I didn't hear you mate. I was in a private flexi-player group that automatically avoids contact with anyone else.
Don't do that then...play in the All-Group instead. Problem solved!
I didn't hear you mate. I was in a private flexi-player group that automatically avoids contact with anyone else.
Don't do that then...play in the All-Group instead. Problem solved!![]()
Don't do that then...play in the All-Group instead. Problem solved!![]()
Thats exactly what I will be doing, playing on the naughty step....![]()
Indeed ...
Play in the All-Pilots group (so you meet new players) and form an alliance with some like minded people from the forums to travel around with. After release, depending upon things, FD will consider implementing some kind of Guild structure.
I was bothered by the lack of it to begin with but with so much whining in this thread I am now quite complacent about it .. or more accurately - meh!
You have completely missed the point. There are going to be potentially vast numbers of players who I'll (we'll) never see in game. Players flying around in their ships represent game content.
There are going to be potentially vast numbers of players who I'll (we'll) never see in game.
And you are missing the point that there are a good portion of players who have no interest in being preyed upon by other players, but want to experience the evolving content with the game.
And you are missing the point that there are a good portion of players who have no interest in being preyed upon by other players, but want to experience the evolving content with the game.
So ultimately you will not be missing out on anything that we do as if we only had the option to play off line otherwise, we would be doing just that. Thankfully, as long as we don't have a bounty on our heads, we have a fairly defined method of choosing who we can interact with.
IMNSHO, I do not care to interact with people who's sole purpose is to attack other players. I will be perfectly happy enjoying the content without having to worry about someone else trying damnedest to make my experience less enjoyable.
we all know PuG's are like the proverbial box of chockies (mostly with the nice ones pre-eaten) hence a necesaty to join a guild in many games.
My desire to see the game brimming with players, who represent game content, is nothing to do with wishing to attack them.
I was alluding to this but didn't want to say it so directly![]()
There is far too much negativity on this forum from way too many people in relation to the multi-player aspect of online games which offers up endless nightmarish scenarios. Have people really been that damaged by a few annoying encounters?
In relation to ED, it started with David Braben from the outset when he went out of his way to erroneously demonize online gamers by referencing 'griefers' as some sort of plague like problem entailing vast hordes of people who do nothing but frustrate others.
I've played many, many games online and have come across some really annoying people and experienced frustrating times. However, the vast majority of people I've encountered, even on an opposite faction, have helped to create a dynamic and fun experience which have generally enhanced the greatness of a game.
There is a real danger here of creating a game that appears like a barren wasteland, bereft of players as content, out of some desire to create a utopian experience.
Second, I think it can't be stressed enough that ED is PvE.