Guard AI is still terrible

I have had a guard start shooting at me because they yelled at me while I was in mid-air on a low-g planet and didn’t land fast enough for them.
As a compromise there could be the timer I mentioned above (like we get timers for loitering right?) say, 5 seconds or so. If you get back in range they just scan you where you are.

But there's a line. Flinging about the settlement in low g is going to cause you problems if you're not careful.
 
As a compromise there could be the timer I mentioned above (like we get timers for loitering right?) say, 5 seconds or so. If you get back in range they just scan you where you are.
The main problem I see with timers is that the people having issues with scans are the ones not taking notice of what is happening. I know that's when they catch me out :) There's been a few times I've heard the "stand still while I scan you" and taken a while to work out which one is doing the scan :D
 
The main problem I see with timers is that the people having issues with scans are the ones not taking notice of what is happening. I know that's when they catch me out :) There's been a few times I've heard the "stand still while I scan you" and taken a while to work out which one is doing the scan :D
The UI can be used to good effect here. First up, you want the timer front and centre (again just like you see for loitering/docking). And then just a visiual indicator of the direction of the guard. Games have been using the UI to do this for decades now (damage indicators being the most obvious, which is something EDO does have although badly implemented because it's not always correctly directional). These UI elements subtly inform us of things without us even noticing them if done right.

I'm still of the mind that "not paying attention = deserve to fail" but I know it's not that simple and it isn't always boolean. And, at the very least, stuff like this should be fun above all else.
 
As a compromise there could be the timer I mentioned above (like we get timers for loitering right?) say, 5 seconds or so. If you get back in range they just scan you where you are.

But there's a line. Flinging about the settlement in low g is going to cause you problems if you're not careful.

I mean, if I'm coming straight down and not increasing my distance from them, I'm not sure what else they want from me. If they have issue with it they should be taking it up with the planet at that point. :p
 
Lol. While trying (and failing) to reproduce the "guards scan you at a distance" I talked about earlier I got asked for a scan by a guard. So I stood there next to the guard and answered a post on the forum. When I was done the guard was still there, but wasn't obviously scanning me - so I walked away. At which point they decided I was being non-compliant and opened fire :D

No amount of timers or indicators would help with that :ROFLMAO: Though I escaped, because .... I know how to play ;)
 
Lol. While trying (and failing) to reproduce the "guards scan you at a distance" I talked about earlier I got asked for a scan by a guard. So I stood there next to the guard and answered a post on the forum. When I was done the guard was still there, but wasn't obviously scanning me - so I walked away. At which point they decided I was being non-compliant and opened fire :D

No amount of timers or indicators would help with that :ROFLMAO: Though I escaped, because .... I know how to play ;)
Maybe 2 mins passed while you were on the forum and the re-scan started?
 
...if it was such that in military settlements you were automatically flagged as hostile I would be so cool with that. But come on, I thought this was fixed in update 5 :rolleyes:
What they fixed was people evading scans by jumping straight up into the air to get out of scan range without triggering guard aggression.

This has the side effect of making getting caught on roofs by guards a death sentence post-u5. Literally nothing you do will be seen as compliance.

Contrary to common sense, the guards do not guage your physical proximity to determine if you're resisting or complying. They look at how big of a change you're causing in the pathing calculation. Jumping down off any structure causes a massive change so = resisting. Jumping straight up in the air hardly changes the path at all provided the ground level beneath you stays consistent.

Previously if the AI couldn't find a way to reach you in a timely manner they'd just give up on scan. That's not the case anymore so getting stopped for a scan at a different elevation = better hope you can kill the guard quietly otherwise get ready to fight the settlement.
 
Previously if the AI couldn't find a way to reach you in a timely manner they'd just give up on scan. That's not the case anymore so getting stopped for a scan at a different elevation = better hope you can kill the guard quietly otherwise get ready to fight the settlement.
Interesting as earlier I was trying to get scanned while on stood on cargo containers etc and they just looked at me and walked away, I assumed they'd been told not to bother 🤷‍♀️
 
Interesting as earlier I was trying to get scanned while on stood on cargo containers etc and they just looked at me and walked away, I assumed they'd been told not to bother 🤷‍♀️
Guess the "bug" isn't fully fixed yet if that's still happening. So far every time I've been stopped on the edge of a roof the guard stares for half a second and then goes red.

Mind you though I haven't been stopped on top of boxes with literally no way to walk up on top of them. The roofs had stairs but the walk to get to me would have been very long and the guard didn't even attempt it.

There's a joke about too many doughnuts in there somewhere...
 
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