Graphics downgraded

During combat, my graphics performance gets downgraded as if I dialed it back in settings; its very obvious as it gets choppy and cartoonish. After a few minutes it goes back to the smooth greatness I'm used to. There appears to be an automated graphics performance "feature" in 3.3.

Anyone else notice this?
 
I haven't done any combat, yet. But I did do some mining, which is also a particle-heavy load on the graphics card and I didn't notice anything.
 
Same here. Noticed when killing pirates in asteroid rings.
I've noticed fps drop when facing ships with a lot of particle effects (sparkles, bullets, lasers, smoke etc).
I decided it is some how related to recent asteroid field rendering.
Dropped all settings to low, then some of them to medium/high. Volumetric quality is low. Now seems ok.
 
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Yes, could be a lack of video memory, so the streaming system reduces texture quality, when running out of video memory.

My video card has 3 gigs of RAM, but where do I look up the VRAM allocation? And why is this just now happening in 3.3?
 
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Deleted member 182079

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Did you update your drivers? Latest Nvidia ones are from yesterday.
 
My video card has 6 gigs of RAM, but where do I look up the VRAM allocation? And why is this just now happening in 3.3?
I've seen people have such details as an overlay, so the tools do exist.
I use GPU-Z, but that sensor report is in separate window, playing in full screen I need to Alt-Tab to see the graphs & figures.
 
My video card has 6 gigs of RAM, but where do I look up the VRAM allocation? And why is this just now happening in 3.3?

You could install the HWinfo app to see what your GC is doing. It lets you monitor and record EVERYTHING your PC does, including actual clocks, memory bandwidth and allocation, temperatures,...
Something is probably maxing out, somewhere.

The question is if it's the game that does this or the GPU drivers or something else.
 
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Might be a more serious problem. I use a GTX 960 4gb, with everything maxed except supersampling at 1 and terrain work slider is at 3/4. Before the patch it'd drop to around 50 in ice rings, but now I get a perfect 60 fps everywhere.
 
Might be a more serious problem. I use a GTX 960 4gb, with everything maxed except supersampling at 1 and terrain work slider is at 3/4. Before the patch it'd drop to around 50 in ice rings, but now I get a perfect 60 fps everywhere.

I dont have my settings maxed. They're middle of the road. GeForce GTX 1060 (3gb not 6gb). My next step is to update the drivers.
 
My video card has 6 gigs of RAM, but where do I look up the VRAM allocation? And why is this just now happening in 3.3?

Should be enough, I only have 3.5 gigs and don't see the issue at Ultra 1080p. Unless you are using SS?
 
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The 1060 series is barely better than using an on-board GFX card. Simply not very usable for gaming. I'd start investigating the performance issues there...
 
My video card has 6 gigs of RAM, but where do I look up the VRAM allocation? And why is this just now happening in 3.3?
6GB should be fine, especially since FDev didn't raise the recommended hardware requirements.

My 1060gtx 3GB in the laptop was choppy in conflict zones. What resolution do you run Krash?
Should not matter that much. I used to run triple FHD screens on a 970, VRam was full (3,5GB) at times, but never had a problem (in 2016 though).

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The 1060 series is barely better than using an on-board GFX card. Simply not very usable for gaming. I'd start investigating the performance issues there...
Sorry, but this is . A 1060 outclasses even an integrated Vega (Ryzen 2400G) easily.
 
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The 1060 series is barely better than using an on-board GFX card. Simply not very usable for gaming. I'd start investigating the performance issues there...

Hm, the HD4600 in your chip, for example, gets a passmark score of 712. The 3GB version of the 1060gtx gets 8938.

Any other completely bizarre comparisons you want to make? :D
 
The 1060 series is barely better than using an on-board GFX card. Simply not very usable for gaming. I'd start investigating the performance issues there...

Er...no.

My GT 1030 is the equivalent of a Ryzen 2200 and slightly below a 2400 GPU wise.

A GTX 1060 is like a rocket compared to that.
 
Er...no.

My GT 1030 is the equivalent of a Ryzen 2200 and slightly below a 2400 GPU wise.

A GTX 1060 is like a rocket compared to that.

I must be confusing the 1060 with the 1050 or something then. I know that one of the "10X0" series is barely better than on-board GFX.
 
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