InMemoriamSirocco
Banned
Graphics in this game will need to be updated at some point, I agree. And despite the manner in which the OP presented his argument, he has a point.
There is much room for improvement. In many cases the graphics of Elite Dangerous cannot compete with those of Space Engine, which began development in 2005 and is a one-man-profit-optional project.
Space Engine also has more variation in planet types and types of alien life that can be found on them, as well as more different types of atmospheres with their own distinguishable look.
It has dynamic lighting, all stars in a system serve as light sources and cast dynamic shadows on the planets orbiting them. The light wavelength and colour is also taken into consideration by the engine, so all planets in a Blue Star system are illuminated in a blue glow, no matter how far away from their parent star they are.
Planetary rings and moons cast shadows on the body they are orbiting, and all planets with atmospheres have an aurora at their polar regions.
Just google some Space Engine screenshots and you will see how poor Elite Dangerous looks in comparison. Not always, but very often:
Space Engine on Youtube
I am currently out exploring the nebulae near Barnard's Loop, and while I find them a stunning sight to behold in the game, they sometimes look like washed out low res textures from a distance:
California Nebula in game:
View attachment 25631
Actual California Nebula:
Messier Nebula in Game:
View attachment 25633View attachment 25634View attachment 25635
Actual Messier Nebula:
I think you get my point... there is really some room for improvement in Elite Dangerous' graphics. I wouldn't say it's a priority, but it needs to come at some point, eventually.
The engine is still lacking dynamic lighting and shadows on a system wide, interplanetary scale, there are no auroras visible yet, planet textures are lacking in comparison to other games, the Milky Way looks nice but nothing like the original, which Space Engine does a far better job to emulate, and there are also still a lot of LOD issues:
Planets pop up out of nowhere once you get to a set distance - before they are just tiny dots, there is no fluid approach at all. Planetary rings disappear during supercruise entry and dropout for a couple of seconds... Rings don't cast shadows, neither do moons when between the star and their parent planet...
The graphics are "nice" but not "spectacular". Space Engine's graphics are spectacular. Star Citizen's graphics are spectacular. I think those are the titles that Elite Dangerous has to compete with. Let's hope it will get on par with them at some point in the future.
There is much room for improvement. In many cases the graphics of Elite Dangerous cannot compete with those of Space Engine, which began development in 2005 and is a one-man-profit-optional project.
Space Engine also has more variation in planet types and types of alien life that can be found on them, as well as more different types of atmospheres with their own distinguishable look.
It has dynamic lighting, all stars in a system serve as light sources and cast dynamic shadows on the planets orbiting them. The light wavelength and colour is also taken into consideration by the engine, so all planets in a Blue Star system are illuminated in a blue glow, no matter how far away from their parent star they are.
Planetary rings and moons cast shadows on the body they are orbiting, and all planets with atmospheres have an aurora at their polar regions.
Just google some Space Engine screenshots and you will see how poor Elite Dangerous looks in comparison. Not always, but very often:



Space Engine on Youtube
I am currently out exploring the nebulae near Barnard's Loop, and while I find them a stunning sight to behold in the game, they sometimes look like washed out low res textures from a distance:
California Nebula in game:

Actual California Nebula:

Messier Nebula in Game:
View attachment 25633View attachment 25634View attachment 25635
Actual Messier Nebula:

I think you get my point... there is really some room for improvement in Elite Dangerous' graphics. I wouldn't say it's a priority, but it needs to come at some point, eventually.
The engine is still lacking dynamic lighting and shadows on a system wide, interplanetary scale, there are no auroras visible yet, planet textures are lacking in comparison to other games, the Milky Way looks nice but nothing like the original, which Space Engine does a far better job to emulate, and there are also still a lot of LOD issues:
Planets pop up out of nowhere once you get to a set distance - before they are just tiny dots, there is no fluid approach at all. Planetary rings disappear during supercruise entry and dropout for a couple of seconds... Rings don't cast shadows, neither do moons when between the star and their parent planet...
The graphics are "nice" but not "spectacular". Space Engine's graphics are spectacular. Star Citizen's graphics are spectacular. I think those are the titles that Elite Dangerous has to compete with. Let's hope it will get on par with them at some point in the future.