Griefers make open impossible, and how easy the solution is.

But absolute impossibility to avoid imposed fight sucks, that's all what's wrong with ganking right now.

The "absolue impossibility to avoid imposed fights" is simply not true. It's not "absolutely impossible", only not absolutely possible. Not the same thing.

There are 400 000 000 000 star systems, thousands (iirc) in the bubble. Out of all these there are maybe 0 to 5 with gankers in it at any given time, and not even 7/24.
 
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Well, may be because you can avoid interception from npc, but it almost impossible for you to avoid interception from another player? Also, PvP players always much more deadly than NPCs and, if victim don't have very good shields, it absolutely zero chance to survive.
On the contrary. I can very easily avoid interception, even interaction altogether, with another player. All I have to do is be somewhere they aren't, and if necessary, change where I am to where they aren't.
NPCs, on the other hand, will follow you everywhere until you kill them or ditch whatever's attracting them. Sure the direct threat they pose is lower, but shaking a player off your scent is trivial in comparison to ditching one of those bloodhounds.
 
Well I'm not really sure what you mean by that, but honestly, if you keep getting killed by players in ED, you are doing something seriously wrong.


Well, who said you that I have that problem? Usually, it's a problem for new players who still not opened needed engineers and not tuned their ships. As for me and my Cutter that I fitted for trading and mining, I can survive against full enemy wing enough long to safely fly away (4k/10k/8k/8k shields) and even successfully fight against one or two enemies. But my experience tells me that it's almost impossible to avoid interception from experienced player, especially if he on specialisite combat ship, especially when you loaded.

But assuming, that problem is overhyped, there are not so many griefers around and best thing that can be done is to make heavy ships interception a bit more difficult and interesting. Right now I can drink coffee with croissant using one hand when I attacking enemy on freighter.
 
Fdev should implement something like GTA Online. A passive mode for those who do not wish to engage in pvp but still want to interact with other players in open play.
Oh good god no. That is 4th wall breaking nonsense. IF a player is in your instance and they are in open then they are by definition signing up to what ever the game mechanically allows. I hate PvP games and just don't do it, but people with a magic flag is game breakingly bad imo.

That said I see nothing wrong at all with a flag which only allows like minded folk to instance with each other. When winging up with mates the squadron leader would have to decide the flag if different members have different flags set. The default would be no flags set with an option to step out of PvP if you choose. Thought would have to be put in players using the flag however to attack other players and then using it to run away.

Funnily enough even as a non PvP player I would likely not do it. Policing fire and ram damage are important to me when playing in a group... But to each their own.
 
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Well, who said you that I have that problem? Usually, it's a problem for new players who still not opened needed engineers and not tuned their ships. As for me and my Cutter that I fitted for trading and mining, I can survive against full enemy wing enough long to safely fly away (4k/10k/8k/8k shields) and even successfully fight against one or two enemies. But my experience tells me that it's almost impossible to avoid interception from experienced player, especially if he on specialisite combat ship, especially when you loaded.

But assuming, that problem is overhyped, there are not so many griefers around and best thing that can be done is to make heavy ships interception a bit more difficult and interesting. Right now I can drink coffee with croissant using one hand when I attacking enemy on freighter.

If you know how to survive most ganks, then you know everything that should be known (unless you want to git gud in other aspects of PvP, that is).

Newbies should learn the same things and problem solved. Giving them godmode switches or making the learning curve easier would be stupid. If someone is utterly uninterested in PvP, there are 2 other game modes to choose from.

BTW you keep talking about "interception": if you mean the minigame of pulling someone out of supercruise, it's called interdiction. Don't get me wrong, you have ofc every right to call it however you wish, but there are a lot of non-native English speakers here, me included, and using a term which is generally used for something else can lead to confusion. (Sorry if I didn't understand correctly what you meant by that.)

As for the interdiction minigame, I don't think it should be made any easier for the interdictee. That would make avoiding player interactions way too easy, which would be boring.
 
I have never, in a year of playing Elite, been in open and not been randomly killed by a griefer. Imagine that.

Really? Every single time?
That is hard to believe, but if so I can only call it a fluke.
Perhaps you made the wrong decisions and were visiting known hotspots?
I used to always play in open, even though I am not interested in any form of interaction, friendly or hostile, and was only attacked 3 times during almost a thousand hours of playing time. I simply avoided the systems I judged to be risky.
I played less in open when ganker-wings got introduced, and completely stopped playing open eventually when engineering was added. I do not want to compete with maxed out player killers. That is not how I want to enjoy my Elite game. Nevertheless the ED universe is huge and I would not be able to encounter player killers every single playing session, even if I wanted to.
 
@NisseNeutron if you've really, genuinely always been attacked every single time you've ever played in open, then I can only assume that you've chosen only to visit open at CGs - or maybe the old starter system.

I've played almost entirely in open since the game launched - I meet loads of cmdrs - I've very rarely been attacked, and it was never a surprise when it happened. I actually suffered my very first 'pvp death' at the CG last weekend - to an Operation-Ida friend who was blowing up Type-9s. It wasn't griefing, because I know what to expect at CGs, and so they're the only place that I'm ever not in open if I don't fancy the risk.

If you want to meet up with friendly players in open, then try joining in with community activities that are organised by other players, rather than by FDev. I participate in Buckyball races and Operation Ida station repairs in open mode and have only had enjoyable interactions with other players. There's still always a risk though, whenever you see a hollow contact. I enjoy it, but if you don't want that risk then don't play in open. The risk is minimal though if you stay away from obvious danger spots, basically Shinrata, a couple of engineer systems and whichever system FDev are telling players to concentrate.

If you play with the right attitude, it's actually impossible to be "griefed" in Elite Dangerous. I love open mode, and most of my ships don't even have guns, so it's certainly not impossible to survive.
 
But instead of complaining, here's my solution: A scoring system. A simple one from the top of my mind: X / kills in the last X hours of play = S. If S < 3, the player is a griefer. IE 6 / 15 = 0.4 (meaning 15 innocent kills in the last 6 hours the player was online), which means this player is a real piece of poopoo griefer. This simple system can be upgraded to use the players full pvp history.
We already have something along those lines, it applies for offences against both NPCs and PCs - it is called Notoriety.

Real consequences = less griefing.
Unfortunately this premise is flawed, I wish it were true but the only real consequences that might truly affect it would be a true ban for PK based incidents that exceed a certain level of frequency. Even then, I would not be surprised if "true griefers" would buy multiple accounts and circumvent the PK limitations in such a way.

As the saying goes, locks are for honest people - meaning those with sufficient mal-intent will most likely find a way to circumvent the vast majority of counter-measures against poor behaviours.

As others have pointed out, there are at least some large Private Groups such as MOBIUS (which is actually a number of Private Groups) that you could join in order play with people in a mostly pure PvE setting.
 
As others have pointed out, there are at least some large Private Groups such as MOBIUS (which is actually a number of Private Groups) that you could join in order play with people in a mostly pure PvE setting.
The one problem with this is, does the average non-"forum veteran" know about Mobius? I see comms all the time at CGs where players are shocked by the fact other CMDRs are destroying them effortlessly and without reason, and they seem to have no idea that any alternative besides Solo exists.

Perhaps that will be my new mission, to preach the gospel of Mobius at all the CGs in 2020! That could actually be fun.... Because let's be honest, how would non-forum players (cough the majority cough) know that Mobius even exists?
 
The one problem with this is, does the average non-"forum veteran" know about Mobius? I see comms all the time at CGs where players are shocked by the fact other CMDRs are destroying them effortlessly and without reason, and they seem to have no idea that any alternative besides Solo exists.

Perhaps that will be my new mission, to preach the gospel of Mobius at all the CGs in 2020! That could actually be fun.... Because let's be honest, how would non-forum players (cough the majority cough) know that Mobius even exists?
It would be a lot better then preaching your Blocking Gospel.

You could even rename your ships PG JOIN MOBIUS.
Even the ID could be MOBIUS.
 
Perhaps that will be my new mission, to preach the gospel of Mobius at all the CGs in 2020! That could actually be fun.... Because let's be honest, how would non-forum players (cough the majority cough) know that Mobius even exists?

please announce this, if You decide so, would be a reason for me to visit a CG lately ;)
 
The one problem with this is, does the average non-"forum veteran" know about Mobius? I see comms all the time at CGs where players are shocked by the fact other CMDRs are destroying them effortlessly and without reason, and they seem to have no idea that any alternative besides Solo exists.
Don't need to be a forum veteran - just use Google on "Elite Dangerous PvE", Mobius is mentioned in the top results.

There is also a web-site for Mobius (https://elitepve.com/) which is returned in the first page of results.

The biggest problem is probably not the knowledge of the Mobius groups but the limitation on membership counts for PGs.
 
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Don't need to be a forum veteran - just use Google on "Elite Dangerous PvE", Mobius is mentioned in the top results.

If they are going to google that, why the hell aren't they googling important information like:
  • Flying without a rebuy
  • Getting a big ship too early
  • Taking on missions way above your ranking
  • That Open is dangerous
  • That non consensual PvP is not only allowed but it seems encouraged
One could go on, but I think you get my drift lol
 
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