Deleted member 182079
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Sounds to me they were designed out of spite. This can't all be purely incompetence or oversight, surely.
@GroG79
Biggest issue as i can see regarding mining and the multi controller limpet bongly…
Once you have deployed a full complement of multi control limpets for collecting. You have to deliberately suicided them in order to bang off a prospector limpet.
Flimley
You're right, it's just unfortunate that one of them isn't 'using it as a multi-controller'You still get 4 collectors out of a single size 3 Controller. So there are still a lot of benefits
You're right, it's just unfortunate that one of them isn't 'using it as a multi-controller'![]()
A bit of a heated stance, perhaps, but given the fact they weighed so much initially, I do see where you are coming from.Sounds to me they were designed out of spite. This can't all be purely incompetence or oversight, surely.
Of course I was half joking, but looking at the abundance of balls dropped left right and centre... only half.A bit of a heated stance, perhaps, but given the fact they weighed so much initially, I do see where you are coming from.
They certainly do not strike me as well-considered.
Yes. But you get class C collectors, with less range and less life time. It might be a trade-off that's useful, but only barely. And you still need to fit a prospector controller and a collector controller (the 'multi' part isn't used).Can you just buy a 1a prospector and the size 3 operations contoller?
That way you can have the best prospector and 2 extra collector limpits for a size 3 with the option to hack.
For mining I don’t find range to be a problem and the less time active would just mean I carry more limpits in the hold.Yes. But you get class C collectors, with less range and less life time. It might be a trade-off that's useful, but only barely. And you still need to fit a prospector controller and a collector controller (the 'multi' part isn't used).
I don't know if this is just with the class 7 multi, as I haven't tried it with a regular repair limpet controller, but I did notice while robbing a megaship that the repair limpets do not care about unshielded ship damage with it, they just keep repairing as you get shot.
I'm going to hit up a Christmas cache, then I'll head back out in the T-10 to confirm it wasn't just Christmas cheer making me remember that.Repair limpets are supposed to die if you get damage.
IF your repair limpets are still at work if you take damage i'd say that's bugged
That is not the consensus among players who spend a lot of time optimizing mining.Stick with the regular limpets.
Instead, this^^ is where they come down - use the 3C MLC as a size 7 collector controller in a size 3 slot, but pair with a dedicated prospector. It's basically just two free collectors. Or in practice for most builds that were already well-optimized, one extra collector plus freeing a size 5+ slot for additional cargo that previously would have held a 5D collector.So, pack a 1A or 3A prospector and pair it with a 3C MLC miner (shorter range collectors) or a 3B Operations (longer range collectors)
You still get 4 collectors out of a single size 3 Controller. So there are still a lot of benefits
Sure, but FDev specifically decided they didn't want to make the existing limpet system obsolete, so (with the benefit of hindsight) I think we were always going to get something along these general lines.To be honest, I originally hoped we'd get rid of the standard controllers altogether, and make the entire limpet controller system a bit (a lot really) more flexible
That is not the consensus among players who spend a lot of time optimizing mining.
Yes it does. Firing a prospector replaces the existing one as normal. This is how I use it. It frees up a C5 slot for more cargo.It's been a while since I last mined, but I am sure that firing a prospector simply destroys the previous one.
Does the multi-limpet controller not do this?
Clearly they did, and it was to be expected really - they don't seem to like to be radical enough in how to improve (or indeed fix) the game, instead they more often than not remind me of this:Sure, but FDev specifically decided they didn't want to make the existing limpet system obsolete, so (with the benefit of hindsight) I think we were always going to get something along these general lines.
Well the miners have regarding the mining MLC. Which, let's acknowledge, isn't exactly a ton of new functionality to evaluate.The modules have not even been out three weeks and you've already reached a consensus.
Nice.