When I started this thread to inquire about "guild" support in-game it seemed from the initial responses that this was simply not going to be implemented, hence my initial consternation.
I just couldn't believe that a game that was advertising itself as "fully multi-player" (literal words from David Braben on the game's website) in 2013-14 could conceivably not support player-managed organizations ingame. To me it cripples the game and will deter a lot of younger players (please don't say this is a good thing).
It's understandable that people who are unfamiliar with online multi-player games don't get why this is the case, particularly if their interest is playing solo or with a preexisting group of friends. I also understand that there are many other experienced online gamers here who would disagree with me. Cool - I respect their opinions.
Thankfully, however, the posting from developer Dan Davies that was referenced earlier in this thread makes it plain that the matter is still open as far as FD are concerned, and that they do not seem to be "anti-guild" at all - in fact quite the opposite.
I think once we're well into beta phase it will start to become plain to many players just how restrictive the current system will be, and to the developers that something will need to be done to address it sooner rather than later in order that the game will maintain a sufficiently large player base to be self-sustaining financially.
I just couldn't believe that a game that was advertising itself as "fully multi-player" (literal words from David Braben on the game's website) in 2013-14 could conceivably not support player-managed organizations ingame. To me it cripples the game and will deter a lot of younger players (please don't say this is a good thing).
It's understandable that people who are unfamiliar with online multi-player games don't get why this is the case, particularly if their interest is playing solo or with a preexisting group of friends. I also understand that there are many other experienced online gamers here who would disagree with me. Cool - I respect their opinions.
Thankfully, however, the posting from developer Dan Davies that was referenced earlier in this thread makes it plain that the matter is still open as far as FD are concerned, and that they do not seem to be "anti-guild" at all - in fact quite the opposite.
I think once we're well into beta phase it will start to become plain to many players just how restrictive the current system will be, and to the developers that something will need to be done to address it sooner rather than later in order that the game will maintain a sufficiently large player base to be self-sustaining financially.