Hard lesson learned - will no longer level up a NPC crew

With the recent addition of Multi-Crew (and it's lack of NPC crew) it seems clearer to me that Frontier are trying to steer us towards using CMDRs as SLF pilots - they don't "die", they don't cost the shipowner a tithe from their earnings and they don't need to be paid a joining fee....

And for us solo players wanting SLF?
 
Any of us can use the services of NPC SLF pilots - we are at a financial disadvantage though.

You missed my point. Why should my pilot die after sweating to get it ranked,and giving the blighter millions?
In protest I won't use SLF till I know my pilot can come back after destruction.
 
I have only had one - and lost it. Not seen the need to replace it (I was not too happy about losing it when I did).

I trained my first one up nearly to Elite, from harmless. She was deadly and I really enjoyed having my crew member despite the fact FD refused to place them in the spare seat. Then, I lost her. I still train them up from time to time, but don't remember their names and could hardly care less. It's a real shame. Having your own NPC crew (with full multicrew functionality) is something I bet most people would want. Most of the space fantasy genre revolve around a crew and not the kind that drop in drop out in hologram form.
If it were put to a vote, I bet my account (LTP) most people would much rather they were at least semipermanent and given far more functionality. If I had to choose between multicrew with players or with NPCs I'd scrap players in a heartbeat.
 
I trained my first one up nearly to Elite, from harmless. She was deadly and I really enjoyed having my crew member despite the fact FD refused to place them in the spare seat. Then, I lost her. I still train them up from time to time, but don't remember their names and could hardly care less. It's a real shame. Having your own NPC crew (with full multicrew functionality) is something I bet most people would want. Most of the space fantasy genre revolve around a crew and not the kind that drop in drop out in hologram form.
If it were put to a vote, I bet my account (LTP) most people would much rather they were at least semipermanent and given far more functionality. If I had to choose between multicrew with players or with NPCs I'd scrap players in a heartbeat.

+1, thank you for putting words in my mouth.
 

Robert Maynard

Volunteer Moderator
If it were put to a vote, I bet my account (LTP) most people would much rather they were at least semipermanent and given far more functionality. If I had to choose between multicrew with players or with NPCs I'd scrap players in a heartbeat.

These forum polls would tend to agree:

https://forums.frontier.co.uk/showthread.php/239123-Would-you-like-to-have-npc-wingmates

https://forums.frontier.co.uk/showt...have-AI-Co-Pilots-when-AI-crew-are-introduced

https://forums.frontier.co.uk/showthread.php/317970-Are-NPCs-Essential-for-Multicrew
 
I've not lot a crew member yet.

But if I did, then "meh". I have two others I've been training up simultaneously.

If one goes pop, then I'll start looking for a new one, ideally one that doesn't look like a drug addict. :p

Because a bug killed you, can't you get support to replace your crew member?

CMDR Cosmic Spacehead
 
I suggested a while ago that I'd like to put my freeloading NPC pilot to work when she's not flying a SLF. It should be possible for them to fly my ship while I'm plotting a course or sending a message or even manning a turret. This NPCs can fly the ship when I'm piloting the SLF.

I think the should have an escape pod too. I hate the thought of loosing all that time training them for something stupid.
 
I just learned a hard lesson last night and something I should have known would have happened eventually. I lost my Elite NPC crew due to a game bug. My ship was instantly destroyed when I dropped out of super cruise in an asteroid field. No time to react since as soon as I exited normal space I went boom. I'm not here to talk about the ship destruction or bug as I already opened a ticket.

I'm not upset about the 22+ million re-buy. I'm more upset that I lost my NPC crew member through no fault of my own. I even avoided landing at planetary settlements because of the "skimmer" bug. I lost my crew due to another damn bug. I'm not mad that I lost the 14+ millions he earned. I'm mad at the waste of time I spent leveling him to Elite status from Harmless.

I knew it might happen someday. So I am taking the advice I read a long time ago regarding NPC crew members. I will now only hire an expert crew member temporarily. But before I cash in on anything (bounties, bonds, exploration data, trade, etc), I will fire that NPC crew member so they do not take any profit. I will then hire a new one. The $150K hire fee is peanuts compared to the amount they make based on their take-home percentage. This seems the most reasonable and realistic tactic for using NPC crews. They are expendable and makes no sense leveling one up to Elite (and eating your profits) if they can just "vanish" due to a bug.

I had something pretty similar a few weeks back; having done a spot of B-H-ing in a Res, I exited the game - the next time I loaded up E.D., I respawned in an asteroid. Death occurred within seconds. My (deadly-rated) NPC was on-board... Personally, I didn't care about the rebuy, that wasn't an issue, but losing months of levelling up Ms. Patrick... Ouch, that was painful (and the loss was due to a bug, imho).
I contacted Frontier support, who kindly and quickly restored things to the previous saved state. (Thanks again Support team)...

Ideally, I'd like to see a new module in outfitting - "escape pod for NPC". If you have one then either the NPC survives, or you can get a mission to find the escape pod and restore your crew...
 
Why should my pilot die after sweating to get it ranked,and giving the blighter millions?

Because your insurance agreement only covers one magic ejection seat per vessel.

Anybody trying to justify why players have a magic escape pod, but crew don't, is definitely facing an uphill argument. It is, as they say, absurd.

I'm all in favor of removing the magic escape pod for CMDRs.

Manual ejection, physical presence of pods, and travel times or manual recovery, for a far less than guaranteed retrieval, are a wet dream of mine.
 
I've not lot a crew member yet.

But if I did, then "meh". I have two others I've been training up simultaneously.

If one goes pop, then I'll start looking for a new one, ideally one that doesn't look like a drug addict. :p

Because a bug killed you, can't you get support to replace your crew member?

CMDR Cosmic Spacehead
Crew members are the one thing they can not restore for some reason.

I have lost 1 crew person to a bug - Support refunded me the rebuy and cargo but no compensation for the lost crew member. I was not 100% happy with it at the time but I quickly got over it.

I agree it would be nice to be able to have crew escape pods, but IMO it should be an optional upgrade.

Overall, though crew persons are expendable assets and IMO if you hire and fire crew members like some players do perhaps the fees for hiring should go up for those players as the CMDR in question would gain a reputation for doing exactly that. The same could apply to CMDRs who regularly lose crew members.
 
Crew members are the one thing they can not restore for some reason.

They restored mine. I specifically requested this in the original ticket, included netlog proof that the loss was due to a bug, and I refrained from hiring a replacement crew member, or even using the vessel in question, until support restored my lost assets. Any or all of which could have contributed to a resolution in my favor.

My stats haven't been reverted (yet) and I can show you that I've hired ten total, fired seven, and lost one, yet have three still on my payroll currently...because my highest rank one was resurrected.

Anyway, I expect to loose crew eventually (I use SLFs heavily in PvP), which is why I'm actively training them all to Elite (one Elite, one Deadly, and one Expert currently), so that I can keep at least one high rank one in service when needed, despite inevitable attrition.
 
I just learned a hard lesson last night and something I should have known would have happened eventually. I lost my Elite NPC crew due to a game bug. My ship was instantly destroyed when I dropped out of super cruise in an asteroid field. No time to react since as soon as I exited normal space I went boom. I'm not here to talk about the ship destruction or bug as I already opened a ticket.

I'm not upset about the 22+ million re-buy. I'm more upset that I lost my NPC crew member through no fault of my own. I even avoided landing at planetary settlements because of the "skimmer" bug. I lost my crew due to another damn bug. I'm not mad that I lost the 14+ millions he earned. I'm mad at the waste of time I spent leveling him to Elite status from Harmless.

I knew it might happen someday. So I am taking the advice I read a long time ago regarding NPC crew members. I will now only hire an expert crew member temporarily. But before I cash in on anything (bounties, bonds, exploration data, trade, etc), I will fire that NPC crew member so they do not take any profit. I will then hire a new one. The $150K hire fee is peanuts compared to the amount they make based on their take-home percentage. This seems the most reasonable and realistic tactic for using NPC crews. They are expendable and makes no sense leveling one up to Elite (and eating your profits) if they can just "vanish" due to a bug.

i lost my deadly npc last month, 20% my fauly 80% ingame bug *exact percentages of blame may be due to a slight bias my end ;) )

it stung but to be honest, my new npc is levelling up quickly, already 70% through expert.

when things like that happen i try to role play it off as a random catestrophic equipment faulure (your FSD did not disengage correctly and crashed your ship).

that said, i am fully infavour of having the opportunity to rescue your downed npc. more game activities is a good thing... tho i would draw the line in suggesting it should be a 100% chance to rescue them
 
I trained my first one up nearly to Elite, from harmless. She was deadly and I really enjoyed having my crew member despite the fact FD refused to place them in the spare seat. Then, I lost her. I still train them up from time to time, but don't remember their names and could hardly care less. It's a real shame. Having your own NPC crew (with full multicrew functionality) is something I bet most people would want. Most of the space fantasy genre revolve around a crew and not the kind that drop in drop out in hologram form.
If it were put to a vote, I bet my account (LTP) most people would much rather they were at least semipermanent and given far more functionality. If I had to choose between multicrew with players or with NPCs I'd scrap players in a heartbeat.

+1 for putting it so well. This is something else FD needs to readdress.
 
Because your insurance agreement only covers one magic ejection seat per vessel.



I'm all in favor of removing the magic escape pod for CMDRs.

Manual ejection, physical presence of pods, and travel times or manual recovery, for a far less than guaranteed retrieval, are a wet dream of mine.

I love this idea as a concept, but I don't think I want it in elite. It is already punishingly difficult as a game, and the penalty for death is also considerable (if like me, you don't yet have half a billion credits kicking around you don't know what to do with, how is it I spend everything I get!?).

What would you suggest as the penalty for failing to eject 'in time'? Death means death? That would be cruel and unusual. :)
 
I lost an Elite crewmember before due to bad luck...it sucks but training up a new one didn't take so long.
At the moment I have an Elite one and a Master in reserve.
I only use them in my engineered Cutter and Conda, so the chance of me loosing them is quite small.

What bothers me is that it can take a while to find a pretty crewmeber with a normal name :)
 
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Current implementation of crew could be improved in many many ways. Still, it is somewhat logical. You cannot make crews immortal without serious redesign. Their mortality is the only reason to have 3 instead of one. Making them immortal will also remove any sense of danger, they will become just another engineered part of your ship.

I have 3 elite pilots trained from harmless. I selected them by look, names and voices (it was hard to get all 3 with different voices, I had to hire and fire several to achieve it). If one or two of them die in coming conflicts, it will be sad, but just a part of roleplay.

I liked to train them, it is another part of measurable and relatively quick progress. I lost my first to ED bug (when stations were destroying you if your passengers became wanted without any warning). I let go my first Elite pilot, because I think that with 279mln she earned in my service she'd rather command her own ship. Besides other crew members were complaining that she was earning 16% and they only 10%, and I did not like here voice.

I am looking forward to see my crew on the bridge and may be even have different specialties.

And if you feel bad about them dying - don't. Nothing says it is true. They may just be not happy about serving under you anymore.
 
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