Guilds in Elite Dangerous

Would you like support for guilds in ED?

  • No, I would rather ED had no specific support for guilds.

    Votes: 348 61.7%
  • Yes, I would like support for guilds but no guild specific content.

    Votes: 127 22.5%
  • Yes, I would like support for guilds and some extra guild specific content.

    Votes: 79 14.0%
  • Yes, I would like support for guilds and for the game to provide mostly guild centred content.

    Votes: 10 1.8%

  • Total voters
    564
Status
Thread Closed: Not open for further replies.

Yaffle

Volunteer Moderator
<mod hat off>

I am still unsure what 'guild support' means - what extra features would be required to have 'guild support'?

The way there are already de facto guilds such as Code, Emperor's Grace, Fuel Rats, The Great Expedition etc. all of whom seem to be be getting along very well, indicates, to me at least, that there is sufficient support existing.
 
An encouraging post.

So was this one;

sent you a pm with the info but ill add it here aswell.

as requested.


  • Group name> Mobius
  • Group type > PVE
  • Number of members> 9,782
  • Website > elitepve.com, we also have a facebook group, steam group and a few other social groups
  • 1 contact person and email >
  • Any other info about your group? > our group is dedicated to a pve gameplay, it is the largest and oldest group found in elite dangerous, many join our group to play elite with other players instead of against other players.


Thanks Mobius

Now FD know the "oldest" and "largest" group prefers PvE co-op play.

Perhaps Mobius himself may become a galactic power !!
Wonder if they'll ask him for a photo to use for his PP picture :)
 
I have been in guilds, and the larger the guild the more demanding they become. What do I mean? At first it is a small group all friends just having fun. Then they band together to tackle a problem one alone is having issues with. Then they like it and ask for more and more of the same. More challenges for their guild. Of course if it takes a guild the lone wolf is out of the picture for those events. The guilds reply there are 1000's of other things to do don't deny us this so we can work together. Time passes and more content for them, and then they start to ask for some reward as the challenges are getting harder. So want 'special' items for winning said missions.
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Now some wonder how can they implement it. Easy enough remember the words:
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THEY ARE COMING
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so do I. So what about an area controlled by Thargoids one ship or 4, no change but 12 or more could. Suddenly guild content created and all innocently as it is part of the Thargoids but in reality it is guild ONLY content. Of course the guilds will ask for special compensation (ie: raid gear). The divide begins and never stops growing. It is my fear. I have been in guilds and heard all the arguments over 'loot' you can't bid on that only certain classes can. Or for Elite only certain ships can bid on certain items. However you look at it, the few will control and decide for the majority in the guild. You complain your kicked out and easily replaced. They will think they own the game at some point and tell some leave this area it is ours and we are working it.
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Sound hard to believe doesn't it. That would never happen would it? Sadly it does happen and I have seen it happen in MMO games namely Everquest. Some guilds think they own the server, others are public guilds but even they dictate on bidding rules to help the 'guild content' over letting each person decide for themselves what is best for them.
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I hope it never happens. However I am in favor of group channels to talk to friends and band together for fun and profit , but never needed just for fun. Any hard content added until you can hire NPC's as wingmen to help so you can take on a larger enemy solo with npc help, then none needs created for the few. Only unless available to all.
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Calebe

This is a returning fear and fear is tied to some sort of past experience.
But what we are trying to (virtually) build is a present and a sort of future. There's no way anyone wants a dominator-type of guild system here in ED so all fear about that is pointless, nor addressing anything we are talking about.
Ther chance is here to create something fantastic learing from the past experience and from other games which do this very well. It only needs an open mind with some creativity escorted by systematic way of thinking.
Saying "no" rather than asking "how" is not showing a particularly open mind and anyway the rejection is expressed about a past game experience claiming that it necessarily will be repeated here. Negative, commander, most of the guild fans here would like something else than a mere domination-game. Just read back in the topic.

- - - Updated - - -

<mod hat off>

I am still unsure what 'guild support' means - what extra features would be required to have 'guild support'?

The way there are already de facto guilds such as Code, Emperor's Grace, Fuel Rats, The Great Expedition etc. all of whom seem to be be getting along very well, indicates, to me at least, that there is sufficient support existing.

These groups are using external features they build themselves because ED does not provide anything to support them.
Give them systematic support and see how they evolve the next minute and how they can finally drop all the workarounds they had to create to fill up what's empty now.
 
So was this one;

Now FD know the "oldest" and "largest" group prefers PvE co-op play.

Perhaps Mobius himself may become a galactic power !!
Wonder if they'll ask him for a photo to use for his PP picture :)

I am a member of Mobius for many months now too, its a great place to fly free of griefers.... but I have also engaged in PvP in Mobius (yes, in a CZ) and it is great when it happens (on a very rare occasion).

If they would fix the punishment system so that there was more of a penalty to acts of outright murder then I would play in Open exclusively.
I think there are many in Mobius that might share that same opinion....
 
I am a member of Mobius for many months now too, its a great place to fly free of griefers.... but I have also engaged in PvP in Mobius (yes, in a CZ) and it is great when it happens (on a very rare occasion).

If they would fix the punishment system so that there was more of a penalty to acts of outright murder then I would play in Open exclusively.
I think there are many in Mobius that might share that same opinion....

I completely agree.

If I knew the "criminal" types got more than a slap on wrists and a cheap bounty that expires after 1 week (for destroying something that took me months to gain) - then I'd play open.
 
+1 to Guild support features in ED. Player organizations working similar to Eve would be great. However, I would probably force a limit to how large these organizations could grow.
 
+1 to Guild support features in ED. Player organizations working similar to Eve would be great. However, I would probably force a limit to how large these organizations could grow.

The key point people don't want it, is because of EVE and what player groups have done there.

If guilds do come in, FD will have to do it in a way so EVE style play doesn't emerge and ruin Elite.
 
The key point people don't want it, is because of EVE and what player groups have done there.

If guilds do come in, FD will have to do it in a way so EVE style play doesn't emerge and ruin Elite.

Done there? Players? LOL, completely misguided.
What its done is made it one of the highest grossing and successful games of all time.
I think you are scare mongering.

[LINK REDACTED]
https://www.youtube.com/watch?v=e2X1MIR1KMs
[Censored Link]
Also, that 'ruins Elite' line makes you sound just a wee a bit like Gollum from LOTR.
 
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Done there? Players? LOL, completely misguided.
What its done is made it one of the highest grossing and successful games of all time.
I think you are scare mongering.

[LINK REDACTED]

Also, that 'ruins Elite' line makes you sound just a wee a bit like Gollum from LOTR.

So, instead of addressing the forum posts of players who walked from EVE due to player groups like Goon / BoB and so on. Instead of staying on topic within this thread, you just insult me and post an off site link (that I've not clicked, nor will).

And you prove, why groups of people like you are a bad thing and harmful to the game.
 
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So, instead of addressing the forum posts of players who walked from EVE due to player groups like Goon / BoB and so on. Instead of staying on topic within this thread, you just insult me and post an off site link (that I've not clicked, nor will).

And you prove, why groups of people like you are a bad thing and harmful to the game.
Sure mate. I'm a bad guy. I got to Dangerous here because Im so bad and everyone disagrees with me, not because I make valid points and try to dispel internet myths or counter prejudice and generalizations. Sorry if I hurt your feelings, I am joking a lot, but I guess you took it to heart, and I offer my apologies.
 
Sure mate. I'm a bad guy. I got to Dangerous here because Im so bad and everyone disagrees with me, not because I make valid points and try to dispel internet myths or counter prejudice and generalizations.

The forum rank is purely, 100% based on number of posts only, and not quality or level of agreement. It's irrelevant.
 
The thing about Clan Tags is that they'd be a good indication of willingness for PvP.

Perhaps even some innocents would actually be spared if there was an indicator........... at least they'd be spared in some of the Clan zones, not in others.
 
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Robert Maynard

Volunteer Moderator
The thing about Clan Tags is that they'd be a good indication of willingness for PvP.

Perhaps even some innocents would actually be spared if there was an indicator........... at least they'd be spared in some of the Clan zones, not in others.

.... or perhaps they would be preferentially targeted simply because they are not affiliated therefore there would be less likelihood of repercussions on their destruction....
 
The forum rank is purely, 100% based on number of posts only, and not quality or level of agreement. It's irrelevant.

As I've got double the green pips he has, my points must be twice as valid and important.
So, I'll say again (the bit he actually didn't comment on as he favours insults over anything else);

One of the things people do not want, is EVE style game play. If someone wants EVE style play - try the game called EVE. This is Elite, it is not based on large group play, it is narrated by FD. Hence why powers cannot rise and fall without FD saying so.

How soon until large player groups get frustrated when they try to flip a system and fail as FD have a story line for it down the line and it has to stay as it is until then. How much screaming will be done by the guild that they are being held back because FD wont let the system flip.

Also, people are moaning now over the 32 maximum cap to instances. How long until "guild meetings" exceed that number and the guild go mad as they cannot all sit in the same instance (talking on an external voice comms no less and using IRC chat) while the meeting goes on. Because it is so important to sit idle in space while talking on TeamSpeak :rolleyes:

(Guilds in Star Trek Online used to moan about instance caps being at 50 - 75 by the way).

There are no raids or dungeons in ED, no 25 man content - all things large groups want, something to challenge them as a group. And if Guilds come in, how long until they demand Dev time be taken away from the Dev plan to add "guild based content" ?

Plus, groups like CODE seem to manage just fine. So why take Dev time to do what can be done anyway ?
 
.... or perhaps they would be preferentially targeted simply because they are not affiliated therefore there would be less likelihood of repercussions on their destruction....

LOL!!! Perhaps there should actually be some repercussions for unwanted destruction to begin with!

What if wearing Clan Tags also meant that you were automatically unchecking 'report crimes against me'?
 
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Robert Maynard

Volunteer Moderator
Please note the quoted post below - it is the closure post in a thread that became rather too heated with some unpleasantness toward players of other games:

The thread has been closed.

It has been noted that participants have been resorting to name-calling relating to games that other participants may (or may not) have played. This is unacceptable and will not be permitted to continue. Posts past this point in time which continue this type of behaviour should be reported as insulting other members. To be clear, "go back to <insert game name here>" is not acceptable.

Another point to note - it is no surprise that some players of Elite: Dangerous have come from EVE in particular - the games share a genre and that there are many players who are passionate about one or both of these games should not come as a surprise to any of us. With Star Citizen also in development and well supported it seems that there is more than enough room in the galaxy for all three of these games (and more are in development). During the development of this game and now, post release, there are fairly regular posts requesting that this feature or that mechanic be added to the game, features and mechanics that seem to be sourced from EVE. As the design of E: D was put in place over two and a half years ago, when suggestions are made that would require the game to change direction (in some cases) from what the existing player-base has been expecting for a considerable time, friction can arise. That is not to say that that excuses any unacceptable reactions from players, rather it may go some way to explain why some participants seem to have a short fuse when particular features are requested (almost certainly not for the first, second or even third time).

Please try to engage with the discussion rather than the other participants.
 
.... or perhaps they would be preferentially targeted simply because they are not affiliated therefore there would be less likelihood of repercussions on their destruction....

Bit like when I used to knock about 0 space in EVE.

Wrong tag = death
No tag = death
Sudden change in alliance while offline = death

Again, all the things some people do not want in ED.
 
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