IMO the lighting changes introduced with Beyond 3.3 have benefits and shortcomings. A major benefit is the dark side of planets is even darker. However, a shortcoming is the "haze" which obscures detail. This is very noticeable in VR, particularly inside stations and on planet surfaces with low light.
I thought the haze was a tinted layer that formed part of the new lighting system. However, it turns out that it is a pixel shader that can be removed. The two screenshots below have been taken straight off my VR mirror and are self-explanatory:
With Pixel Shader
Without Pixel Shader
IMPORTANT UPDATE - MOD NOW DOES A NUMBER OF THINGS. GO TO POST #183 FOR FURTHER INFO AND LATEST VERSION
I thought the haze was a tinted layer that formed part of the new lighting system. However, it turns out that it is a pixel shader that can be removed. The two screenshots below have been taken straight off my VR mirror and are self-explanatory:
With Pixel Shader


IMPORTANT UPDATE - MOD NOW DOES A NUMBER OF THINGS. GO TO POST #183 FOR FURTHER INFO AND LATEST VERSION
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