Guardian SRPs and MRPs are intentionally fixed at priority 1. Make sure you have enough surplus power to account for this.
Guardian SRPs and MRPs are intentionally fixed at priority 1. Make sure you have enough surplus power to account for this.
If your power plant is getting shot, then your shield is already down. A reinforcement for a no-longer-up shield is far less important than things like engines, FSD, and potentially guns.Why would you want to have a defensive system that can turn itself off when you're in hot water?
I have all my defensive stuff as Priority 1.
The guardian jump booster is manageable. So when doing a scan mission, when I deploy hardpoints, I suddenly can't jump as far as I could before (but I still can enter SC which is enough for me, but that aside). I try to imagine what it would mean if I'd suddenly take away a piece of my hull when you switch of the GHRP? What if the hull hangs on a thread?Funny, both were adjustable a few patches back. Anyway, if they would fix them at Pr2 it would be perfect, as that's where I would
set them at. But we can't have perfect now can we? Even if it's by accident.
X.
I don't know most likely, but I never use those, only the GSRPs. And I (would) set them at P2 so they shut down same time as shields. By then shields are gone anyway, so I need all remaining powerplant to go to Thrusters/FSD/Sensors/Chaf/PD and Life Support.The guardian jump booster is manageable. So when doing a scan mission, when I deploy hardpoints, I suddenly can't jump as far as I could before (but I still can enter SC which is enough for me, but that aside). I try to imagine what it would mean if I'd suddenly take away a piece of my hull when you switch of the GHRP? What if the hull hangs on a thread?
clicks off
baoom?
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I managed to salvage my ship variant but at the expense of a single GSRP (~19% total shield) and some shuffling of power management priorities.
Currently I'm not convinced it is by design until FD themselves post as such (or someone can link some patch notes showing this change), after all they were adjustable initially and my ship variant relied on those power priorities. If they weren't like this to begin with that could of been taken into account during the ship building/engineering process.
I also don't buy it as an intrinsic structual component of the hull. The icon looks the same as the HRP or MRP, but the description reads:
"Powered module that increases the ship's shield health."
There is nothing in the description to indicate that the module has to be always powered on as far as I can tell and other Guardian modules don't have this same restriction (Guardian FSD Booster for example)...so I'm still leaning towards it being a bug.
I've done this now; added screenshot showing the same issue just in case.If you haven't already, please add a contribution to this "still not expired issue" I opened recently. Thank you. X.
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issues.frontierstore.net
I've done this now; added screenshot showing the same issue just in case.
Fair point, now I have a great, great, great, great, grandmother I like to have a chat with that you can help me sort out when you've got a moment.If your power plant is getting shot, then your shield is already down. A reinforcement for a no-longer-up shield is far less important than things like engines, FSD, and potentially guns.
I'm afraid I've had too few hours of sleep to catch what you're talking about.Fair point, now I have a great, great, great, great, grandmother I like to have a chat with that you can help me sort out when you've got a moment.
I'm afraid I've had too few hours of sleep to catch what you're talking about.
I was equally curious, so appreciate the explanation. Then again I raised this thread from a 9 month death, so am pretty guilty as well.The necroing of the post I made almost a year ago, don't worry, just avoid sunlight.
I was equally curious, so appreciate the explanation. Then again I raised this thread from a 9 month death, so am pretty guilty as well.![]()
Each module is powered independently by the reactor. One being off doesn't affect the others.don't want to start new thread, so I will revive this one.If I have a few SRPs on top of prism, do they power down if generator is off due to PP malfunction for example? or if I power down the genny do SRPs still draw power from reactor?
TY very much good sir. o7Each module is powered independently by the reactor. One being off doesn't affect the others.
Yes this seems to be by design, not a bug I'm afraidGuardian SRPs and MRPs are intentionally fixed at priority 1. Make sure you have enough surplus power to account for this.