The only question left to ask (at the moment, anyway) is , if I kill a worker in a facility, with the charger, at a spot where he/she won't be discovered by another worker, will that set off an alarm?
No, but you'll get a bounty, because magic.The only question left to ask (at the moment, anyway) is , if I kill a worker in a facility, with the charger, at a spot where he/she won't be discovered by another worker, will that set off an alarm?
No, if you're not too close and not in direct line of sight, any NPC alerted by a dead body will just patrol the immediate area for a short period (I'd say around 2 minutes or so) and then resume normal duty. They won't be extra hostile or extra suspicious afterwards either. You can just work another area of the settlement until they cool down.The only question left to ask (at the moment, anyway) is , if I kill a worker in a facility, with the charger, at a spot where he/she won't be discovered by another worker, will that set off an alarm?
This settlement is currently the focus of a power restoration mission, so (if in Colonia) a great chance to familiarise oneself with the layout of the facilities, and grab stuphz.
Totally agree. The way OD is designed right now, it's very hard to find on-foot PvP. Only during combat CG (once or twice a month) you'll find this CQC spirit (in the High Intensity CZ, most of CMDRs will gather there).it'll be fun and cool to have a real on foot FPS cqc populated with players, i m tired of killing brainless IA
Now i can find a motivation to upgrade and ingeneering my on foor stuffTotally agree. The way OD is designed right now, it's very hard to find on-foot PvP. Only during combat CG (once or twice a month) you'll find this CQC spirit (in the High Intensity CZ, most of CMDRs will gather there).
That's why we created a dedicated Discord (on-foot Team PvP) : Elite On-Foot Combat Community . Welcome to join us!
Also, you can check my videos in signature, you'll see a ton of PvP CZ.
Exactly, OD PvE materials grind is just a mini-game to prepare for PvP CZNow i can find a motivation to upgrade and ingeneering my on foor stuff
Thx
Yea, but in fact i don't need any mod t kick some assExactly, OD PvE materials grind is just a mini-game to prepare for PvP CZ
Yes, good suggestions I just hope FDEV will look at the game mode again and redo it, however I'm not holding my breath because PP, MC etc. never left the alpha phase.Love your post OP, check out my thread months back: https://forums.frontier.co.uk/threads/conflict-zones-revamp-idea.580511/
Learning how to get stuff from active settlements is worth it because inactive settlements tend to have fewer resources and they're much harder to find in the first place (active settlements are abundant). It's still a grind to get anything upgraded to Grade 5 but it's a lot easier if you can swap between two active settlements to pillage stuff. Even better if you can do it with minimal detection (less time faffing about then).Got my tenth ionised gas cannister for the Executioner upgrade last night, and two more a few minutes later!
I'm definitely putting off the slog for Grade 5 for a bit, though.
Sounds like a great idea to me. One thing for sure, it would help grow the audience for CZ, whatever the current state of it.I may one day do a guide for conflict zones but I get the impression the audience for that would be niche
Learning how to get stuff from active settlements is worth it because inactive settlements tend to have fewer resources and they're much harder to find in the first place (active settlements are abundant). It's still a grind to get anything upgraded to Grade 5 but it's a lot easier if you can swap between two active settlements to pillage stuff. Even better if you can do it with minimal detection (less time faffing about then).
I'm currently putting together a guide that covers the settlement raid mission template (so the one where you have to eliminate all occupants of an active settlement) and how to do it with minimal detection (it's possible to do it without getting detected at all but the guide will cover what to do if you do get detected). Such missions will allow you to pillage an entire empty settlement once you've completed/whilst you're completing the task and you can also easily find these missions pointed at criminal targets (so you don't break any laws).
I may one day do a guide for conflict zones but I get the impression the audience for that would be niche, so maybe further down the line. For general stealth/infiltration guides, there's a lot of that available on Youtube as well.