Ground zone combat need to be redesigned

The only question left to ask (at the moment, anyway) is , if I kill a worker in a facility, with the charger, at a spot where he/she won't be discovered by another worker, will that set off an alarm?
 
The only question left to ask (at the moment, anyway) is , if I kill a worker in a facility, with the charger, at a spot where he/she won't be discovered by another worker, will that set off an alarm?
No, if you're not too close and not in direct line of sight, any NPC alerted by a dead body will just patrol the immediate area for a short period (I'd say around 2 minutes or so) and then resume normal duty. They won't be extra hostile or extra suspicious afterwards either. You can just work another area of the settlement until they cool down.
 
Ah. My hope was that I could kill everyone in that 0 Level habitat, because I still almost always get spotted, and have to do a runner, sprint/jumping to the SRV, stashed under the entrance arch, safe from the sentinel gun, then hot wheeling it to the ship (is it just my imagination, or has Odyssey made the throttle temperamental?)

BTB, I decided to go to that other, low security, settlement (Diego's Journey?), to see if a massacre was more feasible. Turned out there was nobody there, even according to the terminal, so I spent about an hour looting a HAB, which had wings on both sides full of locked rooms full of goodies. Then I went to the Power centre, and actually found an ionised gas! Great, I thought, and then I came back from supercruise, and everyone else was back, too. Cheese Louise (or, rich glitch?).

What's worse is, unless I had the 0 HAB confused with another one, access to the wings had vanished. I guess I wouldn't be allowed to loot them without interference, anyway, as the rooms were all restricted access.

Before finishing for the night, I tried my missiles on the settlement, and nothing happened, other than them getting angry and telling me to stow my weapons. Then I realised that Seeker missiles are pretty much the non definition of dumbfire missiles. Time to re-order.
 
The wing access is back (or I found the right building), and it's pretty sweet, ransacking personal residences. One time, it seemed there was someone already inside, and she didn't take kindly to my appearance. Tried to sneak around her, with predictable results. Next one, I murder TASER, to test the theory. Hope it's a bloke, as he alternative feels a tad dodgy...

There's another entrance on the side of the building, which is a better place to put the SRV, with the ship parked just up the hill.
 
Based on my experience, settlement size can be determined by checking the navigation tab.

Settlement name (small): no CMD
Settlement name+ (med): CMD + 1 building corresponding to the industry
Settlement name++ (large): CMD + 2 buildings corresponding to the industry
 
One thing that's starting to dawn on me is that if I get shot into bloody unconsciousness doing something I shouldn't have, I end up in my ship, above the settlement, but if I kill someone, I end up at Mercy's Hammer, after paying an around CR3,000 fine, and have to get a taxi back to the planet, costing me more. So, come, friendly rubber bullets...

Edit: I suppose my best option is if I can run/drive back to my ship without killing anyone, and supercruise out, then land again and pay the CR250-500 fine, so there's that.
 
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This settlement is currently the focus of a power restoration mission, so (if in Colonia) a great chance to familiarise oneself with the layout of the facilities, and grab stuphz.
 
This settlement is currently the focus of a power restoration mission, so (if in Colonia) a great chance to familiarise oneself with the layout of the facilities, and grab stuphz.

Got my tenth ionised gas cannister for the Executioner upgrade last night, and two more a few minutes later!

I'm definitely putting off the slog for Grade 5 for a bit, though.
 
it'll be fun and cool to have a real on foot FPS cqc :) populated with players, i m tired of killing brainless IA
Totally agree. The way OD is designed right now, it's very hard to find on-foot PvP. Only during combat CG (once or twice a month) you'll find this CQC spirit (in the High Intensity CZ, most of CMDRs will gather there).

That's why we created a dedicated Discord (on-foot Team PvP) : Elite On-Foot Combat Community . Welcome to join us!

Also, you can check my videos in signature, you'll see a ton of PvP CZ.
 
Totally agree. The way OD is designed right now, it's very hard to find on-foot PvP. Only during combat CG (once or twice a month) you'll find this CQC spirit (in the High Intensity CZ, most of CMDRs will gather there).

That's why we created a dedicated Discord (on-foot Team PvP) : Elite On-Foot Combat Community . Welcome to join us!

Also, you can check my videos in signature, you'll see a ton of PvP CZ.
Now i can find a motivation to upgrade and ingeneering my on foor stuff :D
Thx :)
 
Got my tenth ionised gas cannister for the Executioner upgrade last night, and two more a few minutes later!

I'm definitely putting off the slog for Grade 5 for a bit, though.
Learning how to get stuff from active settlements is worth it because inactive settlements tend to have fewer resources and they're much harder to find in the first place (active settlements are abundant). It's still a grind to get anything upgraded to Grade 5 but it's a lot easier if you can swap between two active settlements to pillage stuff. Even better if you can do it with minimal detection (less time faffing about then).

I'm currently putting together a guide that covers the settlement raid mission template (so the one where you have to eliminate all occupants of an active settlement) and how to do it with minimal detection (it's possible to do it without getting detected at all but the guide will cover what to do if you do get detected). Such missions will allow you to pillage an entire empty settlement once you've completed/whilst you're completing the task and you can also easily find these missions pointed at criminal targets (so you don't break any laws).

I may one day do a guide for conflict zones but I get the impression the audience for that would be niche, so maybe further down the line. For general stealth/infiltration guides, there's a lot of that available on Youtube as well.
 
I may one day do a guide for conflict zones but I get the impression the audience for that would be niche
Sounds like a great idea to me. One thing for sure, it would help grow the audience for CZ, whatever the current state of it. 👍
 
Learning how to get stuff from active settlements is worth it because inactive settlements tend to have fewer resources and they're much harder to find in the first place (active settlements are abundant). It's still a grind to get anything upgraded to Grade 5 but it's a lot easier if you can swap between two active settlements to pillage stuff. Even better if you can do it with minimal detection (less time faffing about then).

I'm currently putting together a guide that covers the settlement raid mission template (so the one where you have to eliminate all occupants of an active settlement) and how to do it with minimal detection (it's possible to do it without getting detected at all but the guide will cover what to do if you do get detected). Such missions will allow you to pillage an entire empty settlement once you've completed/whilst you're completing the task and you can also easily find these missions pointed at criminal targets (so you don't break any laws).

I may one day do a guide for conflict zones but I get the impression the audience for that would be niche, so maybe further down the line. For general stealth/infiltration guides, there's a lot of that available on Youtube as well.

That sounds like a cool idea.

I actually finally got ionised gas as a reward, but it was for what seems like a new kind of mission, to recover an item from an 'evacuated settlement', which means more searching. That always seems to feature scavengers, and I decided to deal with the last one on foot, but of course forgot to turn my shield on...

I'm really close to double times range and ten times scope on the Executioner and, if I wanted it, night vision on the Dom suit. The grind eventually reaps rewards, even if the last components prove elusive.
 
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