Goodbye cruel game!

Status
Thread Closed: Not open for further replies.
Regarding NPC agility and SCB use, a quick demonstration fighting a wing of Dangerous/Deadly eagles followed by a Dangerous FAS in a Haz RES:

Source: https://www.youtube.com/watch?v=dip5HLYAeLE


My GU-97 was easily able to outmaneuver the Eagles, often staying completely out of their arcs of fire. Even when they had a firing solution, I was evading most of their weapon fire, including multiple shots from railguns, at a variety of ranges. Yes, the GU-97 is extremely maneuverable, but against peer-level CMDRs with the same ships, that GU-97 would have lasted about as long as it takes to cycle a small railgun twice. I wouldn't have been able to fight a wing of three Eagles and come away without a scratch unless they were all NPCs or some of the least competent CMDRs I could find.

The FAS was my SCB guinea pig and I deliberately stretched out the fight to prompt it to use all of it's SCBs, which it did. It clearly ran out after 4-5 charges (exactly what you'd expect from the class 4 or 5, A or B rated, SCB you'd expect on a FAS that was for whatever reason, equipped with SCBs).

That demonstration backs up what I've seen from tens of thousands of NPCs over nearly five years. I have never once, outside of obvious bugs, seen NPCs cheat with regard to maneuverability, SCB use, vulnerability to heat, damage, etc. SJA has also confirmed such observations multiple times on these forums.

NPC have had unlimited MC (and only MC) ammo, very sketchy persistence from on instance to the next, and have often been unhindered by certain FSD limitations at various times. There are a few pieces of equipment that are also NPC only (phasing beam lasers, and, in the case of ATR, reverberating cascade burst lasers). There have also been bugs with some NPC attributes, some which lasted longer than they should have. However, by and large, NPCs are governed by the same fundamental rules that apply to CMDR vessels, and most of the cases where they aren't, NPCs get the short end of the stick, not an advantage.
 
NPCs do not have unlimited SCBs, and never have.

NPCs are fully affected by heat, and generally always have been.

I can't say I've ever seen an NPC arrive with hardpoints deployed; all ships turn into a the pentagonal sensor contact the moment they start deploying hardpoints, which should be the same moment they arrive in the instance if they are expecting hostilities.

There have long been issues with NPCs being able to jump when they shouldn't, as well as with other aspects of travel that no doubt relate to them not actually existing until they are generated, and there are still occasionally persistence problems, though I've noticed that much of this was fixed recently.



Chances are their shields were never down.

Often a target has to be shot for it's current shield levels to register. This applies to other CMDRs at least as often as NPCs.



I used to be able to do this until changes to networking made the latency of manual drops less predictable.
I don't shoot them. They only raise shields once I scan them. The little jingle that goes along with it seems to imply they just raised shields.
 
It's been fun, commanders.
(snip)
CMDR Polartechie 240 hours -
.....

lol 240 hours.

nuff said.
(edit: actually not)
It's like your 3 yo babelling: Im done with this life its to shi-tej (pun intended :p)

edit2: lol that profanity filter
 
Last edited:
Yes. Fallacious and bordering on downright stupid and certainly dishonest and misleading.
He says he played the game for 240 hours, but when I read some of it, it sounded like he played for only 2 hours.

His lack of knowledge might show though that FDev needs to do more with the in-game availability and accessibility of information.

. Low weapon variety?
Are you kidding me? Of course we might want more, but it is ridiculous to say that the weapon variety is low. And I don't even count the engineering and all the special effects that gives you.

. Long docking procedure?
What the....? What game has he been playing?

. 3 seconds to maneuver away from the destination star...
What? What game is that?

. Planetside / Horizons expansion: You know that huge spaceship you have? Want to pay $20 for more "loading screen" gameplay so that you can ditch your cool ship for a wimpy little Rover? Doesn't that sound fun?
This is downright dishonest and misleading!

.Bounties: If you have earned bounty credits you must go to a system to collect them, but bounties don't show the system only the faction so you can have credits stuck in your transactions forever.
No! Nonsense! Simply not true, as we all know. But I would like the origin of the bounties mentioned in the description.

.Questing: You have to return to a station to turn in a mission. In space. Where your mission contact can transmit new details instantly but you have to dock to tell them "Yeah target's dead now."
The contact needs to verify the kill via the ships systems. Just you calling them and telling them you killed someone is not enough. This is the fluff reasoning behind it and I accept it. I would not mind if this was changed somewhat. For example if you have a good rep with a contract giver they might trust you more and you do not have to fly in.
Being able to earn that privilige would give you also a nice sense of progression.

.NPC Cheating: In Combat, every enemy NPC ship has insane turning speed and are not hindered as much as the player is by module damage.
NPC (some of them) simply are better at flying their ship than some cmdrs.

I agree about Powerplay. It needs to be revised asap. I have said so hundreds of times.
I too would like to get and complete some missions without needing to land at a docking pad. The station faction already tells you to return to the station to collect your reward for some of these and they should not remove the need to "come home" so to speak, or to hit a pit stop. Completing transactions in flight isn't a great idea. People already complain about the FSS and how you can get interdicted using it.

The issue with NPC "cheating" isn't actually that they do, but that we face so many in such a short time span that we see a wide array of things like chaff spamming from a ship that seems to have nothing but chaff as utility, then SCB spamming from a ship that seems to have nothing but that. If I carry missiles, every ship I encounter has point defense, even smaller ships. They probably have it anyhow, it just becomes more obvious to me.

The game designers, for some reason, created "better" things we spent time to achieve then nerfed it by making it almost useless. Turreted weps are more of a liability than an asset, but they used to be the thing. Gimballed are even useless when every ship has chaff. Oddly my chaff rarely does anything to NPC weps and pretty sure the phasing sequence does nothing against them now. Prior to 3.3 I would see some odd acts from them from time to time if I hit them with it, but nothing now.
 
Last edited:
240h game play is much more then other games are providing for lets say 50-100€.

The thing with ED is that it demands more of the player than any other game I’ve played (it terms of time invested, testing one’s patience, the infuriating and needlessly convoluted design decisions etc). The rate of progression is much faster now by all accounts, but when I started out it took at least 240 hrs before I began to perceive what the game had to offer, ultimately. By the time I got my first Annie, I'd already clocked up three times more hours in Elite than any other game in my steam library. It can leave a somewhat sour taste in the mouth if, for whatever reason, you don’t feel that the game rewards this investment over the long term. Even today, after close to 2000 hrs, there are times when I throw my controller down and rip off my VR headset in disgust. :D
 
OP -

Bye.

Maybe you will have more fun with the latest Spunkgargleweewee.

Moderators -

I thought this kind of post was verboten


It's the weekend, he chose this time knowing that the mods probably won't look at at it til Monday...

Any way OP, don't slam the door on your way out...
 

DeletedUser191218

D
It's been fun, commanders.
I just really want to thank everyone on the forums who's been helpful troubleshooting my experience and stuff, but I have to go, I'm sick of the game.

I really tried to give it my all, I really wanted to love this game. But I can't. I wrote a litany of complaints in my steam review here https://store.steampowered.com/recommended/recommendgame/359320
I'll copy it cause I know how crap Steam is at handling links



Cya folks!

CMDR Polartechie 240 hours -
Final ship was a fully decked out Viper MK IV, with 2 plasma accels and 2 cannons.

Can't disagree with any of your gripes.
 
My thoughts and comments, in no particular order:

1) 240 hours is a lot of gameplay for the money he spent. A lot of AAA games are done after 10. He must have seen some value to it if he stuck around that long.
2) He only topped out in a Viper after all that time? That seems strange to me. Did he only do combat stuff?
3) I never throttle down during jumps and I don't crash into stars. There's plenty of time to point your ship in a safe direction as long as you're paying attention. I think I did the zero throttle thing a little while when I first got a T9, but then I got a handle on it.
4) Docking is a skill that you have to learn. I can see it taking a while when you first start playing, but after sufficient practice, it becomes second nature.
5) I fully admit that the game has a steep learning curve and can be frustrating for a new player. I think the game is a lot easier for a beginner now than it used to be, though.
 

Jenner

I wish I was English like my hero Tj.
OP hasn't been back to expound on the points he/she raised, so I'm going to close this. "I'm leaving" posts are fine as long as they've got some actual criticisms that a poster would like to discuss, but drive-by quit threads are another matter.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom