Graphics Need Updating

I don't see how 4k and 8k is a solid futur proofing when the geometry partly belongs to the past. Go land to an outpost and check the rotating satellite antennas: they look more like polygons than circles. Also check the canisters. Finally simply check the little vents thingy (like in cars) on a viper and see for yourself: those things are angular instead of being round.
So yeah I partly agree with the OP. I think graphics overall are nice as they convey a very credible space experience. The planets, nebulae and light effects look amazing. But then take a closer look at the geometry. You will realize some shapes are not satisfactory, and some textures are very flat. It still feels 2015 level, but if geometry and textures are not upgraded in this year, the game wont feel fancy long enough, and whether you use 8k or not won't change it.

I can see the polygons in real life:

spaceframe_1.jpg
 
Huh? Graphics in-game are phenomenal in HD resolutions. Am working on getting a 4K screen and vid card and know I won't be disappointed.

I bought a 50in 4K TV last week and the game looks phenomenal on it! It plays very smooth maxed out with GTX980M's in SLI.

Also - make sure you choose a TV with HDMI 2.0 (which most/all 4K ones should have) and preferably with DisplayPort 1.2. I went for the Panasonic TX-50AX-802b which has both and was lucky having the DisplayPort as I've only managed to get it working through that method so far - at 60hz anyhow.
 
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Everything can be improved, for sure.
And in Elite a lot of things can be improved, that's a fact.
however, Graphics are really not what's coming in first place in my mind at all.
 
Around planets is where ED really shines, especially around ring systems and earth like planets. It's the empty space that need some makeup, give or take the loss in "realism". Add clouds, gases, meteors, high res nebulas, etc.. Everything else can be improved with post processing injectors imo.
 
Okay. I guess any opinion that conflicts with yours is automatically wrong, yeah? Like I said, the graphics are poor in comparison to the games being released today.

It's not down to a matter of opinion. It's a matter of fact. The higher res textures and higher poly count of ED make any model in BF2 look like something a kid came up with.
 
Yeah - however even though it's an obvious troll, I find it hard not to respond...

I mean - if you look hard enough you will see graphical "corners being cut" in any game - it's just that the OP has focused on the incidentals, the lowest common denominator, if you will.

Step back, look at the ship models, look at the shading, the lighting, the curved corners on the hulls, the damage modelling, the nebulas - the huge amount of screenshots in this thread are easy testament to the graphical quality in the game.

Poly count isn't everything - there's a hell of a lot more going on under the hood.

There's always room for improvement, that goes without saying, but claiming that the graphics are below par or are of an "x years old game" isn't just disingenuous, it's plain short sighted.
 
I can understand someone thinking the grahics arnt good in ED.. but with that said, theres nothing out there to compare it to on the same level. You cant use Battlefield.. thats an inner city FPS game.. thers a lot going on in a very small ammount of area.. and if you really take a look around the graphics are not that great. They cut corners all the time. Tiled textures for buildings.. low rez debris.. sprites all over the place.. backgrounds which are cardboard cutouts of scenery but its blurry so you dont notice.. and your stuck in a 300m box and cant go anywhere else..

SC, same thing.. its a different approtch, you cant just get in your hornet and zip off to a star 300LY away your stuck in your little box fighting.. or... you only have 50 places to go, not 2 billion.. Each one of those 50 places is hand crafted and can be a little more detailed because you see what they want you to see.. you dont think there is a rendered, full res, opposite side of the planet do you? no.. they just make the one side look fancy because you cant ever go to the other..

The textures in the ships of FD are amazing. thats not coming from a fanboy.. thats comming from a former game designer.. the textures on the planets are amazing considering the 40 billion planets out there arnt all created and tailored by hand.. the sheer fact you can literally pick a star in our entire galazy and just simply go there is mind boggling.. no other game gives you this kind of freedom because your always contained in the companies little box, because they want to much control over what you see. FD lets the engine generate your visuals for you.. and thats pretty cool.. for what it is, FD is doing an amazing job.. there can be improvements down the road like adding nicer clouds or making nebulas more volumetric when you pass through them instead of just hazy, but that stuff is just fluff and very minor overall.. id rather have the freedom to do what i want with slightly less graphics, then be stuck in a defined box, or a defined path clicking "space to proceed" as some sort of "action" in the game i MUST do because if i dont, i have to start over like stupid COD or BF SP..
 
With the exception of maybe a couple certain station assets, I think the game's graphics at fantastic as-is.

I'm also inclined to disagree with the first statement about graphics being that important. Battlefield 4 and COD:AW had great graphics and both of those games were crap piles.
 
While OP is trolling, this topic provided me with a few great screen shots.

I bought a 50in 4K TV last week and the game looks phenomenal on it! It plays very smooth maxed out with GTX980M's in SLI.

Also - make sure you choose a TV with HDMI 2.0 (which most/all 4K ones should have) and preferably with DisplayPort 1.2. I went for the Panasonic TX-50AX-802b which has both and was lucky having the DisplayPort as I've only managed to get it working through that method so far - at 60hz anyhow.

You lucky boy. Enjoy the 4k loveliness.
 
Graphics in this game will need to be updated at some point, I agree. And despite the manner in which the OP presented his argument, he has a point.

There is much room for improvement. In many cases the graphics of Elite Dangerous cannot compete with those of Space Engine, which began development in 2005 and is a one-man-profit-optional project.

Space Engine also has more variation in planet types and types of alien life that can be found on them, as well as more different types of atmospheres with their own distinguishable look.

It has dynamic lighting, all stars in a system serve as light sources and cast dynamic shadows on the planets orbiting them. The light wavelength and colour is also taken into consideration by the engine, so all planets in a Blue Star system are illuminated in a blue glow, no matter how far away from their parent star they are.

Planetary rings and moons cast shadows on the body they are orbiting, and all planets with atmospheres have an aurora at their polar regions.

Just google some Space Engine screenshots and you will see how poor Elite Dangerous looks in comparison. Not always, but very often:

http://i.huffpost.com/gen/2189088/images/o-SPACE-ENGINE-facebook.jpg

http://ontologicalgeek.com/wp-content/uploads/2014/01/space-engine.jpg

http://i60.tinypic.com/2mes3g7.jpg

Space Engine on Youtube

I am currently out exploring the nebulae near Barnard's Loop, and while I find them a stunning sight to behold in the game, they sometimes look like washed out low res textures from a distance:

California Nebula in game:

View attachment 25630View attachment 25631

Actual California Nebula:

http://www.starrysite.com/pliki/galeria/duze/California nebula - koniec starrysite 2.jpg

Messier Nebula in Game:

View attachment 25633View attachment 25634View attachment 25635

Actual Messier Nebula:

http://upload.wikimedia.org/wikipedia/commons/4/4a/Messier_78.jpg

I think you get my point... there is really some room for improvement in Elite Dangerous' graphics. I wouldn't say it's a priority, but it needs to come at some point, eventually.

The engine is still lacking dynamic lighting and shadows on a system wide, interplanetary scale, there are no auroras visible yet, planet textures are lacking in comparison to other games, the Milky Way looks nice but nothing like the original, which Space Engine does a far better job to emulate, and there are also still a lot of LOD issues:

Planets pop up out of nowhere once you get to a set distance - before they are just tiny dots, there is no fluid approach at all. Planetary rings disappear during supercruise entry and dropout for a couple of seconds... Rings don't cast shadows, neither do moons when between the star and their parent planet...

The graphics are "nice" but not "spectacular". Space Engine's graphics are spectacular. Star Citizen's graphics are spectacular. I think those are the titles that Elite Dangerous has to compete with. Let's hope it will get on par with them at some point in the future.

Spot on. ED is often a beautiful game and I definitely am stoked to be back in the Elite universe and enjoy the graphics the majority of the time. The problem is that I have seen the hubble photos and I really miss the grandness of real space. Nebulas in-game seem really tiny. I would love to get close to something like this below. Sometimes I think it almost might be a little too realistic as most of space is probably just dark and not that spectacular.

h03_hs201013.jpg
 
Around planets is where ED really shines, especially around ring systems and earth like planets. It's the empty space that need some makeup, give or take the loss in "realism". Add clouds, gases, meteors, high res nebulas, etc.. Everything else can be improved with post processing injectors imo.
I really hope they don't do the over-the-top nebulae everywhere thing. I like space to look like space.
 
To me, there's only one space game that looks as good as ED, and it's not even a space-sim. It's Alien: Isolation. I want ED's (supposedly forthcoming) star station interiors to look as good as Alien.
 
It is interesting how there are posts comparing it to 'real' images.
A lot of people seem to forget that these things are not seen with a 'real' camera, or but rather stuff made for detecting a much much wider range then just the visible spectrum, sure they look amazing, but that is not what you would see with your eyes.

That said has anyone actually found a system, where a moon or such is infront of the planet between it and the sun and seen if its shadow if projected onto the planet?
 
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