Happy Xmas multi controller mining everyone

@GroG79
Biggest issue as i can see regarding mining and the multi controller limpet bongly…
Once you have deployed a full complement of multi control limpets for collecting. You have to deliberately suicided them in order to bang off a prospector limpet.

Flimley

MLC are not designed as replacements for single controllers.
Just to offer alternatives.

And since a MLC only offers smaller size same grade functions, you really dont want to use their prospectors (3C MLC Miners have the same capabilities of 1c collectors and 1c prospectors)
So, pack a 1A or 3A prospector and pair it with a 3C MLC miner (shorter range collectors) or a 3B Operations (longer range collectors)
You still get 4 collectors out of a single size 3 Controller. So there are still a lot of benefits

Edit:
those being said, my Cutter miner will still use its normal complement of limpets (3a Prospector plus 3x 5A collectors)
But my Interceptor killers might pack a 3B xeno MLC and my Megaship runners will definitely pack a 3B operations MLC
 
Can you just buy a 1a prospector and the size 3 operations contoller?

That way you can have the best prospector and 2 extra collector limpits for a size 3 with the option to hack.
 

Deleted member 182079

D
A bit of a heated stance, perhaps, but given the fact they weighed so much initially, I do see where you are coming from.

They certainly do not strike me as well-considered.
Of course I was half joking, but looking at the abundance of balls dropped left right and centre... only half.

To be honest, I originally hoped we'd get rid of the standard controllers altogether, and make the entire limpet controller system a bit (a lot really) more flexible - I never thought controller creep that we had did the smaller ships any favours, and didn't make sense to me on a more general physics/engineering level (why are they so heavy, and why can they only do one task when my smartphone runs rings around them in 2021 in terms of computing power/utility?). If I had anything to say at FDev I'd have made controllers a hardware slot (it's size still dictating active concurrent limpets) but with software slots (say 3) that you can configure to your needs. That would free up other slots for stuff like armour (making non-combat ships more resilient in Open), cargo or other things like SRV bays.

I better stop though, this ain't the Suggestions graveyard after all.
 
Can you just buy a 1a prospector and the size 3 operations contoller?

That way you can have the best prospector and 2 extra collector limpits for a size 3 with the option to hack.
Yes. But you get class C collectors, with less range and less life time. It might be a trade-off that's useful, but only barely. And you still need to fit a prospector controller and a collector controller (the 'multi' part isn't used).
 
Yes. But you get class C collectors, with less range and less life time. It might be a trade-off that's useful, but only barely. And you still need to fit a prospector controller and a collector controller (the 'multi' part isn't used).
For mining I don’t find range to be a problem and the less time active would just mean I carry more limpits in the hold.

But then my style of mining is to have as many active limpits as possible as the bit I don’t like about mining is hanging around for collectors to do their thing.
 
I tossed a 7 multi on the T-10, and once I got used to leaving a spare limpet for hatch breaking, I was pretty happy with it. I hadn't thought of laser mining, and am glad I saw this thread before heading out with it. A 3a prospector pretty much needs to accompany it then, and I wasn't too keen on using a 7 for something other than cargo for laser mining to begin with, as two 5s and a 3 will give 64 tons of cargo or 8 limpets while a 7 is 128 tons of cargo or 8 limpets.

I don't know if this is just with the class 7 multi, as I haven't tried it with a regular repair limpet controller, but I did notice while robbing a megaship that the repair limpets do not care about unshielded ship damage with it, they just keep repairing as you get shot.

I still see a value for the 7 multi for a multipurpose ship and for piracy where I will use collector, hatchbreak, recon & repair, but would say overall they are worse than regular limpet controllers in multiple slots for all ships with a size 7 other than maybe the Clipper, assuming you were fine with lower cargo and using class 4 shields.
 
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I don't know if this is just with the class 7 multi, as I haven't tried it with a regular repair limpet controller, but I did notice while robbing a megaship that the repair limpets do not care about unshielded ship damage with it, they just keep repairing as you get shot.

Repair limpets are supposed to die if you get damage.
IF your repair limpets are still at work if you take damage i'd say that's bugged
 
Repair limpets are supposed to die if you get damage.
IF your repair limpets are still at work if you take damage i'd say that's bugged
I'm going to hit up a Christmas cache, then I'll head back out in the T-10 to confirm it wasn't just Christmas cheer making me remember that.
 
Stick with the regular limpets.
That is not the consensus among players who spend a lot of time optimizing mining.
So, pack a 1A or 3A prospector and pair it with a 3C MLC miner (shorter range collectors) or a 3B Operations (longer range collectors)
You still get 4 collectors out of a single size 3 Controller. So there are still a lot of benefits
Instead, this^^ is where they come down - use the 3C MLC as a size 7 collector controller in a size 3 slot, but pair with a dedicated prospector. It's basically just two free collectors. Or in practice for most builds that were already well-optimized, one extra collector plus freeing a size 5+ slot for additional cargo that previously would have held a 5D collector.
To be honest, I originally hoped we'd get rid of the standard controllers altogether, and make the entire limpet controller system a bit (a lot really) more flexible
Sure, but FDev specifically decided they didn't want to make the existing limpet system obsolete, so (with the benefit of hindsight) I think we were always going to get something along these general lines.
 
It's been a while since I last mined, but I am sure that firing a prospector simply destroys the previous one.

Does the multi-limpet controller not do this?
Yes it does. Firing a prospector replaces the existing one as normal. This is how I use it. It frees up a C5 slot for more cargo.
 

Deleted member 182079

D
Sure, but FDev specifically decided they didn't want to make the existing limpet system obsolete, so (with the benefit of hindsight) I think we were always going to get something along these general lines.
Clearly they did, and it was to be expected really - they don't seem to like to be radical enough in how to improve (or indeed fix) the game, instead they more often than not remind me of this:

Source: https://www.youtube.com/watch?v=y1IpELCTX5w
 
The modules have not even been out three weeks and you've already reached a consensus.

Nice.
Well the miners have regarding the mining MLC. Which, let's acknowledge, isn't exactly a ton of new functionality to evaluate.

As far as the other MLCs go, who knows where things will fall out. It doesn't sound like much of anyone is too impressed with the Xeno MLC, but for the others what I'm hearing is all still a bit "eh maybe?"
 
The MLC probably doesn't do all that was expected for mining, but it is a solid improvement. Swapping a size 3 collector controller for the MLC gives my mining Python 10 collectors instead of 8. I now find that there's hardly any waiting time after depleting an asteroid.
 
It's such a strange mindset they seem to have. Why finally give us a Quality of Life improvement we've been asking for, and then design it so that there's hardly any QOL improvement at all?

What I wanted was a new set of modules in sizes 1, 3, 5, and 7 which had increasing numbers of slots into which I could put the controllers I wanted. That would actually be a huge QOL improvement, and would probably be very much welcomed by the players.

But instead we get more module bloat, with only niche uses. Bah humbug.
 
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