Engineers Guide: Fast way to find Occupied Escape Pods near Colonia

You get free pods now on the system with the quest of Ghost Ship, in Chukchan. Just log-in log-out and you get a free occupied pod, in 15 -20 minutes you get the required 25 easy.
 
You get free pods now on the system with the quest of Ghost Ship, in Chukchan. Just log-in log-out and you get a free occupied pod, in 15 -20 minutes you get the required 25 easy.

Please read the title again: “......near Colonia”. That’s my point. The reason being that the enginneer who needs the pods to unlock him lives near Colonia. There are several ways to find them in the Bubble - but that’s irrelevant in this thread.
 
Please read the title again: “......near Colonia”. That’s my point. The reason being that the enginneer who needs the pods to unlock him lives near Colonia. There are several ways to find them in the Bubble - but that’s irrelevant in this thread.
And the megaship method is both quicker and more interesting than relogging the same spot for 20 minutes for one pod a time, too...

(There are tip-off sites in the Colonia region where you can relog for an average of one occupied pod per relog, if that's your thing, but it's really not worth doing it that way)
 
Well, I got 25 of them in 15 min or less, is way faster than you think if you relog right near the pod, AND you have your ship parked at 100m ! I stocked them in my FC since I will go to Colonia next week and because planning ahead is a bit smarter...
 
Well, I got 25 of them in 15 min or less, is way faster than you think if you relog right near the pod, AND you have your ship parked at 100m ! I stocked them in my FC since I will go to Colonia next week and because planning ahead is a bit smarter...

Thanks for the info but...

1. This guide was written before FCs so it was far faster to collect them in Colonia to maximize jump range.
2. It is still far far faster to use a jumpconda to get to Colonia and back than to lug a fleet carrier out there.
3. The guide is expressly about finding them in Colonia.

So your info may be great for someone who wants to go out with an FC anyway but, personally, I'd still use the method in this guide since you get multiple per relog instead of just one and you don't have to waste your tritium on extra mass (even if it is trivial). I seem to remember that I only had to relog once when I did it to get the full 25.

Edit: Just checked my notes to confirm; with this megaship, you can use your hatch breaker 4-5 times per instance yielding 15-20 escape pods before it runs out (maybe more?). So you only need to flop once to get your full compliment and you may get lucky and not even have to flop at all.
 
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Thanks so much for your post! Wow, I had never seen a cargo ship like that up close before. The damage/explosions/arcing is pretty epic.
Still trying to figure out what a loner engineer like Etienne would want with working occupied escape pods. Hmmm, probably best not to think about it. LOL

Agreed - and you’re welcome m8 :) .
 
Seems like the guide is temporarily not working as it should because of a bug that hinders cargo to be jettisoned correctly from megaships and the like.

If someone would please clarify this - or report back when the bug is fixed.

Thanks :).
 
Seems like the guide is temporarily not working as it should because of a bug that hinders cargo to be jettisoned correctly from megaships and the like.

If someone would please clarify this - or report back when the bug is fixed.

Thanks :).
I would suggest, check if any carriers are selling them in the vicinity.
 
Seems like the guide is temporarily not working as it should because of a bug that hinders cargo to be jettisoned correctly from megaships and the like.

If someone would please clarify this - or report back when the bug is fixed.

Thanks :).
Are you sure? The bug normally only affects cargo hatches, not escape hatches...
 
I would suggest, check if any carriers are selling them in the vicinity.

I made the guide long before carriers were a thing, and it has helped a lot of people. What I describe in the guide is very easy and fast to do. It perhaps seems complicated at first glance, but I am just being thorough.

Are you sure? The bug normally only affects cargo hatches, not escape hatches...

No, I am not sure at all. I just read it somewhere and therefore wanted to mention it here and ask if anyone in the vicinity would be so kind to check it out.
 
Thanks for the guide! Working fine for me in Jan 2021.

Was just randomly travelling around on my alt account and realised I'd ended up near Colonia, completely unplanned. So I headed there to finish unlocking Etienne and Marsha. I remembered seeing this guide ages ago - it all still works for me exactly as written.
 
Great help, still works but found Hatch Breakers only work 3 times, had to log out & in again, majority of Pods were stuck in mesh or had 'Collector Failed' but were Cargo Scoopable, many thanks.
 
I'm pretty sure he is just lonely and invites them for tea and scones.
He sees them back to a fit and healthy state, pays all their medical bills, and then offers them an apprenticeship in his workshops.
In no way does my good friend Etienne Dorn have any 'dodgy' deals going on with these escape pods.

Signed, Archon 'The King' Delaine. xxx
 
Worked great today , equipped my Cobra 3 and I had the pods in about 20 minutes. It took just one run with 32 limpets.. I had to re-log once as the escape hatch was no longer available for hatching.
 
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