There certainly are a bunch of things FD need to enhance and fix in the GFX department, rings around planets disappearing when going into or coming out of SC is one of my biggest issues.
They should add in controls to change contrast and colour, maybe add in some filters like chromatic aberration, this would remove the need for sweetFX for the most part.
(ive stopped using sweet FX now, i found that every version was trying to do dodgy stuff in the background on my network(sometimes killing my internet altogether))
there is a lack of hue variance especially on gas giants, some of the textures really do look 1 or 2 colour blended. Trouble is , this is probably quite realistic, if you look at real photos of Uranus (haw haw) you see its pretty flat in hue and texture.
Stars feel like they should be a LOT brighter, especially up close. There seems to be a lack of light that they actually emit. The star looks bring , but what its hitting with its light dosnt seem to look bright enough.
The ships , stations and all the tech look pretty great (even if i think the ship designs mostly all look very similar.
The metal and rock rings around planets could do with a bit of love, they again, look very uniform, with no Large chunks randomly floating about and the range in which the actual models turn to a LODed backdrop is far too close.
Ice rings on the other hand look really nice, i think the ice even uses a translucency trick in some places which is great.
Generally things are good, like the whole game, it needs some pollish.