Graphics Improvements

Vulkan is a scalpel where dx12 is a shovel;
Vulkan is superb, but has been very slow in adoption overall.
I recall when NMS switched from OpenGL to Vulkan, performance went up, detail down, but they have been improving that over the years!
On top of that dx/dlss are neither open source nor GPU/OS agnostic, which limits usecases and accessibility even further.
I couldn't have put that any better!

Maybe that is one of the reasons my PC dual boots, and spends as much time as practical in linux! (if I could use the Q3 and a couple of games that refuse to emulate well, in linux, I'd be very happy kissing Microsoft goodbye for the last time.
 
Many programs run better through the wine interface on linux, than they do on windows.
Mac being a BSD OS, and like linux a UNIX type OS, wine works very well here too; I'd rather not need to use it, but hey ho!
 
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Oh no pls not an other dead engine like Helldivers 2... Hope they enhanced it at some point in the future. FSR 3.1 and so on.
 
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