Griefers make open impossible, and how easy the solution is.

Not in my Solo-MMO. 😝
My god. I never realized it, but this is exactly what Elite is. It's a solo mmo.

We're all here. We're all talking. We're all flying around. But we're separated from one another by instancing, modes, gameplay preferences and time zones. I can win a war without ever seeing an opponent or firing a shot. I can build the world's deadliest PvP murderboat in complete solitude.

On some level, I will never be entirely comfortable with this paradigm. I'm too used to the "test" being how well we can walk through the fire.
 
My god. I never realized it, but this is exactly what Elite is. It's a solo mmo.

We're all here. We're all talking. We're all flying around. But we're separated from one another by instancing, modes, gameplay preferences and time zones. I can win a war without ever seeing an opponent or firing a shot. I can build the world's deadliest PvP murderboat in complete solitude.

On some level, I will never be entirely comfortable with this paradigm. I'm too used to the "test" being how well we can walk through the fire.
Actually my statement was just a pun, but as you pointed that out directly, it's really sad.:(
 
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Don't get me wrong. It's appealing. It's just weird. And it comes with a ton of baggage.

I view it as choice as opposed to baggage, as long as you are fine with everyone else's choices there's no baggage at all.

Something I've never understood about ED is the angst around other people playing solo, group or whatever. Anyone who knows the first thing about the game can high-wake out of a fight so twiddling the modes would make no difference. PVP is always by choice in ED.
 
The "optional multiplayer MMO" aspect is actually what convinced me to buy it, that and the flight model.

Eh, I'm still having difficulty describing a game with completely optional multiplayer as an "MMO". (at least in traditionally accepted terms of what MMO means) If one plays in Solo- you'll never encounter another player, ever... so "MO" (Massively Online) would be a more fitting description.

That said, it's a bit less semantic than what "Role Playing Game" means, considering one with little to no actual character development seems to pass for an "RPG" these days, even though traditionally character development (and not just "gear grind") has long been a cornerstone of RPGs.

I do agree completely with the flight model aspects, however. ;)
 
Eh, I'm still having difficulty describing a game with completely optional multiplayer as an "MMO". (at least in traditionally accepted terms of what MMO means) If one plays in Solo- you'll never encounter another player, ever... so "MO" (Massively Online) would be a more fitting description.

That said, it's a bit less semantic than what "Role Playing Game" means, considering one with little to no actual character development seems to pass for an "RPG" these days, even though traditionally character development (and not just "gear grind") has long been a cornerstone of RPGs.

I do agree completely with the flight model aspects, however. ;)

Even in solo we are all playing the same BGS so its one massive game that includes all of us, mode, platform, time-zone and geographical server doesn't matter at all.
 
Even in solo we are all playing the same BGS so its one massive game that includes all of us, mode, platform, time-zone and geographical server doesn't matter at all.

I suppose in that context, even if it's a stretch, it could be considered thus. Then again, if that were the criteria- it would mean even those living in exile or banishment are still part of a social group as they're still on Earth. :p
 
I suppose in that context, even if it's a stretch, it could be considered thus. Then again, if that were the criteria- it would mean even those living in exile or banishment are still part of a social group as they're still on Earth. :p

Everyone except the people banned to the shadow server, they only get to play with themselves.
 
Even MORE puppies
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