I'm a Lifetime Pass holder but I would pay hard cash for Alien Tech in Season 3 ... if and only if the green guys' E-rank modules are better than A-rank vanilla plus +42% RNGineered god roll.
Basically, if the alien stuff starts at +50% we can forget this mess.
Great, heal the powercreep! With even more powercreep. That will surely fix the issue.
Jason has already replied exactly as I would have done:
I'll hazard a guess that Truesilver would support the removal of the engineers altogether as a dream option. As would I. I've been on record numerous times offering to pay extra for that game. However, he and many others of us recognize that this will simply not happen; Fdev will not remove them.
Exactly this.
My preferred solutions, in order of preference:
1. Delete RNGineers in entirety
2. Remove secondaries and cap primary at blueprint published maximum
3. Make all blueprints require only one g1 mat
Items 1 and 2 are not going to happen. Both would be unfair to those who have ground in good faith.
Item 3 could perhaps be the way forwards. It is late in the season. It is not unknown for games companies to grant unlocks when a new season comes out. Nobody would lose anything, except for exclusivity. Everyone could roll using g1 mats for as many modules and ships as they like.
A solution?