Hard lesson learned - will no longer level up a NPC crew

1) NPC Crew should not get % if not active.
2) NPC crew should not die but if they "die" you have to pick them up at the station of origin.
3) Lower the % NPC crew gets by half.

Man, I'd love it if my company never paid me whilst I was on leave. Oh wait, no I wouldn't. I'm sure you'd have no problem with that either, right? We pay a retainer. That's hardly illogical.

MoM's 2.1 AI had to be hit with the lobotomy hammer because people couldn't cope with competent AI; one doesn't get to have nice shiny new AI that don't die, but only when they are retained as crew. It's beyond inconsistent.

Don't want to lose crew? Multi-crew is the answer. Problem solved. And they don't even cost you anything! Also? Most can shoot straight. And have some sort of survival instinct. Crazy, I know. ;)

Lots of players use self enforced ironman modes - isonona wont rebuy his ships, some go even further and wipe their characters on death. That is cool and I respect it, I do the same in many games.

This game however is not one of them. If people want their crew to "die", fine. Even make it a game option or something. But I don't want my crew to die.

Your crew are AI. They exist, to die. This has been repeated so often, as to be de-facto arguments for why AI aren't competent. I'd have no problem with AI crew surviving, but AI do have to return to their 2.1 levels, or better, to compensate. Otherwise it's inconsistent twaddle.
 
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Man, I'd love it if my company never paid me whilst I was on leave. Oh wait, no I wouldn't. I'm sure you'd have no problem with that either, right?

People who get hung up on getting their little NPC friend to elite, should understand the game doesn't ostensibly care. It's just AI. They don't matter. Not as valuable as commanders. Commanders are special. Frontier added AI pilots, but they don't count because commanders have said they don't count and are just a resource to be farmed and should not have appreciable ability to defend themselves, or remain alive under really any circumstances.

Remember? All of these reasons were given to explain why MoM's 2.1 AI had to be hit with the lobotomy hammer. And pretty much any other time frontier has tried to improve AI behaviours. I guess context is everything, right? lol.



Your crew are AI. They exist, to die. This has been repeated so often, as to be de-facto arguments for why AI aren't competent. I'd have no problem with AI crew surviving, but AI do have to return to their 2.1 levels, or better, to compensate. Otherwise it's inconsistent twaddle.

OP here. I don't care if the NPC crew dies as long as it dies by my own stupidity and not a game bug. I heard that Frontier will replace them if it was due to a bug but I'm still waiting for Frontier to respond. Regardless, I will now only hire for one-time usage and immediately fire my NPC crew before any payouts. It makes no sense to pay them, level them or keep them at all. The best option is to hire them, use them as needed and fire them before they get paid.

I respect those players who want to keep them and suggested things like reduced pay-outs, escape modules, etc. But with the current implementation, they are just expendable little pixels with no real long term value.
 
Here is an easy lesson to learn. Don't get attached to pixels.

Also good news there is going to be another pixel in the sea for you!



Not baffling at all there are plenty of players who like that they can lose people permanently. There was strong counter protest about changing it.

Nonsense. It makes no sense to have them play ironman in a game where nothing else does. Also, by strong counter protest you mean the five or six people who posted repeatedly? Most of us would like nothing better than the personal attatchment to our crew.
 
I always though they just didn't want to work for me anymore. Gettin' blown up made 'em fussy. I never thought they died. They just took their money, and left.
 
It's been said many, many times, but NPCs absolutely should not die when your ship is destroyed. It's not an interesting mechanic, and it doesn't add real challenge. It just makes it less usable for players who want to RP a bit and get attached to their crew.

They should just add a bit to the rebuy to cover their escape pod and/or retrieval by those SAR NPCs you see in some signal sources.

On the bright side, Support will very likely restore your NPC when (s)he dies because of a bug.

Let them sit in the spare seats on the bridge too.
 

Deleted member 38366

D
I also don't think the NPC Crew should be Iron Man mode.

After all, I could even leave 3 NPCs at Maia, travel to Colonia... and *magic* I can load my NPC onto any Crew capable Ship immediately. Zero travel time, they're just there.
Just weird to see that they're the only ones not being able to use an Escape Pod, despite having typically earned enough Credits to buy a Beluga and go on leisure tours when they're not on duty.
 
It's also utterly inconsistent: Why should they die if we don't?

It's this inconsistency, alongside MC telepresence, which makes no sense (I like things to make sense). I mean, are we flying our own ships through telepresence? If so, why can't NPC SLF crew do the same? If not, why don't we die if we haven't an escape pod? :)
 
If they do die, which I'm not saying they do. But, if they do die, maybe FD is just trying to help all deal with loss.
 
I think the solution to this is to have escape pods avaliable for purchase, decrease the inactive payouts to the crew (I mean, I pay these clowns a fortune as is...) and perhaps off-set that by paying more while active.
 
In the words of a certain Mr Bueller, "I've said before so I'll say it again." *

Why they die when we dont is still beyond me, and yes I understand the reasoning behind it, not that it matters that much, balance yeah ok..that and why do they get paid for just being hired if im not working there is no magic money pit paying me, but our hired guns can sit in the ports bar and play rockerfella whislt were out and about doing what needs to be done to keep the fleet running.

I do have one crew on but only use her when I take the conda out for mining or the odd bit of cargo running and even then its only when im mining that I put her to use, being iinterdicted whislt hauling is more of a, oh the SLF is out but my FSD is now ready to go and the bad man who wants my 400 tones of bio waste (just how thats going to fit into his eagle) hasnt even dropped into normal space yet.

So I love concept of crew but sometimes I do wonder why I bother, and its not about becoming attached to a pixal but more about adding a little bit of depth to the game.

* it does carry on, "life moves pretty fast, if you dont stop and look around once in a while you might just miss it"
 

Robert Maynard

Volunteer Moderator
Why they die when we dont is still beyond me, and yes I understand the reasoning behind it, not that it matters that much, balance yeah ok..

With the recent addition of Multi-Crew (and it's lack of NPC crew) it seems clearer to me that Frontier are trying to steer us towards using CMDRs as SLF pilots - they don't "die", they don't cost the shipowner a tithe from their earnings and they don't need to be paid a joining fee....
 
With the recent addition of Multi-Crew (and it's lack of NPC crew) it seems clearer to me that Frontier are trying to steer us towards using CMDRs as SLF pilots - they don't "die", they don't cost the shipowner a tithe from their earnings and they don't need to be paid a joining fee....

Aye I can see the reasoning behind it, but for players like me who have no intrest in MC, but like the idiea off having an Npc side kick the death when it comes is a bit of kicker.

Only lost the one but as others have said it might be time to hire then fire.
 
I sacked my blood sucker! She spent most of her time in the cantina getting wazzed and when I needed her, she was not on board. Still took her share of the profits though! Now I hire as I need and pay them to sod off when I get back.
 

Robert Maynard

Volunteer Moderator
Aye I can see the reasoning behind it, but for players like me who have no intrest in MC, but like the idiea off having an Npc side kick the death when it comes is a bit of kicker.

Only lost the one but as others have said it might be time to hire then fire.

I have only had one - and lost it. Not seen the need to replace it (I was not too happy about losing it when I did).
 
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