GraphicsConfigurationOverride.xml
Sorry wizzything, was your post directed at my question? If so what does this mean? i need to find the folder to drop the sweetFX things into.
If not directed at me, my humble apologies sir!
GraphicsConfigurationOverride.xml
And you Wizzi thing, do you notice anything different? And which file are you modifying exactly?
I assumed
Was directed at the snippet I posted, which belongs in the GraphicsConfigurationOverride.xml file which was mentioned by Obsidian in his video.
Try to launch ED, then go to task manager, find ED application(not launcher) then right click on it and Open file location.Can someone help me. I don't have a products tab so where do I install sweetFX at? I bought the game when if first came out. Could that be why?
There is where your ED installed.
I've noticed changes in the galaxy background as well but the planets textures look the same as before, exactly as you said, Main Sequence
So I compared screenshots of the same planets, one set with texture size set to 8192 and the other with the default texture size (for Ultra) of 2560. Graphics setting was set to Ultra in both cases with no amendments. AMD Radeon Settings at defaults. I could spot no difference whatsoever. And tellingly, the FPS did not drop with the hi-res textures. Perhaps with Horizons they have now set a maximum texture size limit in the rendering code to help with performance? Can post screenshots if anyone is interested.
On a related note, does everyone else think that planets look slightly blurry when viewed at a distance of around 10-30km? I find it especially obvious when you look at craters or other distinct features which you expect to be 'sharp'.
Thank you for this precious information, Wizzy ! I'll try that this evening and check if that work. Have you noticed an increase in planets' textures by any chances?
@wasp0 : try to check in this thread for more information. Someone said the following:
Do you think that might help you?
Thanks for investigating, I've only just seen the OP video and was about to try those changes myself. How about the GalaxyBackground texture size and quality settings discussed. Do they still make a difference post Horizons or are they equally ineffective now?
Hello,
Is there a SweetFX 64 bit? '
Or do the other to shader apps accommodate the 64 bit Horizons?
Or do we have to play the 32 bit Main Game if we want to uswe Sweet FX?
Thanks
Compatibility
It works with all graphics cards as long as they support at least shader model 3. That's all cards produced after 2002 (give or take).
It does not work with 64bit game executables yet, however 64bit support should be coming in the near future - so far use the 32bit version of your game if it gives you a choice between 32 and 64bit.
It should work on Windows 2000 and newer, both 32bit and 64bit. So far tested working on WinXP , Vista , Win7 and Windows 8.
It may work on Linux using Wine - please report your findings.
It does not work well with most programs that overlay an image onto the game. It has a workaround for the Steam overlay so that will work, and you can make overlays based on Rivatuner OSD work as well with a compability setting in those overlays , but other overlays may prevent SweetFX from making changes to the image or outright crash the game - turn those off.
Version 1.5
I tried to modify the files like stated in the video and I can clearly see a massive change in the galaxy background, the definition and details are MUCH higher.
Nope, can't see any difference there either.
Interesting, meanwhile MAIN SEQUENCE reports ...
Guess I need to test this one for myself.
<Planets>
<Ultra>
<TextureSize>8192</TextureSize>
<GalaxyBackground>
<High>
<TextureSize>4096</TextureSize> [also tried 8192]
<Environment>
<Ultra>
<Feature>GalaxyBackground</Feature>
<QualitySetting>3</QualitySetting>
<Feature>SurfaceRocks</Feature>
<QualitySetting>3</QualitySetting>
<Envmap>
<High>
<TextureSize>512</TextureSize>