Help me understand what is it you get to do after getting longer jump ranges.

Each reactor on a Nimitz Class carrier makes 95 MW of power. I'd like to see that on the corvette.
A carrier can travel for 20 years without refueling. I'd like to see that on the corvette.
U.S. Navy ships are much faster than any civilian ship. I'd like to see the Corvette get a speed increase.
Maybe then you can talk about how they do the same thing.

You could, in theory, fit a ship with a fuel scoop and travel in Elite for the next 20 years in real-time. At least you don't have to eat 20 year old food.

At the end of the day though - as in Elite, any voyage is limited by human endurance and munitions. It's no good being able to travel indefinitely in a warship if you have no firepower, and it's no good being able to go really fast if you can never reach your destination.
 
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Each reactor on a Nimitz Class carrier makes 95 MW of power. I'd like to see that on the corvette.
A carrier can travel for 20 years without refueling. I'd like to see that on the corvette.
U.S. Navy ships are much faster than any civilian ship. I'd like to see the Corvette get a speed increase.
Maybe then you can talk about how they do the same thing.

This comparison between an aircraft carrier and a federal corvette is a pointless one. The aircraft carrier is not a direct-combat vessel, by definition - it's an aircraft carrier. The corvette is a direct-combat vessel. A more accurate naval comparison would probably be an actual corvette. The carrier should perhaps be compared to the capital ships like the the Farragut, or the Imperial Majestic class.
Your claim that U.S Navy ships are faster than any civilian ships is also false. Naval ships prioritise longevity at sea over speed. There's no doubting the longevity of any ships in E:D. Get a fuel scoop, fit lasers - fly forever.
Find a fast naval vessel with a long range (in comparison to some long range naval vessels)?
And a naval vessel faster than a 'civilian' catamaran ferry of equivalent size?
 
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The actual problem is that the bubble is homogenous: there is no difference if I'm sitting in a high-security Empire system as a King that is allied to the local faction or a zero-security Federation system as a nobody that is hostile to the local faction.

It's because of this that people want to be able to go from anywhere to anywhere: they don't see any difference between systems.

FD need to make your interactions with the systems matter. That will cause people to view different parts of the bubble differently and stop thinking about them as just "somewhere with a CG" or "somewhere with a good trading route".

Well, I just started playing powerplay, and I can tell you there's nothing like being jumped by a wing on the way to a fight specifically because you're allied to a different faction (I won, and got 90 easy merits). As well, traveling between 30 or so systems in the last few days I'm clearly marked as hostile when flying through enemy territory. Every system isn't the same any more.
 
Here were some other suggestions from the other thread more applicable here:
1) more CGs nearby
2) more variation in loading screen video/sound
3) start buffering destination system data sooner.


So would it help if you could "jump" straight to a dedicated PvP system from the Galnet Menu?
1 virtual system for PvPers, by PvPers, to PvP with all your favorite PvP buddies and PvP nemesiseses?

1. Preferrably with an "I win" button, I presume?
2. Why? Just watch your video, post on the forums etc. when jumping, making a fancier loading screen does not add anything to the game
3. That could actually be done.

You know about CQC, right?

Indeed, for example different types of FSDs specialised for different tasks (fuel efficient, fast spool, special fuel/military drive etc.) could allow more variety in FSD fitting.
This way you could give combat ships the range to get around the bubble with less gnashing of teeth but without suddenly becoming exploration ships (maybe special fuel is only manufactured in the bubble).

If you want your combat ship to go faster, make it lighter. Use lightweight alloys and fit the largest fuel scoop. It's about game balance.
 
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1. Preferrably with an "I win" button, I presume?
2. Why? Just watch your video, post on the forums etc. when jumping, making a fancier loading screen does not add anything to the game
3. That could actually be done.

You know about CQC, right?



If you want your combat ship to go faster, make it lighter. Use lightweight alloys and fit the largest fuel scoop. It's about game balance.
Did you seriously not read anything else? IE, you know CQC was talked about in the opening post, right?

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Yes?

What DO you do in a Corvette if you had a 1,000 ly jump range with no weapons?
Really? you guys go on and on about the one thing you're asked not to talk about in this thread, ignore the one reply that is actually relevant to the topic, and reply with this?
 
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1. Preferrably with an "I win" button, I presume?.

The "I win"-button argument is the Godwin's law of this forum. Usually employed by people who have nothing of value to contribute to a discussion.

I vote that this argument gets covered by the forum rules as masked swearing or something and that people who use it get infractions and temporary bans until they learn to either shut up or take a discussion about possible improvements to the gameplay seriously.

Frankly, I am sick of it.
 
Lets try to get back on track.

Well, I just started playing powerplay, and I can tell you there's nothing like being jumped by a wing on the way to a fight specifically because you're allied to a different faction (I won, and got 90 easy merits). As well, traveling between 30 or so systems in the last few days I'm clearly marked as hostile when flying through enemy territory. Every system isn't the same any more.
Unfortunately, I think that if you've been doing it awhile. it just all becomes the same. Sure, you might get interdicted a tiny percentage more when you're in "hostile" territory, but I get interdicted by Kumo, Sirius, Federation, Alliance, etc in friendly space too. Sure there are stats difference, like what's illegal, powerplay exploited system bonuses/penalties... but it doesn't FEEL different. The only other slight variation is the accent of station announcer and most people hardly even notice that. It doesn't FEEL like a separate country, just an annoying little red indicator down on the right.

I think if each country, faction, power, had a little more "personality" and "pride" it would go a long way... Painted stations, accessories on stations, banners displaying powers (like country flags) etc etc. Then it gives you a better sense of. "ah, I'm traveling this far to enter another country" instead of "another bloody 30 loading screens" to see the same gray station on the other bloody side of the bubble...
 
I think if each country, faction, power, had a little more "personality" and "pride" it would go a long way... Painted stations, accessories on stations, banners displaying powers (like country flags) etc etc. Then it gives you a better sense of. "ah, I'm traveling this far to enter another country" instead of "another bloody 30 loading screens" to see the same gray station on the other bloody side of the bubble...

This would certainly help. Also fixing major faction criminality (at the moment there is none), significantly increasing the number and strength of interdictions by both system security and bounty hunters if you are hostile. Similarly, if you are allied then having much faster and stronger police response to you being attacked.

Sliding scale of module cost would also make a difference: if you're allied you gain a bit of a discount, if you're unfriendly then you have to pay more.

Provide missions in stations that target enemy factions specifically (so rather than "pirate" or "bounty hunter" target it would be "hated minor faction" of any type) to let a commander choose between being generally neutral everywhere or more friendly to one faction at the cost of hostility to another.

Give commanders the ability to pick a home station, where they gain bonuses when working for that station's faction and penalties when away.

And *please* stop allowing docking in systems where you are hostile.

There are so many other things that could be tweaked to make friendly space more friendly and hostile space more hostile, none of which are particularly hard to implement but would help to allow commanders to pick their place in the galaxy.
 
You know about CQC, right?
Directly from the very first post.
Again, this seems to be predominately a combat preferred pilot issue: CQC is a balanced high intensity combat simulator… that FD created for people who though this was a combat-only simulator, like I had expected when I bought the game. CQC deathmatch is pretty quick at match making, but CTF is pretty slow, especially if you aren’t going in with a pre-assembled team. Clearly though CQC has negative connotations
Disclaimer is that I quite enjoy CQC.

But that said. By now, it's become quite clear that many combat preferred pilots don't see CQC as a solution. Why?
It reminds me of the Pfizer Insultin Inhaler Disaster. Pfizer did their market research. "Would diabetics prefer to inhale insulin, or painfully       yourself with a need?"
The answer seems obvious, so Pfizer dumped 2.8 billion dollars into this project. and their first year of revenue? 12 million dollars. A staggering 2.79 billion dollar loss.
because the question they didn't ask was, "would diabetics prefer to inhale insulin from a 1 meter long bike pump that you have to lug with you into public, and manual load after each use, then violently shake the device before inhaling it. or would you rather       yourself discretely under the table with this needle that looks like a pen you can stuff in your pocket."

It sounds like two major issue with CQC:
1) There's no reward/consequence of doing CQC. sure you get a permit to a system you're never going to visit anyway and a sticker next to your name if you prestigue, but that's it. There's no observer mode, no gambling, no recognition in game, no in game corporate sponsors. credits earned is a joke.
2) A number of people complained there isn't a mode that you can bring your ship in. your pride and glory. The disclaimer here, is I haven't prodded and poked enough to see if that's the sole reason or if there's something else. I personally prefer the balanced combat, but can appreciate what some people are saying about bringing in their ship.
 
Taking the question at face value:

Go further, faster.

OK, OK that was a bit glib (couldn't resist it though). But really - there are times when you just want to get somewhere quickly (e.g. finish mission instead of hanging around wondering at the universe in all its glory). Speed being distance over time if you can increase the distance you travel in the same amount of time... bingo, you get where you want/need to be sooner.

QED.
 
OK, OK that was a bit glib (couldn't resist it though). But really - there are times when you just want to get somewhere quickly (e.g. finish mission instead of hanging around wondering at the universe in all its glory). Speed being distance over time if you can increase the distance you travel in the same amount of time... bingo, you get where you want/need to be sooner.

QED.
But what is it that you want/need in a slow hopping combat ship? many people will just say well just hop into CQC obviously, problem solved. but it's not is it?
Finishing mission in what ship typically? I think a number of people are thinking they need FSD boosts beyond what might be reasonably expected from crafting/engineers/
 
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Jex =TE=

Banned
Not what I was expecting. but this is good stuff. now we're talking

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Combat preferred pilots want a massive jump range increase. Most of the population base has clearly stated they don't want that.

So what other ways to solve the problem. Why do you want a larger jump range?
do you want a massive jump range to PvP?
meet up with friends?
gank newbs?
join CGs?
Epic Star Battles?

Can FD create a game mode where you can get what you want without messing with jump range?

I'd prefer they did away with jumping all together. There's no point in larger jump ranges unless you're going someplace specific and want to get their quickly. Right now, where I am I'm heading towards Sol but I'm not in a rush though being anywhere in the galaxy is pretty much being in the same place. There's no real reason to be anywhere since 2 systems would suffice in reality and you'd see everything there was to see.

Instead of the jump mechanic I'd rather go for a warp drive mechanic so you set a course and then the computer handles the flight there. You should be allowed to program your own course, maybe try and cut some corners but you might skim too close to a star or venture into pirate space (the nav comp would always take you through protected space).

The speed which you travel would depend on your engines and of course you would use fuel as well. There would be system information for every single system in inhabited space because...DUH. 10 light years could take a minute to travel say on a C rated engine but 20 seconds on an A rated.
 

Jex =TE=

Banned
Jumping is not the problem.

The waiting is.

The waiting for the spool-up. The arbitrary additional 5 seconds countdown (really, what the hell?).

The waiting for the next system to load.

The waiting for the honk to spool up.

The waiting.

Feels like waiting for Godot.

And you're not allowed to get out of your seat until you've done 1000 such jumps, all in a row!!

(It's ok, we'll tie cups to your ears to catch your brains as they melt from boredom ;))

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I mastered the art of Alt-Tabbing on my long travels in Ferdy. I can write an email in less than ten jumps!

Aah, but can you also attach a picture of a kitten?

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https://forums.frontier.co.uk/showthread.php?t=229678&page=5&p=3519662&viewfull=1#post3519662

I just want enough jump range to be able to move between two places in the straight lines. (I said it for the third time. Who is the one trolling, here?)

So you mean having the ability to jump to a point in space, rather than having to jump to a particular star? I'd like that idea.
 
You could, in theory, fit a ship with a fuel scoop and travel in Elite for the next 20 years in real-time. At least you don't have to eat 20 year old food.

At the end of the day though - as in Elite, any voyage is limited by human endurance and munitions. It's no good being able to travel indefinitely in a warship if you have no firepower, and it's no good being able to go really fast if you can never reach your destination.
Pretty much nailed it there
 
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