As an explorer, all you need is an Artemis and maybe add one or two modules for utility so I don't think a ton of this applies to those who have no interest in "pew pew"; there is no "pew pew" for gathering mats anyway, except for the CZs required to unlock the engineer. That's an issue, in my opinion (that we cannot get mats via combat). It's all scavenging and RNG data hunts. Actually, a ton of upgrading is done via "exploration"I think they disabled the relogging thing with the last patch...
But as a explorer myself, I would rather pay a horrendous sum ingame for a fully updated suite than doing pew pew, it just does not interest me that much.
I upgraded quite a bit in Alpha and Fdev did listen a little to our feedback; the mats requirements you see in the OP are much lower than that in the alpha for the same things. I've made fast progress since the expansion launched and have found the "grind" to be limited to just gathering MIs (and by extention, I got some PRs too). After that, I've not ground a thing. It's all been quite fun gathering as I did missions or actively hunted it. But that's all "ground" to a halt now that I need 40 Opinion Polls and 20 media data to unlock two engineers (and behind both are at least two mods I want).
I think what's needed is:
- Get mats from looting killed opponents (including MIs)
- Trade data across types (HAB data for HAB data, SEC data for SEC data etc) and so this also includes MIs (IND types)
- Allow us to remove inserted mods at a cost of a % of the mats for that mod (so you lose the mod, get some mats back but retain the weapon/suit itself) and a cost of credits.
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