
The Bishop, however was, a Steiner. Never met him.


We called them the Cheeselords. Competetive players. To the last. The meta. For the win. No matter what.

Seems like I don't care. Anymore.


Elite.

No pretence, no instant action, if you ignore CQC, no balancing.

Seems I like to be left alone.

Expect for Forum PvP :rolleyes:


Your right lass, Elite is a social platform. Most folks ignore the fact. Your left alone here. In liberty. They should embrace it, welcome the opportunities.

May gods wills it, by chance we meet, until then

Check six




* I edited this post, not to offend anyone. But I let it be known; I am offended, stupid filter!
Its W.A.N.G and its an innocent stupid name get over it!
 
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Anyone else get the feeling there may be a language barrier here?
Or did someone else put me in ignore you think?

Because twice I've explained Open does not have to a PvP mode, I even explained how last time.
Either it didn't sink in, or it wasn't seen.... I'm not sure what to think?

I mean, no one would put little old me on ignore would they?
After all, everyone loves me - I'm adorable :D
 

ALGOMATIC

Banned
Anyone else get the feeling there may be a language barrier here?
Or did someone else put me in ignore you think?

Because twice I've explained Open does not have to a PvP mode, I even explained how last time.
Either it didn't sink in, or it wasn't seen.... I'm not sure what to think?

I mean, no one would put little old me on ignore would they?
After all, everyone loves me - I'm adorable :D

PvP is optional sure, we dont need modes than. We dont need mobious as well.

I will tell you that 95% of the cmdrs I killed had no way to opt out of PvP in OPEN and they didnt want to see the rebuy screen.
 
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PvP is optional sure, we dont need modes than. We dont need mobious as well.

I will tell you that 95% of the cmdrs I killed had no way to opt out of PvP in OPEN and they didnt want to see the rebuy screen.

I think you typed that wrong;

95% of the CMDRs you have met either didn't know they could have avoided you using in game tools, or wanted to try their luck and ended up meeting the rebuy screen.
But you are right in that we don't actually "need" Mobius. That being said, for those who cannot be bothered to mess about with block lists etc, then Mobius gets the same results for less effort.

Yes, people are electric "currents", they take the path of least resistance.
(and you can swap "currents" for another "c" word and get the same results :p )
 
Anyone else get the feeling there may be a language barrier here?
Or did someone else put me in ignore you think?

Because twice I've explained Open does not have to a PvP mode, I even explained how last time.
Either it didn't sink in, or it wasn't seen.... I'm not sure what to think?

I mean, no one would put little old me on ignore would they?
After all, everyone loves me - I'm adorable :D


Greetings Jockey79

Rereading the last two pages, we obvious have a communication issue I guess.
We confuse the discussion, I am thinking, switching from gameplay mechanics to gameplay principles and vice versa.

I hope I get my point across expressing my thoughts appropriate clear, lets see.

In principle, Open does not need you to do any PvP. In principle, other players may attack you. Wherever and whenever they see fit. My thinking is essentially this underlying mechanic makes Open a PvP mode.

In principle, you can avoid PvP or try to do so.
Experience, shows you can play unharmed quite well peaceful, depending on where and when you play. But in principle you never can be sure.

Do we concur so far?

If so, I see, no one can possibly ignore PvP in Open and say PvP is of no consequence.


Cheers
Adorable? How would you know?:p












Ps.
I do not attack folks here but question their reasoning and logic.
 
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>8 snip 8<

In principle, Open does not need you to do any PvP. In principle, other players may attack you. Wherever and whenever they see fit. My thinking is essentially this underlying mechanic makes Open a PvP mode.

In principle, you can avoid PvP or try to do so.
Experience, shows you can play unharmed quite well peaceful, depending on where and when you play. But in principle you never can be sure.

Do we concur so far?

If so, I see, no one can possibly ignore PvP in Open and say PvP is of no consequences.

>8 snip 8<

The reality of Elite: Dangerous is this:

1) You can PvP in any mode, including (hypothetically) Solo. You can fly a ship in a SLF and destroy your own ship with it. There is nothing special about Open besides that you can potentially be instanced with complete strangers.

2) Instance limits are based upon the host computer, not Frontier's servers. It is a Peer to Peer network, not a client server network. Furthermore, the matchmaker tries to avoid instancing people with bad connections.

3) Matchmaking in this game is also heavily influenced by social filters, unlike any PvP game I've ever played. If you have a player blocked, they will still blocked in Open or a Private Group. If a player's omputer can only host four players, those four slots will be preferentially filled by players on their friend list.

This game is set up as a multi-player co-op game, not a PvP fame, and it shows. Sure, it has optional PvP, but it is purely that, optional. Even in Open, a player willing to put in a little effort can block potential bad actors long before they can cause a problem
 
The reality of Elite: Dangerous is this:

1) You can PvP in any mode, including (hypothetically) Solo. You can fly a ship in a SLF and destroy your own ship with it. There is nothing special about Open besides that you can potentially be instanced with complete strangers.

2) Instance limits are based upon the host computer, not Frontier's servers. It is a Peer to Peer network, not a client server network. Furthermore, the matchmaker tries to avoid instancing people with bad connections.

3) Matchmaking in this game is also heavily influenced by social filters, unlike any PvP game I've ever played. If you have a player blocked, they will still blocked in Open or a Private Group. If a player's omputer can only host four players, those four slots will be preferentially filled by players on their friend list.

This game is set up as a multi-player co-op game, not a PvP fame, and it shows. Sure, it has optional PvP, but it is purely that, optional. Even in Open, a player willing to put in a little effort can block potential bad actors long before they can cause a problem




Greetings Darkfyre99

Concur in all three points you made. Excellent description and summarisation. Which I completely understand. Sure thing, Elite is not MMoish, like SWTOR or Eve etc.
Not in terms of multiplayer/PvP in all its scope and or network technical varying. Etc. etc.

Yet for our little controversy here in the forum, they(the 3 points) are not of any consequence. Why? The antagonism is only occurring between all players possibly able to meet each other. Anyone else is not of our concern in this particular case. They are not of any relevance not part of the context. They are potential. So harmless for now.

However your last point, Elite to be a Coop-multiplayer platform, as such not a PvP focus, is only insofar correct as it describes a possible stance toward the game, not its possibilities. Its an assessment, one can make or have. As such, not in any form questionable, cos highly personal so nowhere critisizable.

Commanders venturing into Open however are regular, for years now, I'll keep my cynical sarcasm in check, appealing here for safety, for punishment, for even more restrictions as the game already! provides - deeply upset and disappointed. Some in a rage. Abusing, calling names. My point is, no offence, their assessment their attitude towards Open, we only talk about this particular mode not any other, falls in complete blindness, or ignorance or misunderstanding of the full potential Open and its wild ranges provide.

Folks not need to argue silly over names.
Weather or not one calls it a PvP mode is not of consequence lol but the fact remains, the fact of global, sorry galactic, danger, PvP, player versus player attacks. If and when you meet a Commander, doesn't matter, if all five minutes or once a month or whatever.

One does not need to like and love it.
Nor does one need to fight back, succumb to your nemesis, die, fight or head over to Dangerous Discussion and cry havoc. (generally speaking not addressed to you)


I for one call this a PvP mode.

Many other Commanders here concur.


Darkfyre99
Fly safe check 6
 
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Greetings Darkfyre99


I for one call this a PvP mode.

Many other Commanders here concur.

All that matters is what Fdev says ^,^

I believe Cubeo bacon is the best bacon ever, many other Commanders Concur.. doesn't mean it really even exists though ^,^.
 
The Interdiction is broken in PVP

I for one really like the 'Open' mode and think thats how the game is meant to be played. I even kind of like the concept of having people that are hunting me. What I don't like is the FSD is completely broken against people. The minigame started up and boom I was in the Blue area and still losing and got yanked out. I was so confused because I had not had any aggressive pvp behavior yet. Course it happens right when I'm flying a ship I can't afford to lose.

There needs to be a way to avoid PVP interdiction. Either with a consumable module or by nerfing the indication to be consumable. I expect the PVP minigame to be harder to avoid interdiction, not be USELESS. I will be playing solo mode till I have lots of extra money to risk losing in a broken PVP minigame. Which is really sad. Please fix this aspect of the game. Make PVP fair for traders and others who don't want to be interdicted, must be a way to make it more level - I'd start with a harder but not USELESS minigame.
 
I for one really like the 'Open' mode and think thats how the game is meant to be played. I even kind of like the concept of having people that are hunting me. What I don't like is the FSD is completely broken against people. The minigame started up and boom I was in the Blue area and still losing and got yanked out. I was so confused because I had not had any aggressive pvp behavior yet. Course it happens right when I'm flying a ship I can't afford to lose.
Of course. Consider that the pirate can see what ship you're flying, so it's possible that he/she picked the expensive ship to shoot down.

There needs to be a way to avoid PVP interdiction. Either with a consumable module or by nerfing the indication to be consumable. I expect the PVP minigame to be harder to avoid interdiction, not be USELESS. I will be playing solo mode till I have lots of extra money to risk losing in a broken PVP minigame. Which is really sad. Please fix this aspect of the game. Make PVP fair for traders and others who don't want to be interdicted, must be a way to make it more level - I'd start with a harder but not USELESS minigame.
Well... Trading is not really PvP. PvP is player vs player. Trading is more PvE, player vs environment. PvP is when another player interacts positively (chat, wing) or negatively (interdicting, combat) with you.
 
I for one really like the 'Open' mode and think thats how the game is meant to be played. I even kind of like the concept of having people that are hunting me. What I don't like is the FSD is completely broken against people. The minigame started up and boom I was in the Blue area and still losing and got yanked out. I was so confused because I had not had any aggressive pvp behavior yet. Course it happens right when I'm flying a ship I can't afford to lose.

There needs to be a way to avoid PVP interdiction
. Either with a consumable module or by nerfing the indication to be consumable. I expect the PVP minigame to be harder to avoid interdiction, not be USELESS. I will be playing solo mode till I have lots of extra money to risk losing in a broken PVP minigame. Which is really sad. Please fix this aspect of the game. Make PVP fair for traders and others who don't want to be interdicted, must be a way to make it more level - I'd start with a harder but not USELESS minigame.

I'm actually somewhat confused here... please help clarify... You start out by giving an example of being interdicted, in which you attempted to win the interdiction but yet lost an expensive ship, but then go on in your second paragraph to say you'd like a way to avoid PvP interdictions but then say you'd like the interdictions to be more difficult. Are you saying you don't like the interdiction minigame as currently implemented, or you wish a way to avoid PvP altogether? Or did you mean you'd expect the interdiction minigame to be more difficult to WIN against someone who is defending? (I'm assuming the latter, but Rule #1 = Never assume)
 
I'm actually somewhat confused here... please help clarify... You start out by giving an example of being interdicted, in which you attempted to win the interdiction but yet lost an expensive ship, but then go on in your second paragraph to say you'd like a way to avoid PvP interdictions but then say you'd like the interdictions to be more difficult. Are you saying you don't like the interdiction minigame as currently implemented, or you wish a way to avoid PvP altogether? Or did you mean you'd expect the interdiction minigame to be more difficult to WIN against someone who is defending? (I'm assuming the latter, but Rule #1 = Never assume)

So even though I was in blue, I cannot escape player interdiction. It does not work vs people. If I'm wrong I'd like to understand, if there is a mechanic based on engine be interdiction size etc. But I was blue and lost.
 
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