Yes, after that I made it a point to not jump over guards.I have had a guard start shooting at me because they yelled at me while I was in mid-air on a low-g planet and didn’t land fast enough for them.
Yes, after that I made it a point to not jump over guards.I have had a guard start shooting at me because they yelled at me while I was in mid-air on a low-g planet and didn’t land fast enough for them.
As a compromise there could be the timer I mentioned above (like we get timers for loitering right?) say, 5 seconds or so. If you get back in range they just scan you where you are.I have had a guard start shooting at me because they yelled at me while I was in mid-air on a low-g planet and didn’t land fast enough for them.
The main problem I see with timers is that the people having issues with scans are the ones not taking notice of what is happening. I know that's when they catch me outAs a compromise there could be the timer I mentioned above (like we get timers for loitering right?) say, 5 seconds or so. If you get back in range they just scan you where you are.
The UI can be used to good effect here. First up, you want the timer front and centre (again just like you see for loitering/docking). And then just a visiual indicator of the direction of the guard. Games have been using the UI to do this for decades now (damage indicators being the most obvious, which is something EDO does have although badly implemented because it's not always correctly directional). These UI elements subtly inform us of things without us even noticing them if done right.The main problem I see with timers is that the people having issues with scans are the ones not taking notice of what is happening. I know that's when they catch me outThere's been a few times I've heard the "stand still while I scan you" and taken a while to work out which one is doing the scan
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As a compromise there could be the timer I mentioned above (like we get timers for loitering right?) say, 5 seconds or so. If you get back in range they just scan you where you are.
But there's a line. Flinging about the settlement in low g is going to cause you problems if you're not careful.
Maybe 2 mins passed while you were on the forum and the re-scan started?Lol. While trying (and failing) to reproduce the "guards scan you at a distance" I talked about earlier I got asked for a scan by a guard. So I stood there next to the guard and answered a post on the forum. When I was done the guard was still there, but wasn't obviously scanning me - so I walked away. At which point they decided I was being non-compliant and opened fire
No amount of timers or indicators would help with thatThough I escaped, because .... I know how to play
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What they fixed was people evading scans by jumping straight up into the air to get out of scan range without triggering guard aggression....if it was such that in military settlements you were automatically flagged as hostile I would be so cool with that. But come on, I thought this was fixed in update 5![]()
Interesting as earlier I was trying to get scanned while on stood on cargo containers etc and they just looked at me and walked away, I assumed they'd been told not to botherPreviously if the AI couldn't find a way to reach you in a timely manner they'd just give up on scan. That's not the case anymore so getting stopped for a scan at a different elevation = better hope you can kill the guard quietly otherwise get ready to fight the settlement.
Guess the "bug" isn't fully fixed yet if that's still happening. So far every time I've been stopped on the edge of a roof the guard stares for half a second and then goes red.Interesting as earlier I was trying to get scanned while on stood on cargo containers etc and they just looked at me and walked away, I assumed they'd been told not to bother![]()