I agree, but at the same time to try and make the game as "realistic" as possible is one of the things I love about ED... So if they manage to get around all those wacky solutions you mentioned above, it could be great !
Zero-G, if done in the right way, would be awesome !
ED
isn't "realistic" in almost any way though.
About the only thing that
is realistic is the stuff the Stellar Forge is responsible for.
Beyond that, we've got FTL travel, we've got no temporal shift as a
result of FTL travel, we've got FTL supercruise which contradicts almost
every law of physics, we've got ships that are made from materials that don't freeze at absolute zero or melt when they fly close to a star, we've got thrusters which provide unlimited propulsion, we've got powerplants (and thrusters) which don't provide enough energy, or use enough fuel, to achieve the things they do, we've got a universe where interstellar comm's is banned and everybody communicates via text messages but where you can also send a hologram across the galaxy instantly and (once it arrives there) it gains substance so it can interact with the world around it.
We've got sensors with worse range than a decent WW2 bomber, we've got a docking computer which takes up the same space as 2 tonnes of cargo, we've got a variety of modules which scale in size
and price depending on what ship we fit them to even though they do exactly the same job, we've got deflector shields, we've got weapon-gimbals which work on some types of weapon but not others, We've got anti-missile weapons that have a 10,000 round magazine while out main weapons can't store 10% of that.
We've got all
that stuff and then we're saying "Artificial Gravity? Hell, no! That crosses the line!!!"
Srsly?
Yep, zero-g would be cool with space legs but it's also really, really hard to do.
I'd rather
have regular FPS-style space-legs than hope for zero-g floatiness (much) later on.