Guy crushing ships deliverated on Gerorge Lucas station

Why would anyone want to fly at more than 100m/s INSIDE a station???

That's ridiculous.

No need to do that. That's the equivalent of the stupid little boy in the 1L Citroen Saxo revving his engine hard at the lights and burning away when it switches to green.

You deserve to get shot out of the sky if you do that, in my opinion

actually after some testing of this proposed speed limit 100 m/s is very very slow even in a T9, trying to maintain 100 m/s on approach to and inside the station will be quite difficult for lots of people, especially exiting the station trying to escape the mass lock, I tested quite significantly and 160 -175 m/s seems a much more appropriate speed and does little damage at that speed to any ship I intentionally hit during my test.

so doing 100 m/s in a station isn't ridiculous.

Enty
 
actually after some testing of this proposed speed limit 100 m/s is very very slow even in a T9... so doing 100 m/s in a station isn't ridiculous.
Enty

Agreed. Since the announcement I've been keeping an eye on my station speeds, and I am above 100 for probably 70% of the time. Sometimes only a little over, sometimes a lot over.

All that said, in all my time in ED I've only hit, accidentally, a couple of ships. So, assuming the autodock module keeps you under 100, I've no problem with the limit being that slow.

My only thought is that if this limit is going to encourage use of docking computers, can we have camera control in 3rd person view, whilst the docking computer is in control?
 

Robert Maynard

Volunteer Moderator
I was under the impression there's no wrong side of the slot. The lights are there to ensure proper orientation not traffic direction.

As I said, not everyone or even a large amount have constant recording software. Some people might get caught that way but not many.

I beleive in a case like this a simple screenshot would do. When a griefer is grinding you to dust against the inside of the space station, I should think its difficult to disprove it was anything but intentional. To pull that off takes some deliberation, or a pilot who is so stupendously pathetic, they should be roundly banned just for their towering ineptitude.

I have footage - sadly it only shows the ships and their movements, not the names of the pilots involved.
 
Another game element WRECKED!

Why would anyone want to fly at more than 100m/s INSIDE a station???

That's ridiculous.


You deserve to get shot out of the sky if you do that, in my opinion

You obviously don't play a smuggler, even the Executive Producer Michael Brookes uses the "accelerate and burn fast into a station" method to avoid being scanned. It is a totally ALLOWED and expected game tactic that Michael has even encouraged. With this new speed limit; it will be impossible to avoid the system security scan that Stations perform on incoming ships. So that's the end of another enjoyable element of Elite Dangerous. No more smugglers!!! NICE....thank you!!! :mad::mad::mad:
 
Another game element WRECKED! So that's the end of another enjoyable element of Elite Dangerous. No more smugglers!!! NICE....thank you!!!

Well, he claims that his docking ramming is in order to improve the game (at least I think that's what he's trying to say). From earlier in this thread:

i just here to make this game perfect so you should thank me mate.

for making this game better and get the bugs out yes thank me later i want this game to be perfect.

In fact, he's trying so hard to make this game perfect that he's been ramming for the past 3 weeks. That's dedication (or something). For example from the "Rammers at George Lucas Station" thread:

From George Lucas local chat:

[CMDR S]: i play this from the start beta
[CMDR S]: they cant ban me and thats how it is
[CMDR S]: rammed over 55 players today 49 died*
[CMDR S]: i am a pro rammer
[CMDR S]: i killed 4 clippers today also 1 ram instant kill them

Perhaps he thought that a bug report wouldn't be enough. Is he still doing it? I'd have thought one of Frontier's new Shadowban Warnings would be appropriate.
 
The attacker may have been lurking just outside the No Fire Zone. If your friend returned fire while still inside the zone, he'd be attacked by the station, and the attacker may have been hoping to provoke him into doing just that. So, while not actually controlling the station defences, he was using them to his advantage.

By the way, there seems to be a bit of confusion here because my friend started a separate thread about a different issue to the George Lucas stuff which due to the new forum setup, was shifted under this thread.

The event he speaks of took place at the (main) station in Hoheng (hope I spelt that right - system across from Diso) and may have been part of Code's incentive to block traders, as the ships I saw them take out were a type 7, a type 6, and a clipper (which of course can be a 'large' trader). Firstly, there was a bug here, as I went back and several other commanders told me they were also receiving mysterious fines and warnings just for being in the area of the space station. The thing that my friends and I perceived as possible hacking was a conversation between one of the two perpetrators and another CMDR about switching the stations defences on and off, but with hindsight, it may have been the perpetrator mocking the type 6 cmdr by asking him if he had his 'report crimes' turned on in the station, as this particular perpetrator has a thing it seems (from other reports) for firing missiles at people in stations and finding loopholes in the game where they exist. His latest one, which was legal, could in my opinion affect the name in a negative way.
The fight with the Clipper showed this: The perpetrator and a friend were basically attacking anyone they fancied in Vultures, in and out of the station, and obviously had enough rebuy cash to not care if they died again and again. My friend, who'd just bought his Type 7 was shot in the back (1.8 million rebuy) and blown up by one of the vultures who'd just re-spawned behind him. Once outside the station, I watched what was going on with another friend in a Cobra. The most notable was the Clipper fight, as the Clipper was beating them. The main perpetrator (who I used to respect after seeing some of his battles on Youtube) had his shields knocked down and was at 50% hull and the other vulture was killed seconds later. Wow, I thought, the Clipper might teach these guys a lesson, but then my friend in the Cobra said, hey, they both have 100% hulls and shields again!!! We both wondered what an earth was going on but with hindsight, I realised they might have been respawning out of the station in a circular manner and repeatedly hitting their opponents.
Of course this is completely legal. These two guys had enough 'fairly' earned money to act as though they were in an xbox respawn game, however, if more people start doing this in heavily populated stations, it will have a negative effect. I for instance, could hang out at one of the common starter stations heavily populated by guys in sidewinders and haulers (making their first cash, and shoot them up as they leave or outside the stations...if the station kills me, I respawn back inside and pay my fine, just to pop back out and do the same. Or I just hang out outside with a wingman, gangbanging them with enough rebuy cash to last me months.
I suggest therefore that Frontier make some rule to stop this kind of circular respawning... or not :)
 
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I've always felt a token cooldown was needed, personally. One minute would be enough time for people to get away and prevent this kind of nonsense. If you're dead you should consider whatever conflict you were currently in to be done and dusted. You lost, move on.
 
what bell fixing that beta bug i just here to make this game perfect so you should thank me mate.

- - - Updated - - -


for making this game better and get the bugs out yes thank me later i want this game to be perfect.

If you're trying to convince us of having altruistic motives, you're fooling no-one mate.
 
I've always felt a token cooldown was needed, personally. One minute would be enough time for people to get away and prevent this kind of nonsense. If you're dead you should consider whatever conflict you were currently in to be done and dusted. You lost, move on.

Yes! A perfect solution...I hope Frontier implement this! On a different note, I was really impressed with the amount of daring traders and Code members who turned up at Diso last night - really brought the whole thing to another dimension! :)
 
You obviously don't play a smuggler, even the Executive Producer Michael Brookes uses the "accelerate and burn fast into a station" method to avoid being scanned. It is a totally ALLOWED and expected game tactic that Michael has even encouraged. With this new speed limit; it will be impossible to avoid the system security scan that Stations perform on incoming ships. So that's the end of another enjoyable element of Elite Dangerous. No more smugglers!!! NICE....thank you!!! :mad::mad::mad:
Smuggling is exactly the same. Just don't hit anyone. Or use silent running.
 
I got robbed by a pirate the day previous, and it was a good experience! He got me dead to rights, took a cut of my cargo, and chatted. I'm not a hypocrite; pirates I'm fine with. I was rather looking forward to running into Code yesterday and their attempted blockade of "Cornheads". Unfortunately, this got ruined by the griefer, who probably wasn't Code (although I'd still like to be able to check). I'm now in Mobius until I've made back my rebuy cost, so roleplayers and non-exploiters lose out.

Not realistic; if you were shooting or shoulder-charging people in the lobby of your local cop-shop, and did the same after posting bail, would they let you out again?

A kind of solution that should be easy to program is that if anyone dies with a RECENT bounty [EDIT: and a recent kill of clean ship] within X kilometres of the station (within any conceivable fire range of station, or the point defence exploit) then you respawn without weapons (and same rebuy cost), and can't buy more at the station for 1 hour.

If you have a collision and the (clean) other craft dies, then you take a murder charge.

If either of these happen twice within an hour, then there is an hour's delay before you respawn.

Is that so hard, Frontier?

EDIT: In the cold light of morning, I realise it isn't all that simple, and have to add extra conditions. Apols Frontier. but still, this should be tacklable with a bit of logic...
 
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Smuggling is exactly the same. Just don't hit anyone. Or use silent running.

I agree completely, some people are not reading what what has been proposed, they are incorrectly assuming what will happen, dock within the 100 limit for safety, dock higher than the 100 limit and provide you do not hit anything you will be fine, no different than speed control in populated area's on our roads.
 
I got robbed by a pirate the day previous, and it was a good experience! He got me dead to rights, took a cut of my cargo, and chatted. I'm not a hypocrite; pirates I'm fine with. I was rather looking forward to running into Code yesterday and their attempted blockade of "Cornheads". Unfortunately, this got ruined by the griefer, who probably wasn't Code (although I'd still like to be able to check). I'm now in Mobius until I've made back my rebuy cost, so roleplayers and non-exploiters lose out.

Not realistic; if you were shooting or shoulder-charging people in the lobby of your local cop-shop, and did the same after posting bail, would they let you out again?

A kind of solution that should be easy to program is that if anyone dies with a RECENT bounty [EDIT: and a recent kill of clean ship] within X kilometres of the station (within any conceivable fire range of station, or the point defence exploit) then you respawn without weapons (and same rebuy cost), and can't buy more at the station for 1 hour.

If you have a collision and the (clean) other craft dies, then you take a murder charge.

If either of these happen twice within an hour, then there is an hour's delay before you respawn.

Is that so hard, Frontier?

EDIT: In the cold light of morning, I realise it isn't all that simple, and have to add extra conditions. Apols Frontier. but still, this should be tacklable with a bit of logic...

Yes, I agree that they need to have a better mechanism to handle these things, I think Michael's plan at moving these morons onto a separate instance (once they have been caught) is a good move, also tightening up on some of the existing bugs effecting FF, and Wanted issues would ensure better gameplay.

Most of the ones I have seen have so much money 1+ Billion credits, that they can afford to continue this practice for virtually forever, the first thing that needs to happen is that they are clearly identified, youtube is a good start, they should be named and shamed (sorry but they should be), all assets they have gained clearly through exploits needs to be removed and then banished to the cheats zone where they can only see one another and do not have any further effect on the E:D universe.

I think that players need to start seeing these morons taken to hand and dealt with, might ease some CMDR's tensions a tad.
 
for making this game better and get the bugs out yes thank me later i want this game to be perfect.

Actually.... I think this guy has a point. I thank him, and people of his ilk for ramming... indeed I thank all of the obvious griefers because who knows, if they had not been so loud and proud about it, maybe the hellgroup which players are going to be banned to would not have come into being.

so long as FD stick to their guns, this guy and all of his friends will hopefully all be in their "special place" and that indeed WILL make open all the better :D


(serious tho, for the record... this kind of stuff is exactly the kind of actions the beta testers need to do IN THE BETA BUILDS. It has no place in the main game however)
 
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