And the paintjobs, and the lighting, and the contrast being completely screwed.It's fixed except a few minor bugs like shadows and still no decent anti-aliasing.
And the paintjobs, and the lighting, and the contrast being completely screwed.It's fixed except a few minor bugs like shadows and still no decent anti-aliasing.
And the paintjobs, and the lighting, and the contrast being completely screwed.
Laptop with dual gpu, rtx 3050. I figured to reconfigure connection between GPUs, and now it is 60 fps mostly. However, close to flowers it is "red-zone" still.Which RTX card?
I have an RTX 3080, and the game runs at a solid 4k @ 120 Hz (which is my display's native resolution and refresh rate) without the GPU even getting warm. Only when I am on foot at a station the framerate might drop to somewhere around 90, perhaps even 80.
Well, that doesn't sound like a very "gaming" laptop, so low framerates are to be expected...Laptop with dual gpu, rtx 3050. I figured to reconfigure connection between GPUs, and now it is 60 fps mostly. However, close to flowers it is "red-zone" still.
So what I say, creation of surrounding takes at least 50% of the my GPU as FPS shows. If it would be pre-designed scene it would be 0% additional power used.
You miss the point. I say GPU is used not only for nice picture but it has other comparable tasks. Which means you cannot expect "modern graphics" because you should divide GPU power by 2.Well, that doesn't sound like a very "gaming" laptop, so low framerates are to be expected...![]()
Who says that's placeholder though? Adding variety must be done manually (lots of work) or procedural.
Powerplay 2 will add more Concourse variety, but the sneak-previews show all the concourse layouts stay the same which is a pity. They could open up more areas of stations.
Back in 2015, there were only 2 station interior types (standard and fancy). Later they added agricultural, industrial, business, and asteroid interiors.
The devs have a limited budget so they didn't spend resources on implementing smart AI for free-walking NPCs in Concourses. The current concourses are a small fraction of the entire station. If they add more sections then it makes sense to implement it.
Is the shadows bug the same as light bleeding through the walls of buildings? It makes little sense to me why that issue exists, other than they want it to.The lighting (except the shadows bug) and the contrast look fine on my PC.
I can't answer that specifically, but my experience with shadows includes flickering (which I'm currently not sure if it still happens), and the equally or even more jarring one where a mountain suddenly stops casting a shadow randomly depending on where you're looking, or how your ship's shadow randomly disappears and then gets cast right in front of you, but only at a certain distance, once you are close enough to it. I notice it a lot with my Phantom where its shadow will be fully cast when I'm away from it but once I get back closer to the ship, it will only partially render in and move with me, as if it's tied to the character or something weird/stupid like that.Is the shadows bug the same as light bleeding through the walls of buildings?
Fair enough if you think it still looks "fine", especially after several years to get used to it, but Odyssey's lighting and contrast are a downgrade from Horizons. It's why Odyssey looks "darker", some details and parts of the image are just being lost. The actual lighting is broken in many places but most obviously around planets, to borrow some nice pictures from elsewhere:The lighting (except the shadows bug) and the contrast look fine on my PC.
You say detail lost, I say way more realistic. The left picture is just what you can expect when looking at a dark object with no own light (planet) in front of a fusion furnace (sun). In a realworld eclipse you also can't make out the features of the moon as it sits in front of the sun. The graphics in Odyssey are a realism upgrade in every way. The one big thing still not working is multiple lightsources support.Fair enough if you think it still looks "fine", especially after several years to get used to it, but Odyssey's lighting and contrast are a downgrade from Horizons. It's why Odyssey looks "darker", some details and parts of the image are just being lost. The actual lighting is broken in many places but most obviously around planets, to borrow some nice pictures from elsewhere:
View attachment 398070View attachment 398071
It requires something to reflect light to the dark side of the object. Such as the Earth for example.You say detail lost, I say way more realistic. The left picture is just what you can expect when looking at a dark object with no own light (planet) in front of a fusion furnace (sun). In a realworld eclipse you also can't make out the features of the moon as it sits in front of the sun. The graphics in Odyssey are a realism upgrade in every way. The one big thing still not working is multiple lightsources support.
You miss the point. I say GPU is used not only for nice picture but it has other comparable tasks. Which means you cannot expect "modern graphics" because you should divide GPU power by 2.
The lighting (except the shadows bug) and the contrast look fine on my PC.
You say detail lost, I say way more realistic.
Is the shadows bug the same as light bleeding through the walls of buildings? It makes little sense to me why that issue exists, other than they want it to.
The left one you identify as more realistic is from Horizons. The contrast being (effectively) darker is a seperate problem to the lighting being broken and causing stuff like you see in the right.You say detail lost, I say way more realistic. The left picture is just what you can expect when looking at a dark object with no own light (planet) in front of a fusion furnace (sun). In a realworld eclipse you also can't make out the features of the moon as it sits in front of the sun. The graphics in Odyssey are a realism upgrade in every way. The one big thing still not working is multiple lightsources support.
YouTube is full of instructional videos on how to build a PC that's capable of running modern games at decent framerates at 1080p for really cheap. You don't necessarily need to spend US$2000 on a rig just to play EDO.I've been complaining my rig can't even play odyssey without hitching.
Windows 10 just told me my rig aint powerful enough to install windows 11 and I need to upgrade my rig. go figure![]()
There is not a camera or other, on earth, that can reproduce an image with the dynamic range of the image on the right, as for the one on the left, the dynamic range is still massive, probably far to much so to be 'realistic'. The human eye can see 16 F stops of dynamic range, the average camera now days can capture 6 at most, though you can make composite images from the raw data, this is essentially the same as multiple expositions, which is what telescopes do, and what photographers used to do, but of course you can not do this with motion film, without shooting with two cameras at once!Fair enough if you think it still looks "fine", especially after several years to get used to it, but Odyssey's lighting and contrast are a downgrade from Horizons. It's why Odyssey looks "darker", some details and parts of the image are just being lost. The actual lighting is broken in many places but most obviously around planets, to borrow some nice pictures from elsewhere:
View attachment 398070View attachment 398071
There is an engineer in the SOL system, who can overclock your PC, for 10% more elite gaming fun!I've been complaining my rig can't even play odyssey without hitching.
Windows 10 just told me my rig aint powerful enough to install windows 11 and I need to upgrade my rig. go figure![]()
Well... that notification is mostoften caused by older PCs not being able to activate TPM 2.0...Windows 10 just told me my rig aint powerful enough to install windows 11 and I need to upgrade my rig.
Do you have a simple tutorial to get the game running?I was thinking about this again today, I can run at * 2 up sampling, and for the most part it is very smooth it looks gorgeous and the anti aliasing effect of doing this makes even the planetary orbit lines look nice, I'm running on a M1 ultra Mac Studio. The thing is that it drops frames from time to time, but in a way that suggests that it is how the code is running that is causing this, where my system is easily capable of running at this setting; If the hardware was being used well. I'd really love to have the game written for this machine, that would be so cool.
The issue with frame dropping from time to time, is only really in two cases, combat and super cruise overcharge.
The latter could be solved by having key presses read on a different loop from the game image rendering, but likely this would be impossible to add after the fact. The point being that when you try to turn it off, if there is a stagger due to the graphics, your key press is not registered :|
As for the styling, that can be changed to taste if the coders decide to update ships. But I think they are great, love that some look like old worn second hand cars and other have carbon finishes, some look like super yacht interiors, really is a nice and varied selection.
Oh, and on a MBP, if you can stick an extra cooling device on it some how, you will likely get some significant performance boost.Do you have a simple tutorial to get the game running?
I have an M3 Max MBP and would love to see how it fares.
I suppose it depends on how you elect to measure, but even a mid-range mirrorless camera these days has around 12 stops of Dynamic Range... (my 'better' camera claims 14 stops)The human eye can see 16 F stops of dynamic range, the average camera now days can capture 6 at most