Gunner = Arcade Action Cam for the 12 yr olds?

Ok, got your attention. :)
There are several parts I do like about multicrew, but I think I should adress
what bothers me about it at the first glance:

Its clear that FD takes the route here to an Arcade sort of gameplay which breaks
a lot rules of the ed universe, and one of them is that cam view.
I am not against the 360 view, what bothers me is that its not immersive in
the sense of being physically possible in any way. If FD would have
made it more schematic, so that the ship itself is a rendered wireframe and the spacebackground is replaced with something else, I would be able to believe
I have some sort of tactical view which is rendered by the ships computer.
But having like a "real" 360 degree cam which is not even existant (or can you shoot it down?) is by all means totally destroying any immersion (for me)
Sure, many of you will like it, but I had hoped FD would somehow maintain
some consistent ingame rules with their features.

Thankfully I wont ever have to use Multicrew. The last friend I have who still plays this game just finished watching about it and said he wouldnt bother with it. So, good luck to whoever uses this lol
 
Mario cart, oh come on. Immersion junkies going a bit hyperbowl.

what immersion? if we can holo people, than i guess a ship with multipel cams would be able to gnerate some sort of virtual reality surrounding instead of being a regular screen or in turret cam. Thats why you use a HUD over that angle for getting informations into that generated VR.

immersion would include the technological enhancements which would be plenty for a game in the future. And a non ego view would have more advantages so it is probably how it would be used.
 

Panticus

Banned
Ok, got your attention. :)
There are several parts I do like about multicrew, but I think I should adress
what bothers me about it at the first glance:

Its clear that FD takes the route here to an Arcade sort of gameplay which breaks
a lot rules of the ed universe, and one of them is that cam view.
I am not against the 360 view, what bothers me is that its not immersive in
the sense of being physically possible in any way. If FD would have
made it more schematic, so that the ship itself is a rendered wireframe and the spacebackground is replaced with something else, I would be able to believe
I have some sort of tactical view which is rendered by the ships computer.
But having like a "real" 360 degree cam which is not even existant (or can you shoot it down?) is by all means totally destroying any immersion (for me)
Sure, many of you will like it, but I had hoped FD would somehow maintain
some consistent ingame rules with their features.

I'd make one cautionary remark: young gamers are extremely critical and selective. They are far from stupid.

In my household I'm the one who plays XBox One. My teenage son prefers to pimp his PC with water coolers and play Total War - he likes the strategy you see. Total War is ten years old - but he likes the gameplay.

Kids are very discerning - don't assume they are not.

When I signed up with Elite I got him an account too. He doesn't play it. It is TOO BORING AND REPETITIVE, and lacks intent, content, progression and gameplay. I respect his opinion.

For the same reason I don't play much these days.
 
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I will say, probably the way I would have done it is you fire from the point of view of one of the turrets, and you can switch between turrets using the number line or numpad (which you can rebind as you like of course). Any turrets that can reach the same arc would attempt to track with the one you're viewing, and the turret would be stabilized to automatically counter pilot movement. After all, the gunner isn't flying the ship so you've got a lot of keys freed up for things like that.

If they ever release a ship with more than 10 hardpoints, either just make due with the ability to assign 10 of them to be cameras similar to how fire groups work, or have the ability to bind as many keys as necessary.

Though if they positioned the camera so that it was always facing away from the ship, it then be easily passed off as a sort of COFFIN system that utilizes an array of cameras throughout the hull. Though that raises the question of why we must have glass cockpits, and can't get a COFFIN system with an armored cockpit for the pilot. :p
 
I do like it.
I do not like it being an arcade game play feature.
I would rather it was an ingame item that came with all the pros and cons.

Just 'advanced targetting' system I thought.

Having access to an interesting control interfaces, I think will be extremely immersive and I actually like very much that it's distinctly different from the main chair. I liked the gunner UI a lot in the end, and saw the 'external 360 view' as a Bullet Time (Matrix) type Multi-Camera Composite (rather than a drone or anything).
 
Ok, got your attention. :)
There are several parts I do like about multicrew, but I think I should adress
what bothers me about it at the first glance:

Its clear that FD takes the route here to an Arcade sort of gameplay which breaks
a lot rules of the ed universe, and one of them is that cam view.
I am not against the 360 view, what bothers me is that its not immersive in
the sense of being physically possible in any way. If FD would have
made it more schematic, so that the ship itself is a rendered wireframe and the spacebackground is replaced with something else, I would be able to believe
I have some sort of tactical view which is rendered by the ships computer.
But having like a "real" 360 degree cam which is not even existant (or can you shoot it down?) is by all means totally destroying any immersion (for me)
Sure, many of you will like it, but I had hoped FD would somehow maintain
some consistent ingame rules with their features.
"Mah Immershun"

And what about fly model? Was it ok for your immershun last 2 years?

Jeez..
 
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The whole feature takes advantage of the new camera suite. It's a great idea, and looks fantastic. A feature intentionally added to bring an easy way to get into some action should not be held accountable to a players immersion. That is up to the player, and the activities of the game. I get immersed in a game, while I'm playing it. I let go of, I'm in an office chair, when my dog comes around, when my wife asks me a question, you just let the experience grab you. The dirty details in the background are for the Dev's, not me. Let's let something just be easy, and immediately fun. You may find you can enjoy that too.
 
While I personally have ZERO interest in this particular feature of 2.3, I think they are doing the best they can do with what they have to work with. A 1st person view for turret control would be a nightmare to get right, and unless your captain was a total ace at mind reading, you would likely NEVER get a good shot at anything!

As for how this all came across and looked in action... There are a lot of players out there that will be attracted to all the stuff you people are groaning about in this thread. That is a GOOD THING! Provided you want FD to be around for future updates and additions to the game. The major features many of us are still waiting for.

And say what you will about console-like features too... The Xbox One and PS4 portions of this community are ultimately going to be paying FD's bills going forward, and despite the fact I prefer to play ED on my gaming PC, I don't think the PC community here is going to be the majority for much longer. Not when the PS4 player base comes in later this year.

So... I guess what I am trying to say is... If you hate this new feature, then don't use it! I won't be using it, but I am grateful to this whole thing for giving me the new vanity cam system, which I most definitely WILL BE using!

Those who can't seem to find anything positive to say about this game for the last year or so really need to move on! I'm getting tired of your constant negativity here day in and day out. ED is obviously never going to float your boat, so cut your loses and leave already!
 
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