Frontier didn't specify with an explanation for FSD though, the community did. It's not the way it happened ever, and a feature of the game has been that while Devs might have theories, they are largely constrained by making a game that walks tightrope between sim and fun.
HoloMe was the same, ALL FD said was it's a way to project an image of yourself into the cockpit. There was then a big theory bash on FTL communication, hologram generators, hologram/ship interaction, the works and actually, fun discussion (better than why oh why oh why at any rate).
Yup that's true. With the example of FSD the fact they chose the term
Frame Shift Drive and there is theory and physics around frames of reference and traveling or at least traveling
relatively faster than light suggest some aforethought. Holographic projection is well established in general sci-fi lore so IMO doesn't really require much in the way of explanation.
FD have said the wings are held with electrostatics of some sort. That's an advanced tech to develop theories on, that a physical stanchion, isn't. It's also 'plausible,' in that mega dense energy sources and magnetism manipulation could give an effect like this. Question is how ..
So I'm not actually viewing this new SLF design as negative in anyway but I'd like to be able to ground it in either a how(ish) or a why(ish).
I suppose we can go for a bit of handwaving for the how but still puzzled about the why. Generally speaking a machine that works well is a simple as possible, especially if you are mass producing it (SLF) and it's disposable (SLF). Guardians may be more advanced but still have common sense, or is this my lack of imagination at play?
Oh and - we're making these from blueprints right? This was my nagging doubt.
You find a
Stargate and yes it's weird and we have no idea how it works, but then we did not make it.
We are actually making these ships from blueprints that we can understand enough to build from yet...