Why do our crew members die and we don't? Stupid game mechanic is stupid.
ok i agree it is stupid they do not have escape pods like other npcs and passengers have.
but to answer your specific question its because, as members of the Pilots Federation one of our exclusive perks is the (very expensive) remlock system AFAIK we do not use generic escape pods like the npcs use which is why it is different it still does not explain their certain death however!.
that said... anyone remember this from the good old days
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When you start a new game, you are given the choice between two separate modes: Casual and Hardcore.
Let’s look at Casual first. It’s similar to the initial proposal:
As you leave a docking port the game records the state of your ship
Should your ship be destroyed, you restart the game at the docking port where the ship state was last recorded
You are given a replacement ship and equipment identical to the last ship record
All cargo and consumables spent since the last ship record are lost
Some or all of these may still be present where your ship was destroyed
Some active missions may be failed – based on specific mission criteria
Escape pods may not be fitted
Casual characters are automatically part of the “casual players” group as well as any other groups (such as “all players”, “Friends”, etc.)
A character may not be present in both the “Casual players” and “Hardcore Players” group at the same time
A Casual character cannot change to the “Hardcore Players” group
Hardcore has some significant differences:
All starter ships are equipped with an escape pod for free
When your ship is terminally damaged there is a short time (around 5-10 seconds, maybe more) when you able still able to activate the escape pod (even though the ship is technically dead)
Escape pods use the following rules:
They cannot be attacked, damaged or scooped
They are disposable – once used, another must be purchased
They allow a one shot hyperspace jump to one of a limited number of destinations based on the current location and the location of the last ship record
After using an escape pod, you receive a replacement ship with identical equipment to the last ship record
All cargo and consumables spent since the last ship record is lost
Some or all of these may still be present where your ship was destroyed
If your ship is destroyed and no escape pod is fitted (or the you decide not to activate the escape pod) then where the ship was destroyed determines the result:
Some areas are designated as protected
You restart at the nearest docking port that sells ships after a short, enforced delay
You are given cash equivalent to the value of the ship and equipment
Your ship, equipment and cargo is lost
The contextualisation for this is that your RemLock activates and you are rescued
Some areas are designated as unprotected
You have the choice of starting a new hardcore character, or reviving the current character as a casual character, retaining cash, ship and equipment from the last ship record
Hardcore characters are automatically part of the “hardcore players” group as well as any other groups (such as “all players”, “Friends”, etc.)
A character may not be present in both the “Casual players” and “Hardcore players” group at the same time
A Hardcore character can change to the “Casual Players” group (and thereon in follow that group’s death rules), but this process cannot be reversed
Common Rules:
When your ship destruction is detected as a criminal act, the perpetrator is suffers temporary forced inclusion into the “All players” group
Game time elapsed is used as opposed to real-time
You can flag friends to be immune from this rule
Cargo ejected as a result of criminal attack is flagged as stolen
If you can reach the cargo you may collect it without penalty
You may flag friends who are then also allowed to collect it without penalty
If your ship was destroyed by authorities or their sub-contractors any bounty and criminal record you have is reduced
Disconnects
When the game cannot communicate with your client the following action is preferred (notwithstanding technical limitations)
Your ship carries on at the last known trajectory
If under attack the ship attempts minimal evasive movement
Any turret weapon systems will continue to attack enemies using basic AI
There is no obvious feedback to other players that connection has been lost
After a delay (around 30 seconds) of contiguous connection loss your ship, if still alive is removed from the game (with some form of contextual escape jump effect)