There is no artifical/simulated gravity in Elite without acceleration.
I mean, considering the wacky, inconsistent, unrealistic, hare-brained stuff that we HAVE been forced to accept in the ED universe (telepresence, I'm looking at you but you're not on your own) why on Earth would you just stubbornly dig your heels in and refuse to accept a justifiable conceit such as artificial gravity?
Because none of those things implies anything about artificial gravity, and the setting material states artificial gravity doesn't exist.
Just because you happen to consider certain things more fantastic that another, for whatever baseless reason, doesn't excuse that other.
Yes, we all get that there's currently no plausible way to generate artificial gravity but gravity is a pretty-much fundamental requirement for humans to live in space long-term and it's also a pretty-much fundamental requirement of all fiction involving humans living in space.
If I were a betting man, I'd bet that making people that suffer no negative effects from prolonged stays in microgravity is vastly easier than artifically generating significant gravity without constant acceleration or rotating spacecraft.
The former problem is a biomedical problem with mechanisms we can investigate and plausibly manipulate in the immediate future. Fantasy artifical gravity is just that, fantasy. There is not even any place to start beyond purely speculative solutions that require things that can't even exist within our current understanding.
Do we also eat magnetic food off magnetic plates with magnetic cutlery and wash it down with magnetic beer out of a magnetic can?
Not sure why you'd think we'd be eating with cutlery or drinking out of cans in microgravity. Eating in space is fairly straightforward and was one of the first issues solved when humans were originally developing space flight.
Any conventional dining materials carried would obviously only be used in the presence of significant gravity. The rest of the time, we'd mostly be eating out of tubes, or taking some sort of food substitute.
And, in practical terms, I bet one of the big reasons FDev aren't keen to pursue space-legs is because they KNOW it's going to be a total PITA to get an FPS engine to work properly in zero-g.
Why would it be a pain? We've already seen plenty of FPS examples of zero-g environments over the years.
You take whatever physics engine you're using and set the acceleration variable for gravity to 0. Character movement is then provided, in game terms, by similar mechanisms to those of things that fly or our ships. In the case of magnetic boots you just have an acceleration toward certain designated surfaces that decreases with the square or cube of distance.
Retcon artificial gravity onto our ships and get cracking with those space-legs.
I see no gameplay benefit from the introduction of artificial gravity, nor any reason it would make spacelegs easier to achieve. The only thing it would do is introduce further inconsistency into the canon and dilute the flavor of the setting that the designers have already spent much time on.
To suggest it's the result of your ship's computer artificially altering your speed, thus forcing you to make corrections, is contrived.
That's the explanation, and that's what's happening, if you have something targeted.
Gravity wells interfere with SC, but the flight computer also tries to make it easier for you to drop out of SC near objects you've got targeted.
It's less contrived than many other aspects of the game's FTL travel mechanisms.