[GUIDE] How to Improve Elite's Graphics with Mods and Tweaks...

Status
Thread Closed: Not open for further replies.
Hey Main Sequence,

thanks for your quick message.

I have exactly the same lines on my graphic configuration file (regarding Environment, Galaxybackground and planets) and what I saw is an increase in the starfield + core background. It looks brighter, with more stars and sharper (more defined I mean). I'll post a screenshot later on so that you can check.

I hope I didn't hallucinate (you never know).

For the planets, I didn't see any difference at all. Unfortunately.

Yeah, it seems they maxed the planet textures after horizons released. So it won't make any difference any more, but background should work.
 
FYI the galaxy background tweak that makes it blue is still working with 2.1. :)
Just set the Dust to -12. Remember to set the galaxy background brightness to 0.0.
I have tweaked my .xml file with a number of things like stronger AO. I can post it here if anyone's interested. :)
 
Definately interested and if you could share it that would be great... :)

Awesome! Thinking of doing a small run through of the AO settings with pics and stuff to see if things aren't hardcoded, but I think we actually can change the AO to have greater impact on the scenes. But I need to get home from work to do it and I don't think i have time today (having a new girlfriend doesn't help either lol).
 
Hmm it seems AO values are hardcoded so can't change them.

Some changes:
+Increased the amount of TinySurfaceRockCount from 400 to 700. This doesn't affect the SRV but it will affect performance a little (due to shadows).
+Increased space particles (unsure if it does anything in-game though).
+Increased planet textures (not the landable ones) to 4096 - won't affect performance but it will affect loading times (not hyperjump) when textures are streamed.
+Blue galaxy background (Now I don't remember his name here... but this fella was the first who set negative values and as a result, it became blueish).
:)


http://www.mediafire.com/download/shdyznxte41zwyj/GraphicsConfiguration.rar
 
Please forgive my dumb question, but I've never managed to get Reshade to work:

For Horizons 2.1, do I put the executable files in /FORC-FDEV-D-1010 or /elite-dangerous-64? I suspect it's the latter (I never use 1.6.)
 
Please forgive my dumb question, but I've never managed to get Reshade to work:

For Horizons 2.1, do I put the executable files in /FORC-FDEV-D-1010 or /elite-dangerous-64? I suspect it's the latter (I never use 1.6.)

/elite-dangerous-64
It needs to be injected into the Elite Dangerous x64 executable, which is in that folder, for it to work. :)

Edit: Remember to copy the ReShade64.dll if you're on Horizons and then rename the .dll to dxgi.dll
 
Last edited:
Does anyone know if these mods/tools can be used to remove the HUDs "space dust" that flies-by your cockpit when your moving through space? I've been wanted to get rid of that for ages. I was hoping FDev would do it but I don't think they will ever add an option for it.
 
Do these reshade thingies work on the oculus atm?
Thanks

Haven't heard anything new about it.. ReShade atm doesn't work in direct mode as Oculus latest runtime supports direct mode only.

http://reshade.me/forum/suggestions/1611-regarding-the-oculus-rift

- - - - - Additional Content Posted / Auto Merge - - - - -

Does anyone know if these mods/tools can be used to remove the HUDs "space dust" that flies-by your cockpit when your moving through space? I've been wanted to get rid of that for ages. I was hoping FDev would do it but I don't think they will ever add an option for it.

There is a toggle for that in the GraphicsConfiguration.xml but I'm unsure if it works.
 
Does anyone know if these mods/tools can be used to remove the HUDs "space dust" that flies-by your cockpit when your moving through space? I've been wanted to get rid of that for ages. I was hoping FDev would do it but I don't think they will ever add an option for it.

Checked the .xml and found the following parameters:

Under <Trails>
<EnableStarTrails>1</EnableStarTrails>
...
<EnableHyperspaceTrails>1</EnableHyperspaceTrails>

Try setting those parameters to 0 under all quality categories.
.
.
Also, under <Debris>
<DebrisLimit>8000</DebrisLimit>

Set this number to 0 as well and see if anything happens in-game.

Note that many of these settings are just reference settings and many values are hardcoded in the engine or in an encrypted file.
 
Last edited:
Checked the .xml and found the following parameters:

Under <Trails>
<EnableStarTrails>1</EnableStarTrails>
...
<EnableHyperspaceTrails>1</EnableHyperspaceTrails>

Try setting those parameters to 0 under all quality categories.
.
.
Also, under <Debris>
<DebrisLimit>8000</DebrisLimit>

Set this number to 0 as well and see if anything happens in-game.

Note that many of these settings are just reference settings and many values are hardcoded in the engine or in an encrypted file.

Thanks for this. They have increased the space dust in 2.1 and IMO it's too much - on planets it looks like it's snowing if you thrust upwards.

I don't think it's Trails as that's for the ship trails in supercruise etc. I have a feeling it might be:
<Feature>ParticleEffects</Feature>
<QualitySetting>2</QualitySetting>

Will have a play with this later and report back.
 
Checked the .xml and found the following parameters:

Under <Trails>
<EnableStarTrails>1</EnableStarTrails>
...
<EnableHyperspaceTrails>1</EnableHyperspaceTrails>

Try setting those parameters to 0 under all quality categories.
.
.
Also, under <Debris>
<DebrisLimit>8000</DebrisLimit>

Set this number to 0 as well and see if anything happens in-game.

Note that many of these settings are just reference settings and many values are hardcoded in the engine or in an encrypted file.

You had me hopeful for a few minutes there. In the end, I set every single one of those values, in all of the pre-sets, to zero (even though I'm using high for trails) and it didn't make any difference. Alas, I fear I'll be flying through space in a fish bowl forever more.

Thanks for the info though Insomnia. I had seen the debris setting before but missed the trails options. I wonder what they do, if anything.

I've even started looking at Cheat Engine to see if I can track down where the dreaded space dust is being set. (I understand that lots of people like it but it's the single simplest/biggest thing I want changed that would greatly improve my experience of the game.)
 
You had me hopeful for a few minutes there. In the end, I set every single one of those values, in all of the pre-sets, to zero (even though I'm using high for trails) and it didn't make any difference. Alas, I fear I'll be flying through space in a fish bowl forever more.

Thanks for the info though Insomnia. I had seen the debris setting before but missed the trails options. I wonder what they do, if anything.

I've even started looking at Cheat Engine to see if I can track down where the dreaded space dust is being set. (I understand that lots of people like it but it's the single simplest/biggest thing I want changed that would greatly improve my experience of the game.)

If you find anything with CE pls let me know! I've used CE for screenshot purposes before in other games but never looked through the actual variables and scripts. Also, be aware, CE might not go well along with FD's anti cheat policy...
 
Thanks for this. They have increased the space dust in 2.1 and IMO it's too much - on planets it looks like it's snowing if you thrust upwards.

I don't think it's Trails as that's for the ship trails in supercruise etc. I have a feeling it might be:
<Feature>ParticleEffects</Feature>
<QualitySetting>2</QualitySetting>

Will have a play with this later and report back.

I tried this too. No go (unless I'm doing something wrong). I wouldn't have thought it would be particle effects as that's probably to describe the number of particles to display during explosions and other similar heavy effects.

The space dust gunk still eludes me. Back in beta there was a lot of talk about an option to turn it off or a slider to adjust the desired level of fish-bowlness but it never got enough support. FDev at least gave us a toggle to turn off/on the orbit lines (thankyou!). I don't need/want any UI element to control this setting. All I need is:

<SpaceDust>0</SpaceDust>

FDev, for the love of XML (or JSON, I'd be even happier with JSON), won't you please hear my call?
 
If you find anything with CE pls let me know! I've used CE for screenshot purposes before in other games but never looked through the actual variables and scripts. Also, be aware, CE might not go well along with FD's anti cheat policy...

Yeah, I'm concerned about that. I'm not even slightly interested in hacking the game but the dust/particles frustrate me enough that every now and then I search for a solution to the issue. Apparently, someone modded X3 to get rid of it (where are you now Mr./Ms. modder?).

I've tried looking at CE (Single Player Training missions so it's offline and hopefully won't get me banned) but I don't know how far I'll get with it. There are so many variables in there and I don't really know what I'm looking for. I think even if I found it in CE I'm not sure how I'd make a mod to get rid of it. The other way I've thought it could be done is with a C++ DirectX hook where you intercept the dust and maybe at least make it transparent, if you can't remove it. Unfortunately, even though I've done quite a bit of programming, barely nothing with DirectX and definitely none where I'm trying to identify memory addresses that could potentially derive variables from in executing machine code to be used to create a mod. Definitely out of my comfort zone.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom