Yes, it really breaks my immersion when my fully armed and operational battlest combat ship lands in front of everyone and they just keep walking around with their flashlights. And they walk past a shutting down reactor, a disabled alarm panel and jammed open by overload airlocks/doors.
Ideally the ship and ground parts need to be part of a holistic mission.
e.g. You use your ships to zap the orbiting fighters, take out the ground heavy AA, maybe rain missiles on the soldiers in the open but need to land and mop up the bunkers on foot.
Oh, add that to the list of things that settlement workers should be suspicious of without necessarily immediately going hostile - some dude shows up on site that
didn't arrive by requesting clearance and touching down on the actual landing pad?
They're jumping about on the rooftops and hiding behind crates for no readily apparent reason?
Hanging around for extended periods
near but not necessarily
in restricted areas?
Hanging about near closed doors where the access panel is flashing red for someone to come along and open it for them?
All of these should be "this person's clearly dodgy but not dodgy enough for me to justify pulling a gun, but if they keep messing around I should probably have the guards escort them off the base" level incidents.
I'm tempted to say that finding a body should be an immediate "raise the alarm" situation too, not "get suspicious for a while then go back to what you were doing".